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DirectX

DirectX

Great Reads

by Dr. WPF
.NET 3.5 SP1 is here! It's time to break out your DirectX skills. This article provides the information necessary to get started using a new DirectX interop feature in WPF called D3DImage.
by shunninghuang
CPS1 emulator, ROM hacking
by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
by CMalcheski
Thinking outside the box can result in critical performance gains

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by shunninghuang
CPS1 emulator, ROM hacking
by Michael Chourdakis
DirectX hardware screen capture and encoding with audio mixing capabilities. H264/H265/VP80/VP90/FLAC/MP3
by EgorYusov
An introduction to ray tracing API in Diligent Engine

All Articles

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DirectX 

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21 Feb 2011
Abudreas
Create a DirectX device and draw some Primitives using VB!
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15 Mar 2011
Abudreas
Applying simple world transformation in 2D world using DirectX and VB.NET
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17 Jul 2007
Adrian Brutus
A project that alows the user to create a 3D world.
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17 Jun 2015
Afzaal Ahmad Zeeshan
In this article, I would explain the steps to create a simple WPF application that can read out text for you; using .NET framework's Speech API and Installed voices.
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1 Nov 2009
Ali Tavakol
Fast, real, and easy to connect to your application.
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7 Nov 2009
Ali Tavakol
Fast, beautiful, real and easy to connect to your application
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9 Dec 2005
Allegnet
An article on how to use the AllegNet library to write games with managed languages for the .NET 2.0 framework.
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23 Feb 2008
almere109
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
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27 Mar 2009
almere109
Enhancements to the DirectX.Capture class for capturing audio and video to Windows Media files, using IWMProfile
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31 Mar 2009
almere109
Enhancements to the DirectX.Capture class for TV fine-tuning using IKsPropertySet.
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14 Jul 2006
AmitDey
Simulating Mirror in a Managed DirectX Application
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10 May 2009
Amory Wong
An article on parsing MIDI files and using MIDI events.
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9 Oct 2006
Andrew Kirillov
A C# video surveillance application, which allows monitoring several IP cameras simultaneously.
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22 May 2008
Andrew Kirillov
Some ideas about Hands Gesture Recognition in still images and video feeds, using the AForge.NET framework (C#).
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20 Nov 2008
Andrew Kirillov
Turning regular USB web camera into a pan tilt camera using the Lego Mindstorms robotics kit and tracking simple objects using C#.
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3 Mar 2009
Andrew Rissing
An application for visualizing common dendrimer models
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20 Jan 2015
Android on Intel
Android* Texture Compression - a comparison study with code sample
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2 Mar 2015
Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
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1 Sep 2015
Android on Intel
Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
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30 Oct 2015
Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
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1 Dec 2015
Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
13 May 2015
Android on Intel
Introduction to Resource Binding in Microsoft DirectX 12
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20 Jan 2017
Ansel Castro
The article shows how to render 3D graphics with C# in .NET using an API Igneel.Graphics.
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7 Mar 2017
Ansel Castro
Describes the basic steps to render height maps using the graphics engine of Igneel
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26 Sep 2001
Anthony Roach
A framework for writing apps using DirectX 8
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18 Oct 2001
Anthony Roach
An extension to the DirectX framework for adding backgrounds
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22 Feb 2010
Aric Wang
The article will give you an idea on how to design a source filter.The source filter creates samples and outputs it from its output pin.
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6 Aug 2006
Arman S.
An article on multimedia - playing Waves by using the DirectSound component.
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3 Nov 2005
Arman S.
An article that presents some C++ classes to play MIDI files.
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10 Oct 2013
arussell
Box2D DebugDraw Implemented using DirectX 2D and win32
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9 Nov 2012
Ashley Davis
Introducing Investigo: Using a Proxy DLL and embedded HTTP server for DirectX9 Performance Analysis, Debugging and Automated Performance Testing
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12 Sep 2004
Ashok Jaiswal
How to paint in DC in source filter
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22 Feb 2013
Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
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10 Oct 2012
Asif Bahrainwala
GS-SO tutorial for basic effects
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18 Mar 2012
Asif Bahrainwala
Hull, Domain shader
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24 Jul 2007
AvengerDr
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
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31 Jul 2013
Ayush001
Traditional game which becomes more interetsing.
