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Android

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by ridoy
A brief explanation of application development for Android Wear, helpful for every beginner and intermediate android developer.
by Safak Tarazan
Usage of services, alarm manager and broadcast receivers
by Daniel Vaughan
Create best-in-breed cross-platform MVVM apps using Calcium for Xamarin.Forms.
by raddevus
Steps for building a device you can add to your existing garage door, which implements an atmega328, bluetooth (hc-05) and relay module which will allow you to open your garage door from any paired Android device.

Latest Articles

by JudyL_MD
Code sample for passing encrypted compressed data between Windows and Android
by Ayush Vijaywargi
Enhancing Android app stability by integrating LeakCanary with RxJava for efficient memory leak detection and resolution.
by Suhagkumar Vamja
The article discusses the challenges faced by businesses in releasing mobile applications quickly and the importance of faster time to market (TTM)
by Zijian
Use PowerShell scripts to generate icons of native mobile apps

All Articles

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Android 

21 Nov 2013 by 3PillarLabs
Get photo albums from Facebook and Twitter in Android.
30 Jul 2014 by _Maxxx_
A step-by-step beginners guide to setting up a development environment to write games using Cocos2d-X 3.2 on a Mac
16 Sep 2014 by _Maxxx_
A step-by-step beginners guide to setting up a development environment to write games using Cocos2d-X 3.2 on a PC
27 Jul 2021 by Abdulkader Helwan
In this project, our aim is to run a mobile Image-to-Image translation model on the Android platform.
28 Jul 2021 by Abdulkader Helwan
In this article, we show you how to set up an Android Studio environment that is suitable for loading and running our .tflite model.
5 Aug 2014 by Abhishek Nandy
Android app using Intel XDK and three.js Article #3
24 Aug 2014 by Abhishek Nandy
Article 5 for Android Tutorial Contest
5 Oct 2014 by Abhishek Nandy
a simple walk through of project anarchy Wild Card
21 Aug 2012 by Accusoft
The emergence of this new class of hardware creates an opportunity for doctors and medical professionals to access patient data wherever they are. This whitepaper will focus on the AIMTools SDK, Barcode Xpress Mobile SDK and accessing medical records on Android mobile devices.
19 Sep 2012 by Addison-Wesley
A chapter excerpt from Learning Android Application Programming for the Kindle Fire
7 Jan 2016 by Adnen Hamdouni
Presenting the new Android permission Android 6
19 Mar 2023 by adriancs
Convert Website into Android Web App with WebView
24 Sep 2015 by Afzaal Ahmad Zeeshan
This article covers how to create new faces for your Android Wear and explains the how-to procedure with a few personal experience notes.
12 Oct 2015 by Afzaal Ahmad Zeeshan
This article covers the topics required to understand for building and deploying Android Wear applications.
16 Oct 2015 by Afzaal Ahmad Zeeshan
This article enlists a few of the things that you must consider while writing the applications for smartwatches.
1 Nov 2015 by Afzaal Ahmad Zeeshan
This article is the explanation of a real-world solution that I found for myself, in notifying the family about my current location, periodically.
5 Dec 2015 by Afzaal Ahmad Zeeshan
This article discusses Android programming and aims at teaching you about Android programming for Camera and Widgets.
15 Apr 2019 by Afzaal Ahmad Zeeshan
Integrating Cognitive Services SDKs in a .NET Core based application and exploring how real-world scenarios can be tackled using ML services offered by Microsoft
15 Apr 2019 by Afzaal Ahmad Zeeshan
Integrate Cognitive Services SDKs in .NET Core based app
30 Jul 2014 by Ahmed Alaa El-Din
Help Beginners to create their 1st Android Application by a step-by-step guide
9 Aug 2014 by Ahmed Alaa El-Din
Help Beginners to move their 1st step into developing their android application
22 Aug 2014 by Ahmed Alaa El-Din
Beginner’s Guide to Organizing/Accessing Android Resources with clear and brief explanation
9 Sep 2014 by Ahmed Alaa El-Din
This articles provides a brief description of different methods that Android platform can provide for a developer to save different data types with different storage methods like Shared Preferences, Internal Storage, External Storage, SQLite DB, and Web Services
3 Dec 2016 by Ahmed Bouchefra
Throughout this tutorial, we are going to learn how to use Ionic 1 and ngCordova by building a flashlight app for Android and how to use angular-translate to add mutli language support to our app.
