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DirectX

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by Dr. WPF
.NET 3.5 SP1 is here! It's time to break out your DirectX skills. This article provides the information necessary to get started using a new DirectX interop feature in WPF called D3DImage.
by shunninghuang
CPS1 emulator, ROM hacking
by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
by CMalcheski
Thinking outside the box can result in critical performance gains

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by free5lot
Camera_Net is a FLOSS library for using video-cameras and video-inputs in .NET projects easily
by Shao Voon Wong
Lee Algorithm Mazesolver in MFC and Direct2D
by shunninghuang
CPS1 emulator, ROM hacking

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DirectX 

11 Aug 2008 by Dr. WPF
.NET 3.5 SP1 is here! It's time to break out your DirectX skills. This article provides the information necessary to get started using a new DirectX interop feature in WPF called D3DImage.
3 Apr 2021 by shunninghuang
CPS1 emulator, ROM hacking
16 Jul 2012 by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
4 Oct 2017 by CMalcheski
Thinking outside the box can result in critical performance gains
22 May 2013 by Dejan Mauer
Free and easy way to access a web camera by using the Aforge library.
8 Jun 2017 by CMalcheski
How to Create a Complete DirectX Game in Assembly Language
4 Jul 2005 by DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
28 Jun 2005 by Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
26 Jun 2018 by CMalcheski
A Full DirectX Sample Application Created in Pure Assembly Language
17 May 2009 by Carlo McWhirter
Interactive 3D Spectrum Analyzer for Windows Media Player using DirectX 9 and some light GPGPU.
18 Nov 2010 by JimRL
A glow effect achieved by leveraging the stencil buffer
1 Apr 2021 by Michael Chourdakis
DirectX hardware screen capture and encoding with audio mixing capabilities. H264/H265/VP80/VP90/FLAC/MP3
20 Jan 2017 by Ansel Castro
The article shows how to render 3D graphics with C# in .NET using an API Igneel.Graphics.
14 Feb 2010 by Irfan alam
A library for creating a voice and text conferencing application
20 Nov 2012 by Maxim Kartavenkov
Article shows how easy to make various video effects using PixelShaders in Direct3D.
9 May 2019 by Michael Chourdakis
Create music easily
10 Jul 2012 by Maxim Kartavenkov
Articles describes how to make pure C# rendering video on VMR9 with custom allocator presenter over Direct3D in .NET
7 Oct 2012 by Maxim Kartavenkov
Article describes basic task which are requre to solve for developing your own DirectShow Splitter filters.
14 Jun 2017 by CMalcheski
Part II - Laying the Foundation for the Migration to Assembly
10 May 2009 by Michael Chourdakis
Draw your vectors using a new, ActiveX based hardware accelerated interface.
22 Mar 2013 by Terence Wallace
TexasQuest is a 2D side scroller platform game similiar to Super Mario
23 Sep 2020 by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
11 Jan 2021 by EgorYusov
An introduction to ray tracing API in Diligent Engine
13 Nov 2012 by Shmuel Zang
This article shows how we can render an interoperable MDX (Managed DirectX) scene, inside a WPF window.
13 Oct 2012 by Maxim Kartavenkov
Article describes basic tasks for implementing your own File Source DirectShow filters.
31 Jul 2001 by Xavier John
A Maze based game.
20 Jan 2015 by Android on Intel
Android* Texture Compression - a comparison study with code sample
10 Sep 2015 by Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
15 Sep 2017 by CMalcheski
Initializing DirectX
17 Apr 2017 by EgorYusov
Descriptors and descriptor heaps are key components of a new resource binding paradigm introduced in Direct3D12. This article describes an efficient system for managing descriptor heaps.
29 Nov 2017 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
31 Jul 2013 by Ayush001
Traditional game which becomes more interetsing.
26 Sep 2001 by Anthony Roach
A framework for writing apps using DirectX 8
2 Mar 2015 by Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
1 Dec 2015 by Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
7 Mar 2017 by Ansel Castro
Describes the basic steps to render height maps using the graphics engine of Igneel
11 Sep 2018 by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
22 Dec 2018 by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
27 Nov 1999 by Stephane Rodriguez
A DirectDraw Framework made of template classes
18 Oct 2001 by Anthony Roach
An extension to the DirectX framework for adding backgrounds
14 Feb 2008 by Jarno Burger
How to seek and get the position and duration for your DirectShow movie with VB.NET.