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28 Apr 2014
Bartlomiej Filipek
Short review of a very interesting book about DirectX 11 using C#
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7 Jun 2004
BeCapture
The new generation of capture device - MPEG2 capture that does time shift.
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11 Jun 2004
BeCapture
This article shows how to work with MPEG2 capture devices such as Preview, Record. Works with all video renderers. Grab picture and configure MPEG2 Demux.
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29 Mar 2004
BlackDice
Lets user create and manipulate 3D DirectX models.
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14 Jun 2004
BlackDice
A front-end for Microsoft's Conv3ds utility.
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7 Feb 2005
BlackDice
A tool for querying all types of databases.
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10 Aug 2003
Blas5
A solution to capture video and frames simultaneously
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6 Feb 2005
Bob Ciora
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
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12 Sep 2014
Bruno Sonnino
In this article, I show you how to develop a soccer penalties shootout game.
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11 Nov 2015
c-smile
Basics of Sciter embedding principles, high-level overlook of Sciter SDK structure.
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9 Mar 2005
Cai Tao
An article on how to play audio stream data with DirectSound.
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17 May 2009
Carlo McWhirter
Interactive 3D Spectrum Analyzer for Windows Media Player using DirectX 9 and some light GPGPU.
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11 Apr 2008
Carlos Jiménez de Parga
A wrapper class library for the DirectMusic MIDI.
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8 Dec 2007
chazza_10101
How to setup an Axiom application
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9 Jul 2008
Chesnokov Yuriy
The article describes the use of Haar-like wavelet features for ultra fast object detection using a cascade of artificial neural network classifiers.
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16 Mar 2008
Chris McElligott Park
A C# example of working Force Feedback in Managed DirectX
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27 Jan 2010
Christ Kennedy
A C# game using Sprite-Editor graphics, way-points for AI controlled characters, and a mini-map collision detection scheme.
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7 Apr 2002
Christian Graus
An Asteroid's clone which needs some work but will illustrate some points about writing games.
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13 Sep 2004
Christian Graus
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
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4 Oct 2017
CMalcheski
Thinking outside the box can result in critical performance gains
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8 Jun 2017
CMalcheski
How to Create a Complete DirectX Game in Assembly Language
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14 Jun 2017
CMalcheski
Part II - Laying the Foundation for the Migration to Assembly
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10 Jul 2017
CMalcheski
App Initialization and Main Window Creation
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26 Jun 2018
CMalcheski
A Full DirectX Sample Application Created in Pure Assembly Language
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5 Sep 2004
Cr@zyIv@n
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
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3 Dec 2010
CRayGoodwin
Custom windows control that mimics Windows 7 diming & asynchronous aero progress animation
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14 Jul 2007
daluu
Framework for porting code between different languauges and platforms through a standard XML schema.
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23 Feb 2005
daniel049
Sample application to extract still pictures from most movie file formats.
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28 Jul 2005
daniel049
Demonstrates building DirectShow filter graphs for file conversion.
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6 Oct 2005
daniel049
A collection of tutorials for programming DirectShow in C#.
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14 Dec 2005
daniel049
This article shows how to implement a DirectShow filter in C#.
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4 Jan 2006
daniel049
A simple application to test DirectShow filters.
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28 Sep 2005
Dario Solera
How to playback sounds, apply effects and more with the Managed DirectSound 9.
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21 Dec 2006
darkoman
An article on a simple 2D space shooting game under DirectDraw.
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3 Jan 2007
darkoman
An article on creating a simple 2D DirectDraw game (the beginning).
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3 Jan 2007
darkoman
An article on creating a simple 2D DirectDraw game (the game elements).
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3 Jan 2007
darkoman
An article on creating a simple 2D DirectDraw game (the DirectX).
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8 May 2008
Davidwu
A Cool Vista Sidebar Gadget Style CPUInfo Animate Control! (Fixed)
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9 Feb 2006
Davin Eastley
Want to learn about the current game industry and how to design a formula for a great game? Come here for ideas on formulating your strategy.