31 Oct 2012 by Alex Saenko
R.O.O.T.S is a real-time strategy game similar to games like Galcon, Eufloria, Tentacle Wars.
28 Feb 2016 by AlexeyYakovlev
This article describes building an Android game with networking support using C#, Xamarin.Android platform and Zyan Communication Framework.
8 Jan 2012 by Ali Chousein
In this article we introduce the PayGol Android SDK and explain in detail how a developer can integrate it in her Android application
5 Sep 2012 by Ali Chousein
How to handle screen orientation changes programmatically in Android.
13 Sep 2010 by Ali Ozgur
Android tutorial with sample styled calculator implementation
25 Apr 2011 by All Time Programming
Perform SSL Verification while using Web Services
25 Mar 2013 by Amazon
If you’re new to the Amazon Mobile App SDK, it provides APIs, tools, and resources to leverage the features and services offered by Amazon.
9 Feb 2015 by Andrew Whiddett
Creating a scaleable ObservableCollection that supports pagination, async and (for the first time) FULL write operations
9 Dec 2013 by Android on Intel
This paper introduces detailed methods for developing and porting an Android application on the Intel Atom platform, and discusses the best known methods for developing applications using the Android Native Development Kit (NDK) and optimizing performance.
1 Dec 2013 by Android on Intel
This guide provides application developers with an introduction to the Android Sensor framework and discusses how to use some of the sensors that are generally available on phones and tablets based on the Intel® Atom™ processor.
1 Dec 2013 by Android on Intel
Developing Android* Applications with Voice Recognition Features
1 Dec 2013 by Android on Intel
Development and Optimization for NDK-based Android Game Application on Platforms based on Intel® Architecture
4 Mar 2014 by Android on Intel
Getting an app developed is just the first step in a long journey. One of the more daunting problems facing developers is user engagement; basically, how to get users to install apps and keep them installed
4 Mar 2014 by Android on Intel
Pros and cons of HTML5 cross-platform mobile application development tools
2 Jun 2014 by Android on Intel
This article provides a walk-through of Android application debugging tools and is designed to help developers new to the Android SDK and related tools get up to speed faster and resolve defects more effectively on Android x86 platform.
2 Jun 2014 by Android on Intel
In this document, we will focus on a few Android UI programming techniques that will help you to achieve the goal of a dynamic UI – use of the action bar, tab, and swipe views with dynamic application data to enhance the screen navigation, use of Android fragments to design multiple-pane and master-
2 Jun 2014 by Android on Intel
I want to tell you about a wonderful tool to automatically test the UI of Android* applications. The name of this tool is UiAutomator.
2 Jun 2014 by Android on Intel
This paper introduces data encryption APIs that are available through either Java* or OpenSSL*. Both solutions work on the Android* OS.
2 Jun 2014 by Android on Intel
In this article we will discuss how to configure Eclipse to take advantage of this feature, and walk through porting a sample NDK app.
14 Aug 2014 by Android on Intel
Golden Hammer Software took a trip earlier this year to New York to attend the Intel Android CodeFest. We updated Big Mountain Snowboarding, Trick Shot Bowling, and Scribble Worm to run natively on Intel Android devices during that weekend. All three of these games use C++ through the NDK.
14 Aug 2014 by Android on Intel
After my participation at the Intel Android CodeFest, I decided to make a tutorial on how to prepare Planet Conqueror to run on Intel based Android devices. The game uses the libGDX developer framework. I think it’s a good idea to write this article so that other developers using the same framework
14 Aug 2014 by Android on Intel
Competing for and winning the first place title at the Intel Android Codefest in 2013 was an amazing experience. Here's the breakdown.
14 Aug 2014 by Android on Intel
During an Intel CodeFest I optimized all my games for Intel Architecture and it was dead simple. I’ll describe my experience with the process and hopefully will get you interested to do the same.
14 Aug 2014 by Android on Intel
Today I am writing to share my experience in optimizing Grace Application (an Android Application) for Intel® x86 architecture and using Intel® WiDi to bring the Grace App to the living room big screen.