3 Dec 2010 by CRayGoodwin
Custom windows control that mimics Windows 7 diming & asynchronous aero progress animation
20 Dec 2012 by Farhan Ghumra
Here I am presenting you how can you paste date time in photo. This article will be helpful to those devs who want to add CamaraCaptureUI in their apps.
1 Sep 2015 by Android on Intel
Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
30 Oct 2015 by Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
21 Aug 2012 by Egor Yusov
Terrain Rendering is a game technology code sample that demonstrates how to render large-scale terrains in real time by efficiently distributing the tasks between the CPU and the GPU. This article provides an overview of the terrain-rendering application and includes a link to the free code.
7 Jan 2008 by Visual Numerics, Inc.
This document focuses on the combination of VSTO 2005 and Visual Studio 2005 Team Edition.
13 May 2015 by Android on Intel
Introduction to Resource Binding in Microsoft DirectX 12
26 May 2015 by Intel Corporation
Game Companies Speed Up Development with Intel® Sample Code
16 Sep 2015 by Intel Corporation
In this article, we will introduce the components of INDE and show how developers can use them to create new applications and optimize existing applications. To start with Intel® INDE provides support for IDE integration.
23 Oct 2015 by Intel Corporation
This article describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs.
12 Oct 2016 by gricardi
As users are migrating from traditional desktops to mobile devices, transitioning your Windows application to the web is the next step to increasing your exposure. Thinfinity VirtualUI delivers your Windows applications to users on any device, anywhere.
18 Mar 2015 by Intel Corporation
This tutorial demonstrates how to share surfaces between OpenCL™ and DirectX 11 with Intel ® Processor Graphics on Microsoft Windows, using the surface sharing extension in OpenCL.
13 Oct 2012 by Maxim Kartavenkov
Article describes how to make DirectShow Filters in .NET, it consist of BaseClasses and couple of samples
10 Jul 2017 by CMalcheski
App Initialization and Main Window Creation
30 Aug 2022 by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
29 Mar 2010 by Fredrik Bornander
This article discusses using Pixel Shaders to shade the main window when a dialog is showing.
20 Nov 2008 by Andrew Kirillov
Turning regular USB web camera into a pan tilt camera using the Lego Mindstorms robotics kit and tracking simple objects using C#.
11 Nov 2015 by c-smile
Basics of Sciter embedding principles, high-level overlook of Sciter SDK structure.
24 Sep 2014 by Denis Lysikov
In this article I'm going to tell about the features of working with DVB-T2 TV tuners and the nuances that you can expect in this work.
22 Feb 2010 by Aric Wang
The article will give you an idea on how to design a source filter.The source filter creates samples and outputs it from its output pin.
11 Jul 2012 by Maxim Kartavenkov
Articles describes how to make pure C# rendering video on EVR with custom presenter over Direct3D in .NET
7 Apr 2002 by Christian Graus
An Asteroid's clone which needs some work but will illustrate some points about writing games.
27 Apr 2012 by Leslie Zhai
Open source windowless presentation manager library with DirectX 3D anmiation
9 Jul 2008 by Chesnokov Yuriy
The article describes the use of Haar-like wavelet features for ultra fast object detection using a cascade of artificial neural network classifiers.
17 Apr 2008 by Xavier John
A game written using Visual C++ and DirectX.
22 May 2008 by Andrew Kirillov
Some ideas about Hands Gesture Recognition in still images and video feeds, using the AForge.NET framework (C#).
16 May 2006 by Doga Arinir
CDirectXDialog is a base class for dialog classes in which you want to use DirectX.
10 Aug 2010 by notmasteryet
Using a Fast Fourier Transform to calculate the fundamental frequency of the captured audio sound
3 Jan 2015 by Espen Harlinn
Direct2D, DirectWrite, Windows API, C++, std::shared_ptr and more
12 Sep 2014 by Bruno Sonnino
In this article, I show you how to develop a soccer penalties shootout game.