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22 May 2013
Dejan Mauer
Free and easy way to access a web camera by using the Aforge library.
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4 Jul 2005
DeltaEngine
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
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24 Sep 2014
Denis Lysikov
In this article I'm going to tell about the features of working with DVB-T2 TV tuners and the nuances that you can expect in this work.
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26 Jul 2002
DGoins
This article explains how to create a NT Service also known as a Windows Service using C++ with Managed Extensions.
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20 May 2004
Dillip Kumar Kara
LiveVideo is an application to capture live video from various video capture devices.
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26 Mar 2009
Dmitri Nеstеruk
A multi-view console written in C# and DirectX.
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16 May 2006
Doga Arinir
CDirectXDialog is a base class for dialog classes in which you want to use DirectX.
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19 May 2006
Doga Arinir
CDirectXDialog is a base class for dialog classes in which you want to use DirectX. This example gives a profound describtion about the features of this class.
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11 Aug 2008
Dr. WPF
.NET 3.5 SP1 is here! It's time to break out your DirectX skills. This article provides the information necessary to get started using a new DirectX interop feature in WPF called D3DImage.
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16 Feb 2007
DrGary83
Using static and streaming sound buffers in Managed DirectX.
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22 Feb 2007
DYSEQTA
How to access the power of Vista and the DWM without WPF and .NET
21 Aug 2012
Egor Yusov
Terrain Rendering is a game technology code sample that demonstrates how to render large-scale terrains in real time by efficiently distributing the tasks between the CPU and the GPU. This article provides an overview of the terrain-rendering application and includes a link to the free code.
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23 Nov 2017
EgorYusov
This article describes how to implement dynamic resources with Direct3D12 API using ring buffers.
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17 Apr 2017
EgorYusov
Descriptors and descriptor heaps are key components of a new resource binding paradigm introduced in Direct3D12. This article describes an efficient system for managing descriptor heaps.
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16 Apr 2017
EgorYusov
This article describes a low-overhead strategy for managing lifetimes of resources in Direct3D12.
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29 Nov 2017
EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
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11 Sep 2018
EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
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22 Dec 2018
EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
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23 Sep 2020
EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
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11 Jan 2021
EgorYusov
An introduction to ray tracing API in Diligent Engine
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20 Jun 2021
EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
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21 Dec 2007
ENO
“Circular Buffers” is an application developed in VB.NET (VS 2003).
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14 Jul 2005
Eric Falsken
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
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3 Jan 2015
Espen Harlinn
Direct2D, DirectWrite, Windows API, C++, std::shared_ptr and more
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20 Dec 2012
Farhan Ghumra
Here I am presenting you how can you paste date time in photo. This article will be helpful to those devs who want to add CamaraCaptureUI in their apps.
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29 Nov 2007
Fredrik Bornander
An article on how to create a generic engine for board games such as Checkers or Chess
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29 Mar 2010
Fredrik Bornander
This article discusses using Pixel Shaders to shade the main window when a dialog is showing.
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14 Jan 2015
free5lot
Camera in .NET application using .NET library (DirectShow).
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6 Apr 2004
Geraud Cambournac
How to get the vertices from a mesh base object with Managed C++.
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23 Sep 2001
Gertruud Lawrence
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
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22 Feb 2007
Gopalakrishna Palem
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
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28 Jun 2005
Greg Rezansoff
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
12 Oct 2016
gricardi
As users are migrating from traditional desktops to mobile devices, transitioning your Windows application to the web is the next step to increasing your exposure. Thinfinity VirtualUI delivers your Windows applications to users on any device, anywhere.
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10 Feb 2003
Guitool
Class for playing and mixing video files using DirectX9 Video Mixing Renderer.
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29 Jan 2009
hector [.j.] rivas
Part II of the step by step MFC + D3D tutorial, with a custom Direct3D framework.
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15 Oct 2014
hevesir
This is a simple electric organ (piano) to teach how to synthesize sound with directsound.
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12 Jul 2004
hpAng
A library that can capture video stream and frame together
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23 Feb 2005
hpAng
An enhancement for the DirectX video stream and frame capture sample.