14 Aug 2014 by Android on Intel
This article shows you how to build and port the Android version of the Bullet Physics engine to the Intel® Atom™ SoC-based platform.
22 Jul 2014 by Android on Intel
This case study discusses building map and geolocation features into an Android* business app, which includes overlaying store locations on Google Maps*, using geofence to notify the user when the device enters the store proximities.
22 Jul 2014 by Android on Intel
In this article I will review several tools for automated functional testing. I'll review only tools included in Android SDK or distributed under Open Source license.
22 Jul 2014 by Android on Intel
This paper introduces NFC-based technology and usage modes in the current market. Then it also describes how to use NFC in the android applications. Finally, it presents two case studies for how to develop the NFC-based reader/writer applications.
14 Aug 2014 by Android on Intel
This guide is intended to help developers port existing ARM*-based NDK applications to x86.
14 Aug 2014 by Android on Intel
In this article I will explain how to build a project with CoCos2D.
14 Aug 2014 by Android on Intel
This article will discuss different options available for presenting data and analysis, using charts and graphs in a typical line of business Android* app.
14 Aug 2014 by Android on Intel
SEAndroid refers to Security Enhancements for Android, a security solution for Android that identifies and addresses critical gaps.
16 Sep 2014 by Android on Intel
Mobile applications can behave differently between emulator and device and, as an app grows more and more complex, debugging performance bottlenecks can become extremely difficult. The GPA System Analyzer, part of the Intel® INDE, is a tool that can help diagnose a variety of performance issues.
16 Sep 2014 by Android on Intel
This paper will help you choose the right engine for your game so it runs its best for all your Android customers.
16 Sep 2014 by Android on Intel
The purpose of this paper is to provide a high level overview of the one-time password (OTP) functionalities and show how to use the OTP APIs in Android*.
16 Sep 2014 by Android on Intel
This paper will discuss optimization needs and approaches on Android and walk through a case study of how to optimize a multimedia and augmented reality application.
14 Aug 2014 by Android on Intel
In Android, it is very easy to create an app that can play video clips; it is also easy to create a game app with 3D graphic surface. But it is not straightforward to create an app that can play video on a 3D graphic object. This article describes an app I created with the goal of meeting this chall
14 Aug 2014 by Android on Intel
This article introduces Strongene's H.265/HEVC solution on Intel Atom processor-based Android tablet (condenamed Bay Trail).
14 Aug 2014 by Android on Intel
The standard API for 3D graphics on Android is OpenGL ES, which is the most widely used 3D graphics API on all mobile devices today.
14 Aug 2014 by Android on Intel
The freemium business model works, no doubt about it. 2013 showed an increasing trend towards this model, with pay for play apps making up an increasingly smaller portion of overall app revenues.
14 Aug 2014 by Android on Intel
For those of you who are interested in developing your own “smart” drone, this article provides easy directions for making an intelligent, autonomous drone using an Android* smartphone, OpenCV*, C++, and Java*.
18 Sep 2014 by Android on Intel
To solve the FAT APK size problem, the author has developed a native library compression SDK.
18 Sep 2014 by Android on Intel
Recent industry reports have indicated that over 70% of tablets and smartphones worldwide use the Android OS. However, due to Android’s open platform, the OS does not provide sufficient protection from malicious apps or Trojans.
18 Sep 2014 by Android on Intel
This article is a beginner’s introduction to creating native (NDK based) Android* applications for Intel® architecture (IA) based devices.
18 Sep 2014 by Android on Intel
This paper provides an overview of random number APIs and also shows how to use different APIs to generate random numbers on the Android* OS.
18 Sep 2014 by Android on Intel
In a recently posted stable release of Intel Threading Building Blocks (Intel® TBB), we have added experimental support for Android applications; i.e., building Intel TBB libraries for use in Android applications via the JNI interface.
17 Nov 2014 by Android on Intel
In this article, I will explain how I added local search capabilities to our existing restaurant application while maintaining UI continuity.
17 Nov 2014 by Android on Intel
In this post I'm going to start exploring the topic of blur filters.
