Steps for building a device you can add to your existing garage door, which implements an atmega328, bluetooth (hc-05) and relay module which will allow you to open your garage door from any paired Android device.
This is an Angular 12 App we added Capacitor to with SwipeClouds for Playing Millions of HD Movies & Videos and A Custom Capacitor Plugin for Collecting User Data for Targeted Delivery of TV Commercials.
This article will cover the basics of network programming using Network View in Unity 3D. We will be creating an Authoritative Server based networking environment showcasing the basics functions of network programming using Unity 3D and C#.
For those of you who are interested in developing your own “smart” drone, this article provides easy directions for making an intelligent, autonomous drone using an Android* smartphone, OpenCV*, C++, and Java*.
As one of the interfaces on mobile devices and tablets, the key function of the audio jack is to play music. However, its other usage cannot be ignored—the audio jack can also be used to transmit data.
In Android, it is very easy to create an app that can play video clips; it is also easy to create a game app with 3D graphic surface. But it is not straightforward to create an app that can play video on a 3D graphic object. This article describes an app I created with the goal of meeting this chall
In short, I wanted to determine if Famo.us does actually have great mobile performance, as well as have an understanding of how straightforward the process was for packaging my web application as mobile app.
Android Alert Dialog Tutorial : Working with Time Picker, Date Picker and List Dialogs In this tutorial we will discuss how to use dialogs and alerts in Android Apps. A Dialog is a small popup shown to the user to get some additional information from the user or ask him to make some decision. Alert
This guide provides application developers with an introduction to the Android Sensor framework and discusses how to use some of the sensors that are generally available on phones and tablets based on the Intel® Atom™ processor.
Golden Hammer Software took a trip earlier this year to New York to attend the Intel Android CodeFest. We updated Big Mountain Snowboarding, Trick Shot Bowling, and Scribble Worm to run natively on Intel Android devices during that weekend. All three of these games use C++ through the NDK.
This technical case study reviews the challenges that the developers faced when porting the latest version of SSX to the Intel® platform code named Bay Trail while remaining true to the original spirit of the game.
Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.
In this article, I will share a few studies that are conducted using the hooking technique to provide a simple and effective protection solution against certain offline attacks in Android applications.
Today I am writing to share my experience in optimizing Grace Application (an Android Application) for Intel® x86 architecture and using Intel® WiDi to bring the Grace App to the living room big screen.
Recent industry reports have indicated that over 70% of tablets and smartphones worldwide use the Android OS. However, due to Android’s open platform, the OS does not provide sufficient protection from malicious apps or Trojans.
In a recently posted stable release of Intel Threading Building Blocks (Intel® TBB), we have added experimental support for Android applications; i.e., building Intel TBB libraries for use in Android applications via the JNI interface.
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
The goal of this document is to show you how to write code and connect the hardware to establish BLE communication between an Intel Edison and a Bluetooth 4.0-equipped Android device, using free software tools and low-cost, off-the-shelf hardware.
Intel recently teamed up with Unity Technologies, maker of the Unity game development engine, to offer a fun contest that gave game developers an opportunity to build their games with native x86 support for Android using Unity 5.
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
This article describes how the Intel® Tamper Protection Toolkit can help protect critical code and valuable data in a password-based encryption utility (Scrypt Encryption Utility)  against static and dynamic reverse-engineering and tampering.
In this article, we’ll look at how thinking about monetization near the beginning of the development process can give you an opportunity to tailor your strategy to your target audience—and integrate it more seamlessly into your product.
In the previous installation of this series, a TensorFlow Lite interpreter had examined an image and produced its output. In this article we learn how to interpret these results and create visualizations for them.
First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.
The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE)
In this article, we can see how to debug and check the exception error in Android Linux Kernel in Intel ® Architecture-based system with Intel ® JTAG Debugger which is a part of tool Intel System Studio ® Ultimate Edition.
This article will introduce Android on Intel® 64-bit architecture and discuss its unique compatibilities, including technical details, performance gains, problem statements, and available solutions for Android on Intel® Atom™ processor-based platforms.
To ensure outstanding results from 3D4Medical’s brilliant, interactive teaching and reference application for human anatomy on Android* devices, Intel pinpointed opportunities for performance improvements, helping expand the product’s market potential.
We will look at how developers can take advantage of the Intel HAXM emulator when developing a universal Android app that targets different Android platforms like Android Wear and TV, and device variations.
In this article, we can see how to debug and check the exception error in Android Linux Kernel in Intel ® Architecture-based system with Intel ® JTAG Debugger which is a part of tool Intel System Studio ® Ultimate Edition
This installation instructions document will guide you through installing the Intel® Android* USB Driver package which will enable you to connect your Windows based machine to your Android device that contains an Intel® Atom™ processor inside.
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
Recently, Intel UX Innovation Manager Dr. Daria Loi and her team conducted a study to determine how technology users around the world feel about their computing devices. This article discusses the study’s findings in detail and suggests numerous opportunities for developers to create software that c
To ease adoption of this WebRTC technology and make it widely available to expand or create new applications, Intel has developed the end-to-end WebRTC solution, Intel® Collaboration Suite for WebRTC (Intel® CS for WebRTC).
The emergence of this new class of hardware creates an opportunity for doctors and medical professionals to access patient data wherever they are. This whitepaper will focus on the AIMTools SDK, Barcode Xpress Mobile SDK and accessing medical records on Android mobile devices.
This posting will show you how to use an undocumented and unsupported feature in the Plantronics Voyager Legend and Voyager Pro headsets that will allow you to receive headset events over Android’s XEvent mechanism.
In this paper, we introduce some of the new features in ART, benchmark it against the previous Android Dalvik* runtime, and share five tips for developers that can further improve application performance.
This article gives an overview of the Android Wear operating system focusing on wearable devices, application types, development, and debugging. It also explains two ways of debugging a wearable app using ADB.