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18 Sep 2005
Igor Stjepanovic
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
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16 Nov 2009
Inaki Ayucar
Why not building your own C# Maths library instead of using the ones included in APIs like DirectX or XNA?
26 May 2015
Intel Corporation
Game Companies Speed Up Development with Intel® Sample Code
16 Sep 2015
Intel Corporation
In this article, we will introduce the components of INDE and show how developers can use them to create new applications and optimize existing applications. To start with Intel® INDE provides support for IDE integration.
23 Oct 2015
Intel Corporation
This article describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs.
18 Mar 2015
Intel Corporation
This tutorial demonstrates how to share surfaces between OpenCL™ and DirectX 11 with Intel ® Processor Graphics on Microsoft Windows, using the surface sharing extension in OpenCL.
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14 Feb 2010
Irfan alam
A library for creating a voice and text conferencing application
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6 Sep 2009
IrrationalThinking
Shows you how to implement a DirectX Render Window into a .NET Form.
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12 Oct 2004
jackjohnston99
The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound
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15 Sep 2008
jackyxinli
An article to show how to play a Wave file with DirectSound and display its spectrum in real time.
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21 May 2009
jackyxinli
An article to show how to play a Wave file with DirectSound and display its spectrum in real time.
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24 Dec 2008
jackyxinli
An article to show how to play audio file with DirectSound and display its spectrum in real time accurately
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3 Feb 2006
James Gupta
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
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3 Feb 2006
James Gupta
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
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3 Feb 2006
James Gupta
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
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22 May 2006
James Gupta
Teaches you how to create a HUD in Direct3D / C# - this first part goes through the basics of creating and rendering text
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26 May 2006
James Gupta
Great, we have terrain, but now, in a similar fashion to Dr. Livingstone we must explore this vast terrain
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26 May 2006
James Gupta
Learn about DirectX 10 here - article will be updated as information is released
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14 Feb 2008
Jarno Burger
How to use use brightness, contrast, saturation, hue in your DirectShow.Net filtergraph.
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14 Feb 2008
Jarno Burger
How to seek and get the position and duration for your DirectShow movie with VB.NET.
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2 Apr 2001
Jason Troitsky
A CStatic derived class that can be dropped into an application to provide the ability to load and display 3D objects
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24 Nov 2014
Jeremy Falcon
A beginner's guide to talking like a computer.
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18 Nov 2010
JimRL
A glow effect achieved by leveraging the stencil buffer
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10 Feb 2011
JimRL
Create a more robust glow with basic post processing
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26 Sep 2007
JockerSoft
Class to extract frames from most video file formats using IMediaDet
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29 Jul 2009
Joel Ivory Johnson
Recreated an old game as a simple demonstration of DirectDraw.
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11 Nov 2012
Joel Ivory Johnson
Using the XInput library to interface with the Xbox 360 controller.
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6 Oct 2009
John Hilton
Simple yet comprehensive viewing code for OpenGL and Direct3D.
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12 Oct 2009
John Hilton
How to pan in perspective views so the point under the cursor stays under the cursor.
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5 Mar 2010
John Hilton
Save space and save the planet by using integer coordinates
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21 Feb 2014
John Hilton
See why your GPU is getting so hot.
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16 Jun 2010
John Underhill
Simple alarm system for those on a budget..
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17 Jul 2006
Jonas Beckeman
Sprite engine for D3D and GDI+ (with several game examples).
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24 Jul 2016
Jose A Pascoa
Desktop Duplication API in Delphi
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11 Feb 2008
João Paulo Figueira
Capture your Windows Mobile device screen via ActiveSync or WMDC.
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19 Apr 2005
Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
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25 Jun 2004
Karl 2000
This article shows you how to create a simple Direct 3D application. You will create a 3 dimensional clock using simple meshes and textures.
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3 Sep 2001
Kastellanos Nikos
The Space Donuts 3D for MFC.
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10 Sep 2015
Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
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18 Mar 2008
Kovalev Maxim
How to cut off specified parts of media file using DirectShow
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23 Jul 2010
Kubajzz
All you need to know about GPU - accelerated effects in Windows Presentation Foundation
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6 Apr 2010
Ladislav Nevery
Probably the simplest possible sample for video image grabber on Windows. Supports AVI, MPG, QTV, Webcam,TVTuner, etc.
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10 Oct 2020
LeisureBamboo
In this article, you will see the steps required to simultaneously play multiple midi file from memory using MCI functions.
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17 Aug 2007
Leslie Sanford
A toolkit for creating software synthesizers with C# and Managed DirectX.
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17 Aug 2007
Leslie Sanford
Demonstrates how to create a simple synthesizer using the C# Synth Toolkit
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27 Apr 2012
Leslie Zhai
Open source windowless presentation manager library with DirectX 3D anmiation
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20 Aug 2004
Liaqat Fayyaz
How to fine tune a TV channel in DirectShow / How to set custom video frequencies of TV tuner devices?
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24 Dec 2008
lilbiz8
A VB.net example to show how to use DirectShow in VB.NET.
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24 Oct 2010
logicchild
An article that illustrates referencing DirectX Libraries in an F# application
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11 Dec 2010
logicchild
An article that desribes some essentials to help learn the DirectX technology.
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29 Dec 2010
logicchild
An article that describes some of the important parts of Direct3D program code.
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20 Oct 2009
Lukasz Kwiecinski, Istrib
A .NET component capturing WAVE or MP3 sound from a sound card. LAME used for MP3 compression.
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21 Jun 2009
Lukasz Kwiecinski, Istrib, Ed Nutting
A program that integrates with iTunes and DirectSound to record music
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18 Apr 2013
lxdfigo
A 3D Game Based on Ogre, ODE, 3D Max, CEGUI and so on
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12 Oct 2016
Mahmoud Samir Fayed
Getting started with 2D games development and build the Flappy Bird 3000 game using the Ring programming language.
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26 Mar 2009
ManelF
This project shows with an example how to combine Managed C++, Managed DirectX and Windows Forms.
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24 May 2002
marb
Drawing Graphics fast with DirectDraw than with GDI
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17 Jul 2007
Marc Clifton
Getting started with XNA, Blender, and 3D modeling
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4 Jun 2002
Mauricio Ritter
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!
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4 Jun 2002
Mauricio Ritter
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
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31 May 2002
Mauricio Ritter
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
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30 Aug 2002
Mauricio Ritter
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
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10 Jul 2012
Maxim Kartavenkov
Articles describes how to make pure C# rendering video on VMR9 with custom allocator presenter over Direct3D in .NET
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11 Jul 2012
Maxim Kartavenkov
Articles describes how to make pure C# rendering video on EVR with custom presenter over Direct3D in .NET
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16 Jul 2012
Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
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7 Oct 2012
Maxim Kartavenkov
Article describes basic task which are requre to solve for developing your own DirectShow Splitter filters.
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13 Oct 2012
Maxim Kartavenkov
Article describes basic tasks for implementing your own File Source DirectShow filters.
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20 Nov 2012
Maxim Kartavenkov
Article shows how easy to make various video effects using PixelShaders in Direct3D.
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13 Oct 2012
Maxim Kartavenkov
Article describes how to make DirectShow Filters in .NET, it consist of BaseClasses and couple of samples
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20 Nov 2009
Member 3873633
A game engine first prototype
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4 Jul 2014
mengwangk
Android phone as webcam or remote surveillance camera through Skype
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27 Feb 2013
MetaMapper (Andy Powell)
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
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10 May 2009
Michael Chourdakis
Draw your vectors using a new, ActiveX based hardware accelerated interface.
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1 Apr 2021
Michael Chourdakis
DirectX hardware screen capture and encoding with audio mixing capabilities. H264/H265/VP80/VP90/FLAC/MP3
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9 May 2019
Michael Chourdakis
Create music easily
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13 Jun 2008
Minalien
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
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5 Mar 2008
Mingliang Zhu
An article showing how to easily but effectively extract all frames from a video as bitmaps
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28 Aug 2004
Mohamed Meshref
The second lesson in the DirectX lessons in C#
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21 May 2009
jackyxinli
An article to show how to play a Wave file with DirectSound and display its spectrum in real time.
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24 Dec 2008
jackyxinli
An article to show how to play audio file with DirectSound and display its spectrum in real time accurately
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3 Feb 2006
James Gupta
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
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3 Feb 2006
James Gupta
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
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3 Feb 2006
James Gupta
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
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22 May 2006
James Gupta
Teaches you how to create a HUD in Direct3D / C# - this first part goes through the basics of creating and rendering text
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26 May 2006
James Gupta
Great, we have terrain, but now, in a similar fashion to Dr. Livingstone we must explore this vast terrain
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26 May 2006
James Gupta
Learn about DirectX 10 here - article will be updated as information is released
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14 Feb 2008
Jarno Burger
How to use use brightness, contrast, saturation, hue in your DirectShow.Net filtergraph.
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14 Feb 2008
Jarno Burger
How to seek and get the position and duration for your DirectShow movie with VB.NET.
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2 Apr 2001
Jason Troitsky
A CStatic derived class that can be dropped into an application to provide the ability to load and display 3D objects
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24 Nov 2014
Jeremy Falcon
A beginner's guide to talking like a computer.
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18 Nov 2010
JimRL
A glow effect achieved by leveraging the stencil buffer
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10 Feb 2011
JimRL
Create a more robust glow with basic post processing
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26 Sep 2007
JockerSoft
Class to extract frames from most video file formats using IMediaDet
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29 Jul 2009
Joel Ivory Johnson
Recreated an old game as a simple demonstration of DirectDraw.
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11 Nov 2012
Joel Ivory Johnson
Using the XInput library to interface with the Xbox 360 controller.
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6 Oct 2009
John Hilton
Simple yet comprehensive viewing code for OpenGL and Direct3D.
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12 Oct 2009
John Hilton
How to pan in perspective views so the point under the cursor stays under the cursor.
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5 Mar 2010
John Hilton
Save space and save the planet by using integer coordinates
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21 Feb 2014
John Hilton
See why your GPU is getting so hot.
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16 Jun 2010
John Underhill
Simple alarm system for those on a budget..
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17 Jul 2006
Jonas Beckeman
Sprite engine for D3D and GDI+ (with several game examples).
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24 Jul 2016
Jose A Pascoa
Desktop Duplication API in Delphi
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11 Feb 2008
João Paulo Figueira
Capture your Windows Mobile device screen via ActiveSync or WMDC.
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19 Apr 2005
Karel Donk
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
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25 Jun 2004
Karl 2000
This article shows you how to create a simple Direct 3D application. You will create a 3 dimensional clock using simple meshes and textures.
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3 Sep 2001
Kastellanos Nikos
The Space Donuts 3D for MFC.
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10 Sep 2015
Kenneth Haugland
Create HLSL files, compile them and use them in a WPF appliction. A light Shazzam Shader Editor tool for Visual Studio
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18 Mar 2008
Kovalev Maxim
How to cut off specified parts of media file using DirectShow
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23 Jul 2010
Kubajzz
All you need to know about GPU - accelerated effects in Windows Presentation Foundation
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6 Apr 2010
Ladislav Nevery
Probably the simplest possible sample for video image grabber on Windows. Supports AVI, MPG, QTV, Webcam,TVTuner, etc.
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10 Oct 2020
LeisureBamboo
In this article, you will see the steps required to simultaneously play multiple midi file from memory using MCI functions.
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17 Aug 2007
Leslie Sanford
A toolkit for creating software synthesizers with C# and Managed DirectX.
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17 Aug 2007
Leslie Sanford
Demonstrates how to create a simple synthesizer using the C# Synth Toolkit
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27 Apr 2012
Leslie Zhai
Open source windowless presentation manager library with DirectX 3D anmiation
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20 Aug 2004
Liaqat Fayyaz
How to fine tune a TV channel in DirectShow / How to set custom video frequencies of TV tuner devices?
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24 Dec 2008
lilbiz8
A VB.net example to show how to use DirectShow in VB.NET.
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24 Oct 2010
logicchild
An article that illustrates referencing DirectX Libraries in an F# application
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11 Dec 2010
logicchild
An article that desribes some essentials to help learn the DirectX technology.
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29 Dec 2010
logicchild
An article that describes some of the important parts of Direct3D program code.