21 Feb 2014 by John Hilton
See why your GPU is getting so hot.
22 Feb 2007 by DYSEQTA
How to access the power of Vista and the DWM without WPF and .NET
6 Oct 2009 by John Hilton
Simple yet comprehensive viewing code for OpenGL and Direct3D.
6 Jan 2010 by Michael Chourdakis
Demonstration of seven new programming technologies.
29 Jan 2009 by hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
24 Dec 2008 by jackyxinli
An article to show how to play audio file with DirectSound and display its spectrum in real time accurately
30 Aug 2002 by Mauricio Ritter
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
5 Oct 2007 by User 2739121
..using DirectDraw - A tool for displaying a customisable overlay
15 Feb 2010 by Mr.PoorEnglish
A new approach to 2D - geometric computation replaces Point, Size, and Rectangle.
9 Oct 2006 by Andrew Kirillov
A C# video surveillance application, which allows monitoring several IP cameras simultaneously.
4 Jun 2002 by Mauricio Ritter
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!
24 Nov 2014 by Jeremy Falcon
A beginner's guide to talking like a computer.
13 May 2010 by R@jeev K R
A simple streaming server using Direct Show and Windows Media Format SDK
29 Jul 2009 by Joel Ivory Johnson
Recreated an old game as a simple demonstration of DirectDraw.
11 Apr 2008 by Carlos Jiménez de Parga
A wrapper class library for the DirectMusic MIDI.
4 Jan 2010 by Pedro Güida
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
18 Apr 2013 by lxdfigo
A 3D Game Based on Ogre, ODE, 3D Max, CEGUI and so on
17 Jul 2007 by Marc Clifton
Getting started with XNA, Blender, and 3D modeling
12 Oct 2009 by John Hilton
How to pan in perspective views so the point under the cursor stays under the cursor.
19 Jul 2004 by John Kopplin
A tutorial on Direct3D 8
28 Apr 2022 by free5lot
Camera_Net is a FLOSS library for using video-cameras and video-inputs in .NET projects easily
9 Nov 2012 by Ashley Davis
Introducing Investigo: Using a Proxy DLL and embedded HTTP server for DirectX9 Performance Analysis, Debugging and Automated Performance Testing
16 Oct 2008 by Paul M Watt
An interpretation of a popular falling block game implemented with DirectX that attempts to avoid any copyright infringement.
29 Dec 2004 by Samiullah Khan
This article describes the process of storing the audio data of a movie file (.mpeg, .mpg, .avi and .dat) on the hard disk in a WAV file using DirectShow filters.
11 Feb 2009 by WajihUllahBaig
A console program that captures audio but does not save it.
17 Aug 2007 by Leslie Sanford
A toolkit for creating software synthesizers with C# and Managed DirectX.
20 Aug 2004 by Liaqat Fayyaz
How to fine tune a TV channel in DirectShow / How to set custom video frequencies of TV tuner devices?
24 May 2002 by marb
Drawing Graphics fast with DirectDraw than with GDI
23 Jul 2010 by Kubajzz
All you need to know about GPU - accelerated effects in Windows Presentation Foundation
21 Mar 2012 by Philippe Monteil
SurfaceImageSource Manager is a C++ WinRT component making it easy to produce ready-to-use SurfaceImageSource instances, and then use DirectX or Direct2D to define their aspect in C# Metro applications.
5 Mar 2008 by Mingliang Zhu
An article showing how to easily but effectively extract all frames from a video as bitmaps
24 May 2006 by Rei Miyasaka
A base class for managing screensaver initialization, timing, preview view, and multiple monitor support, the proper way.
16 Jun 2010 by John Underhill
Simple alarm system for those on a budget..
7 Nov 2009 by Ali Tavakol
Fast, beautiful, real and easy to connect to your application
18 Sep 2005 by Igor Stjepanovic
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
10 May 2009 by Amory Wong
An article on parsing MIDI files and using MIDI events.
31 Jan 2011 by Roman Ginzburg
This article is about DirectShow development in general and filters development in detail.
27 Mar 2009 by almere109
Enhancements to the DirectX.Capture class for capturing audio and video to Windows Media files, using IWMProfile
16 Feb 2007 by DrGary83
Using static and streaming sound buffers in Managed DirectX.
9 Feb 2011 by Okan Kocyigit
A simple snake game controllable both by joystick and keyboard, graphics using C#, joystick control using Directx
17 Aug 2007 by Leslie Sanford
Demonstrates how to create a simple synthesizer using the C# Synth Toolkit
17 Jul 2006 by Jonas Beckeman
Sprite engine for D3D and GDI+ (with several game examples).
15 Mar 2011 by Roman Ginzburg
A generic source filter which exposes an interface for pushing downstream RGB samples of predefined size and frame rate, and can be used for any custom frame input scenario.
5 Mar 2010 by John Hilton
Save space and save the planet by using integer coordinates
9 Apr 2009 by WajihUllahBaig
Capturing video from webcam and VMR9 windowless rendering with DirectShow.
15 Mar 2011 by Roman Ginzburg
A text overlay filter and a JPEG/JPEG2000 encoder using transform filters.
6 Feb 2005 by Bob Ciora
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
30 Jul 2012 by Razvan Aguridan
Beginner optimization tutorial
26 Mar 2009 by Dmitri Nеstеruk
A multi-view console written in C# and DirectX.
18 May 2011 by Tiberiu Boros
This article shows how to load Milkshape ms3d binary files, animate and display them with OpenGL
4 Jun 2009 by Ziad Elmalki
Using Managed DirectDraw with Windows Mobile.
10 Feb 2011 by JimRL
Create a more robust glow with basic post processing
23 Feb 2005 by daniel049
Sample application to extract still pictures from most movie file formats.
3 Mar 2009 by Andrew Rissing
An application for visualizing common dendrimer models
4 Apr 2007 by Perry Marchant
An article on decoding Ogg Vorbis audio files in .NET.
1 Feb 2000 by Stephane Rodriguez
An overview of three methods on how to perform multimedia streaming.
24 Oct 2010 by logicchild
An article that illustrates referencing DirectX Libraries in an F# application
31 May 2002 by Mauricio Ritter
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
17 Jun 2015 by Afzaal Ahmad Zeeshan
In this article, I would explain the steps to create a simple WPF application that can read out text for you; using .NET framework's Speech API and Installed voices.
14 Jul 2005 by Eric Falsken
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
6 Oct 2005 by daniel049
A collection of tutorials for programming DirectShow in C#.
11 Jan 2004 by Rob Walter
An article on using DirectX (DirectDraw) to create a simple game
22 Feb 2007 by Gopalakrishna Palem
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
6 Aug 2006 by Arman S.
An article on multimedia - playing Waves by using the DirectSound component.
21 Dec 2007 by ENO
“Circular Buffers” is an application developed in VB.NET (VS 2003).
23 Sep 2001 by Gertruud Lawrence
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
15 Mar 2011 by Abudreas
Applying simple world transformation in 2D world using DirectX and VB.NET
21 Mar 2007 by Rafael Mizrahi
An android that plays the Guitar Hero game. A DirectX DirectShow filters the video feed from the PlayStation2, detects where, when and how to play and moves the fingers accordingly.
11 Dec 2018 by omeecode
Google Maps Offline in windows discusses how one can download or save Google maps and then view these images offline
8 Mar 2004 by Vahid Kazemi
Start Direct3D programming and create a window
20 Oct 2009 by Lukasz Kwiecinski, Istrib
A .NET component capturing WAVE or MP3 sound from a sound card. LAME used for MP3 compression.
24 Dec 2008 by lilbiz8
A VB.net example to show how to use DirectShow in VB.NET.
7 Feb 2005 by BlackDice
A tool for querying all types of databases.
11 Dec 2010 by logicchild
An article that desribes some essentials to help learn the DirectX technology.
21 Feb 2011 by Abudreas
Create a DirectX device and draw some Primitives using VB!
20 May 2004 by Dillip Kumar Kara
LiveVideo is an application to capture live video from various video capture devices.
28 Sep 2005 by Dario Solera
How to playback sounds, apply effects and more with the Managed DirectSound 9.
29 Dec 2003 by Mårten R
How to create believable physics using C#.
26 Sep 2007 by JockerSoft
Class to extract frames from most video file formats using IMediaDet
2 Aug 2005 by Dario Solera
How to playback sounds with 3D audio management.
5 Jan 2011 by Tiberiu Boros
This shows how to create and combine transparent sprites in C# XNA
21 Jun 2009 by Lukasz Kwiecinski, Istrib, Ed Nutting
A program that integrates with iTunes and DirectSound to record music
29 Mar 2004 by BlackDice
Lets user create and manipulate 3D DirectX models.
4 Jul 2014 by mengwangk
Android phone as webcam or remote surveillance camera through Skype
31 Mar 2009 by almere109
Enhancements to the DirectX.Capture class for TV fine-tuning using IKsPropertySet.
10 Aug 2003 by Blas5
A solution to capture video and frames simultaneously
18 Jul 2003 by arussell
A DirectX Wrapper
24 Oct 2006 by Shahin__
In this article, we simulate data streaming with JavaScript and talk about its potentials to perform the tasks associated with plug-ins.
11 Feb 2008 by João Paulo Figueira
Capture your Windows Mobile device screen via ActiveSync or WMDC.
13 Sep 2004 by Christian Graus
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
8 May 2008 by Davidwu
A Cool Vista Sidebar Gadget Style CPUInfo Animate Control! (Fixed)
10 Feb 2003 by Guitool
Class for playing and mixing video files using DirectX9 Video Mixing Renderer.
5 Sep 2004 by Cr@zyIv@n
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
23 Nov 2017 by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
28 Apr 2014 by Bartlomiej Filipek
Short review of a very interesting book about DirectX 11 using C#
15 Oct 2014 by hevesir
This is a simple electric organ (piano) to teach how to synthesize sound with directsound.
6 Sep 2009 by IrrationalThinking
Shows you how to implement a DirectX Render Window into a .NET Form.
16 Apr 2017 by EgorYusov
This article describes a low-overhead strategy for managing lifetimes of resources in Direct3D12.
21 Mar 2001 by Zhaohui Xing (Joey)
This article focuses on giving an example of using the DirectX API in PC game software development by using a DirectSound wrapper class
29 Nov 2007 by Fredrik Bornander
An article on how to create a generic engine for board games such as Checkers or Chess
16 Nov 2009 by Inaki Ayucar
Why not building your own C# Maths library instead of using the ones included in APIs like DirectX or XNA?
23 Feb 2008 by almere109
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
26 May 2006 by James Gupta
Great, we have terrain, but now, in a similar fashion to Dr. Livingstone we must explore this vast terrain
7 Feb 2009 by Paul Higinbotham
DirectX based application to open and view Half Life 1 game files
10 Feb 2009 by WajihUllahBaig
A console program that captures audio and saves it with simultaneous preview.
22 Feb 2013 by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
11 Nov 2012 by Joel Ivory Johnson
Using the XInput library to interface with the Xbox 360 controller.
12 Jul 2004 by hpAng
A library that can capture video stream and frame together
1 Feb 2005 by Sameer Ahmed
This article describes how to dynamically mix two video files (.mpeg, .mpg, .avi and .dat). Mixing involves alpha-blending and stretching/shrinking and positioning of the two video streams, individually, using DirectShow's VMR9 filter.
12 Oct 2009 by R@jeev K R
This articles shows how to capture an image from a streaming URL using different ISampleGrabber modes.
15 Feb 2013 by Shmuel Zang
This article shows how we can present a 3D scene and, perform common operations (zoom, rotate, move, zoom to specific region, adjust the camera to view the whole of the scene, and pick a 3D shape on a specific region on the rendered surface) on it, using Managed DirectX.
1 Nov 2009 by Ali Tavakol
Fast, real, and easy to connect to your application.
26 Mar 2009 by ManelF
This project shows with an example how to combine Managed C++, Managed DirectX and Windows Forms.
16 Mar 2008 by Chris McElligott Park
A C# example of working Force Feedback in Managed DirectX
24 Jul 2007 by AvengerDr
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
21 Sep 2007 by stebo0728
A DirectX based Audio Volume Meter, emulates LED panel on sound board.
4 Jun 2002 by Mauricio Ritter
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
10 Feb 2013 by Work Damnit!
Need to control something with a Joystick in Windows? Here is an easy to use driver that will help you do it.
27 Feb 2013 by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
13 Jun 2008 by Minalien
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
23 Jul 2007 by S Keller
This article talks about a simple and powerful game engine to make game programming simpler
18 Mar 2008 by Kovalev Maxim
How to cut off specified parts of media file using DirectShow
3 Nov 2005 by Arman S.
An article that presents some C++ classes to play MIDI files.
14 Dec 2005 by daniel049
This article shows how to implement a DirectShow filter in C#.
6 Apr 2010 by Ladislav Nevery
Probably the simplest possible sample for video image grabber on Windows. Supports AVI, MPG, QTV, Webcam,TVTuner, etc.
11 Jun 2004 by BeCapture
This article shows how to work with MPEG2 capture devices such as Preview, Record. Works with all video renderers. Grab picture and configure MPEG2 Demux.
10 Feb 2009 by WajihUllahBaig
A console program that captures audio and saves it.
26 Nov 2008 by rspercy65
Creates MP3 tag XML files and validates them
18 Mar 2012 by Asif Bahrainwala
Hull, Domain shader
31 May 2002 by Mauricio Ritter
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
17 Jun 2015 by Afzaal Ahmad Zeeshan
In this article, I would explain the steps to create a simple WPF application that can read out text for you; using .NET framework's Speech API and Installed voices.
14 Jul 2005 by Eric Falsken
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
6 Oct 2005 by daniel049
A collection of tutorials for programming DirectShow in C#.
11 Jan 2004 by Rob Walter
An article on using DirectX (DirectDraw) to create a simple game
22 Feb 2007 by Gopalakrishna Palem
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
6 Aug 2006 by Arman S.
An article on multimedia - playing Waves by using the DirectSound component.
21 Dec 2007 by ENO
“Circular Buffers” is an application developed in VB.NET (VS 2003).
23 Sep 2001 by Gertruud Lawrence
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
15 Mar 2011 by Abudreas
Applying simple world transformation in 2D world using DirectX and VB.NET
21 Mar 2007 by Rafael Mizrahi
An android that plays the Guitar Hero game. A DirectX DirectShow filters the video feed from the PlayStation2, detects where, when and how to play and moves the fingers accordingly.
11 Dec 2018 by omeecode
Google Maps Offline in windows discusses how one can download or save Google maps and then view these images offline
8 Mar 2004 by Vahid Kazemi
Start Direct3D programming and create a window
20 Oct 2009 by Lukasz Kwiecinski, Istrib
A .NET component capturing WAVE or MP3 sound from a sound card. LAME used for MP3 compression.
24 Dec 2008 by lilbiz8
A VB.net example to show how to use DirectShow in VB.NET.
7 Feb 2005 by BlackDice
A tool for querying all types of databases.
11 Dec 2010 by logicchild
An article that desribes some essentials to help learn the DirectX technology.
21 Feb 2011 by Abudreas
Create a DirectX device and draw some Primitives using VB!
20 May 2004 by Dillip Kumar Kara
LiveVideo is an application to capture live video from various video capture devices.
28 Sep 2005 by Dario Solera
How to playback sounds, apply effects and more with the Managed DirectSound 9.
29 Dec 2003 by Mårten R
How to create believable physics using C#.
26 Sep 2007 by JockerSoft
Class to extract frames from most video file formats using IMediaDet
2 Aug 2005 by Dario Solera
How to playback sounds with 3D audio management.
5 Jan 2011 by Tiberiu Boros
This shows how to create and combine transparent sprites in C# XNA
21 Jun 2009 by Lukasz Kwiecinski, Istrib, Ed Nutting
A program that integrates with iTunes and DirectSound to record music
29 Mar 2004 by BlackDice
Lets user create and manipulate 3D DirectX models.
4 Jul 2014 by mengwangk
Android phone as webcam or remote surveillance camera through Skype
31 Mar 2009 by almere109
Enhancements to the DirectX.Capture class for TV fine-tuning using IKsPropertySet.
10 Aug 2003 by Blas5
A solution to capture video and frames simultaneously
18 Jul 2003 by arussell
A DirectX Wrapper
24 Oct 2006 by Shahin__
In this article, we simulate data streaming with JavaScript and talk about its potentials to perform the tasks associated with plug-ins.
11 Feb 2008 by João Paulo Figueira
Capture your Windows Mobile device screen via ActiveSync or WMDC.
13 Sep 2004 by Christian Graus
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
8 May 2008 by Davidwu
A Cool Vista Sidebar Gadget Style CPUInfo Animate Control! (Fixed)
10 Feb 2003 by Guitool
Class for playing and mixing video files using DirectX9 Video Mixing Renderer.
5 Sep 2004 by Cr@zyIv@n
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
23 Nov 2017 by EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
28 Apr 2014 by Bartlomiej Filipek
Short review of a very interesting book about DirectX 11 using C#
15 Oct 2014 by hevesir
This is a simple electric organ (piano) to teach how to synthesize sound with directsound.
6 Sep 2009 by IrrationalThinking
Shows you how to implement a DirectX Render Window into a .NET Form.
16 Apr 2017 by EgorYusov
This article describes a low-overhead strategy for managing lifetimes of resources in Direct3D12.
21 Mar 2001 by Zhaohui Xing (Joey)
This article focuses on giving an example of using the DirectX API in PC game software development by using a DirectSound wrapper class
29 Nov 2007 by Fredrik Bornander
An article on how to create a generic engine for board games such as Checkers or Chess
16 Nov 2009 by Inaki Ayucar
Why not building your own C# Maths library instead of using the ones included in APIs like DirectX or XNA?
23 Feb 2008 by almere109
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
26 May 2006 by James Gupta
Great, we have terrain, but now, in a similar fashion to Dr. Livingstone we must explore this vast terrain
7 Feb 2009 by Paul Higinbotham
DirectX based application to open and view Half Life 1 game files
10 Feb 2009 by WajihUllahBaig
A console program that captures audio and saves it with simultaneous preview.
22 Feb 2013 by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
11 Nov 2012 by Joel Ivory Johnson
Using the XInput library to interface with the Xbox 360 controller.
12 Jul 2004 by hpAng
A library that can capture video stream and frame together
1 Feb 2005 by Sameer Ahmed
This article describes how to dynamically mix two video files (.mpeg, .mpg, .avi and .dat). Mixing involves alpha-blending and stretching/shrinking and positioning of the two video streams, individually, using DirectShow's VMR9 filter.
12 Oct 2009 by R@jeev K R
This articles shows how to capture an image from a streaming URL using different ISampleGrabber modes.
15 Feb 2013 by Shmuel Zang
This article shows how we can present a 3D scene and, perform common operations (zoom, rotate, move, zoom to specific region, adjust the camera to view the whole of the scene, and pick a 3D shape on a specific region on the rendered surface) on it, using Managed DirectX.
1 Nov 2009 by Ali Tavakol
Fast, real, and easy to connect to your application.
26 Mar 2009 by ManelF
This project shows with an example how to combine Managed C++, Managed DirectX and Windows Forms.
16 Mar 2008 by Chris McElligott Park
A C# example of working Force Feedback in Managed DirectX
24 Jul 2007 by AvengerDr
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
21 Sep 2007 by stebo0728
A DirectX based Audio Volume Meter, emulates LED panel on sound board.
4 Jun 2002 by Mauricio Ritter
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
10 Feb 2013 by Work Damnit!
Need to control something with a Joystick in Windows? Here is an easy to use driver that will help you do it.
27 Feb 2013 by MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
13 Jun 2008 by Minalien
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
23 Jul 2007 by S Keller
This article talks about a simple and powerful game engine to make game programming simpler