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Computational Geometry

computational-geometry

Great Reads

by Petrov Vladimir
Compact and simply Vector Formula of the Intersection Point of Two Line Segments
by LLLLGGGG
In this article, I am going to explain how to generate a hexagonal tessellation and how to draw it in Unity 3D
by Steffen Ploetz
Box, cylinder, cone and sphere construction for OpenGL with texture and light effects
by Peter Occil
Describes parametric curves and surfaces and how to generate them using my public-domain HTML 3D library

Latest Articles

by Steffen Ploetz
Box, cylinder, cone and sphere construction for OpenGL with texture and light effects
by Petrov Vladimir
Compact and simply Vector Formula of the Intersection Point of Two Line Segments
by Peter Occil
Describes parametric curves and surfaces and how to generate them using my public-domain HTML 3D library
by LLLLGGGG
In this article, I am going to explain how to generate a hexagonal tessellation and how to draw it in Unity 3D

All Articles

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Computational Geometry 

5 Dec 2019 by Petrov Vladimir
Compact and simply Vector Formula of the Intersection Point of Two Line Segments
25 Jun 2018 by LLLLGGGG
In this article, I am going to explain how to generate a hexagonal tessellation and how to draw it in Unity 3D
18 Jan 2014 by Petr Ivankov
Application of abstract approach to database domain
10 Dec 2013 by Petr Ivankov
Multidisciplinary paradigm of software development
11 Jan 2017 by Kornfeld Eliyahu Peter
20 Jul 2012 by Sunil P V
This article is a simple geometry library for drawing lines, circles, arcs, text, etc.
30 Jan 2018 by Voevudko A. E., Ph.D.
Presenting one kind of the exotic spiral, i.e., using big round dots, twisting polygons and, possibly, your own photo. Offering web-page used to illustrate different aspects of it.