17 Nov 2014 by Android on Intel
In this article I’ll show you how to create a simple app for a Samsung Galaxy Tab 3 10.1 with an Intel® Atom™ processor Z2560 and provide some sample Android tablet code.
17 Nov 2014 by Android on Intel
With the latest releases (2014 R2 as of now), Intel® Graphics Performance Analyzers (Intel® GPA), Intel® Frame Debugger, and Intel® VTune™ Amplifier are able to support most mainstream Android 4.x devices regardless of their architecture (ARM* or x86).
17 Nov 2014 by Android on Intel
In this article, we’ll show you how to compile some well-known open source libraries for the X86 Android platform.
17 Nov 2014 by Android on Intel
In this article I explain how to validate applications on Android devices with the help of Sikuli IDE, a simple and effective scripting language.
17 Nov 2014 by Android on Intel
This technical case study reviews the challenges that the developers faced when porting the latest version of SSX to the Intel® platform code named Bay Trail while remaining true to the original spirit of the game.
17 Nov 2014 by Android on Intel
In this whitepaper, we will be going through the steps necessary to build the WebRTC source code from Google in order to run their sample AppRTC/WebRTC application.
17 Nov 2014 by Android on Intel
In this article we will take a look at Android* SQLite API and helper classes for database creation and maintenance.
17 Nov 2014 by Android on Intel
SEAndroid is now the overall framework for implementing SELinux mandatory access control (MAC) and middleware mandatory access control (MMAC) on Android.
17 Nov 2014 by Android on Intel
RenderScript is a scripting language on Android. You can use it to write high performance graphics rendering and raw computational code.
17 Nov 2014 by Android on Intel
The Intel® Animation Interpolator helps designers and developers prototype Android user interface animations.
17 Nov 2014 by Android on Intel
libGDX is an open-source, cross-platform game development framework for Windows*, Linux*, Mac OS X*, Android, iOS*, and Blackberry* platforms and WebGL-enabled browsers.
17 Nov 2014 by Android on Intel
This article will focus on optimizing NDK based Apps. These may be solely C/C++ code or may include 3rd party libraries and/or assembly code.
17 Nov 2014 by Android on Intel
Recent industry reports indicate Android* is the OS in more than 59 percent of laptops, tablets and smartphones worldwide.
17 Nov 2014 by Android on Intel
In the conclusion of this two-part series, I detail the best 3D game engine and middleware solutions for Android* tablets, including free, open source, and proprietary options. I also note which have native support for x86 Intel® processors.
19 Nov 2014 by Android on Intel
This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
21 Jan 2015 by Android on Intel
In this blog post I'm going to start exploring the topic of blur filters.
2 Feb 2015 by Android on Intel
This tutorial will guide you through Intel® INDE 2015 installation and demonstrate how to develop native Android* applications that target either x86 based or ARM based processors.
12 Feb 2015 by Android on Intel
In this article, I will explain how I added local search capabilities to our existing restaurant application while maintaining UI continuity.
12 Feb 2015 by Android on Intel
This article provides the step by step instructions on building such 'fat' apk that includes the ISA-independent dex files for Dalvik* virtual machine (Dalvik, 2013) as well as the libraries for different ISA targets.
12 Feb 2015 by Android on Intel
This blog outlines the steps needed to integrate Intel’s AES-NI instructions into an Android app via the OpenSSL library.
20 Jan 2015 by Android on Intel
Android* Texture Compression - a comparison study with code sample
20 Jan 2015 by Android on Intel
64-bit Android* and Android Run Time
20 Jan 2015 by Android on Intel
This tutorial shows how to use two powerful features of OpenCL™ 2.0: enqueue_kernel functions that allow you to enqueue kernels from the device and work_group_scan_exclusive_add and work_group_scan_inclusive_add
20 Jan 2015 by Android on Intel
This tutorial will guide you through writing a native “Hello World” Android* app in Visual Studio* through the IDE Integration feature of Intel® INDE 2015.
20 Jan 2015 by Android on Intel
In this note, we discuss how to obtain similar performance data for the Android* operating system.
20 Jan 2015 by Android on Intel
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
2 Mar 2015 by Android on Intel
This sample demonstrates how to load and use these different formats with OpenGL ES* on Android.
2 Mar 2015 by Android on Intel
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices: