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XNA4.0

XNA4.0

Great Reads

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Simon Jackson
Some of the other frameworks which use XNA as a baseline.
by sajjad kardani moghadam
Octa Tree is a 3D space partitioning algorithm

Latest Articles

by Steve Hoult
Creation of an Audio analysis framework to enable developers with little to no understanding of audio analysis to develop audio-driven games
by sajjad kardani moghadam
Octa Tree is a 3D space partitioning algorithm
by zoyobar
Using Label class to display text in XNA
by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.

All Articles

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XNA4.0 

16 Feb 2017 by #realJSOP
What you need to do is get a list of points of the rectangles in question, and determine their angle from a central reference point. Once you do that, you can sort the angles from lowest to highest value, and process each one in that order (essentially, in a clockwise direction).I will leave...
4 Nov 2012 by Abhinav S
These links might help you get startedhttp://www.jeffblankenburg.com/2010/10/29/31-days-of-windows-phone-day-29-animations/[^]Windows Phone 7 Animations — Alternatives, Performance[^]http://mobile.dzone.com/articles/create-simple-animation-your[^]
22 Feb 2013 by Alireza ghasemi
Hello DearsI work in XNAI try to simulate ball motionI want to call Update method Every microsecond and Call Draw method 60 Frame per Second.Which codes I must use in my Project?Please Help me...
7 May 2013 by alireza ghasemi
Hello dearI want to draw a line between to point in XNA.for example my first point is: Point1= new vector3(10,10) and my second point is: Point2= new vector3(200, 200).I want to draw a line with statrt position of (10,10) and end position of (200, 200).Help me.Thank you.
6 Mar 2015 by alireza ghasemi
I Programmed a game in XNA that there are many boxes. If we assume that the box 2 is placed on (0,0,0) and Box 1 is placed on (0,0,1) when I placed a camera on (0,0,3) and looking at -Z direction (looking at the boxes), Unfortunately I will see that the Box 2 is in front of box 1.as you see...
4 Mar 2013 by aloneintherain
Hello Dears, I'm an engineer and I work in CFD simulation.I have some equation. I want to calculate this equations in every micro seconds, This means that XNA every micro seconds must be calculate new position of things for next step & visualization. There are timespan property in XNA but...
3 Mar 2013 by aloneintherain
HiI want a contact detection algorithm to detect collision between 2 ball (2D). I used this algorithm but it doesn't work well, Please Help me.//in Ball Class:public bool Collides(Balls otherSprite){ // Check if two Ball collide if (this.rectangle.X +...
16 Mar 2013 by aloneintherain
Hello Dears;I'm implementing a small software and am having trouble getting the Draw Geometry! How I can do this? I painted that on bellow picture;http://uplod.ir/1dp51elrw9ur/1.png.htm[^]http://www.irfreeup.com/uploads/136344134059711.png[^]Thanks.
25 Dec 2012 by Alviss_H
hi(sorry I'm using English very bad)ExampleI have one model in project xna, I want rotate model from slow to fast and After 20s i want rotate model from fast to slow.To solve I using "GameTime" but I can't :((.Please help me!
7 Aug 2016 by ANKIT KHOKHAR
Hello, I am creating a cad application to create pettern draft. But this thing(draw) is new to me so i dont kown how can i achive this.I want to create a vertical hexagonal grid and map each hex with index. Then i draw a straight line from top to bottom then user can edit that line by...
2 Nov 2014 by Anthony Mushrow
If you're not familiar with the different matrices used in rendering and their purpose then I suggest you do some reading. But generally speaking you should have a Model matrix, a View matrix and a Projection matrix.The Model matrix represents the position of an object in the scene and is...
26 Mar 2014 by ashok rathod
1) It looks like from the application message is that your application is going to use some memory location that it should not going to use or not provided access(visual studio has less privileged mode or application (Tetris) is runnning in less privileged mode.)so can try with running...
26 Dec 2012 by austinbox
Check out these links on rotation...http://stackoverflow.com/questions/8200021/getting-a-proper-rotation-from-a-vector-direction[^]http://stackoverflow.com/questions/10527730/microsoft-xna-texture2d-and-rotation[^]
2 Nov 2014 by BillWoodruff
"in my game,I have drawn maybe 400-500 objects.Will I have to adjust all of them?It will surely take a lot of time."You absolutely will want to find a "general" solution that will take care of scaling your Window (or whatever XNA calls its display), and all the objects in it. I bet that can be...
23 Jan 2013 by BullaR
Hey guys, i've been trying to port my XNA game to Android using this tot: http://www.youtube.com/watch?v=S4kbqU6feiA[^]The problem is that when i run the program. I'm getting an error:"Could not create OpenGLES 2.0 frame buffer"Does anyone know what i should do? I have absolutly no...
29 Aug 2012 by C.CoderCreator
I know how to load simple 2d sprites.I have been looking over the internet and all i can find is demos on terrain getting destroyed, but i just want to know how they do this, how did they make it so when, for example, worms open warefare, how they destroy terrain, how did they do it?? I...
15 Oct 2012 by CDP1802
Sorry, but it's not quite clear what you are looking for. My best guess is that you want a visual editor for shaders that gives you a sample of what the result looks like.Wow. I just searched for HLSL editors and only got results for text editors with syntax highlighting or intellisense....
29 Jan 2015 by CDP1802
It will simply not work, at least not yet. XNA is nothing else than a library, based on DirectX. The 'commands' you are looking for most probably don't exist in Xamarin yet, if they ever will. Simply recompiling the libraries will not be enough in this case. It would have to be ported to...
11 Feb 2015 by CDP1802
No, there must not be a way, sorry. Not every possible mode must be available. That actually is determined by your graphics card drivers and monitor drivers. After moving on to Win 8, the old graphics mode was not available anymore and you now get the closest mode fitting to your...
5 Jan 2015 by CHill60
Try solutions from here...http://blogs.msdn.com/b/zainnab/archive/2010/06/30/autorecover-vstipenv0019.aspx[^]http://stackoverflow.com/questions/7622901/recover-a-cs-class-file-after-crash[^]http://stackoverflow.com/questions/6250390/visual-studio-lost-current-code-on-sudden-crash[^]
22 Feb 2013 by Chris Reynolds (UK)
Duplicate question, someone has the same home work? : how to manage Time Step in XNA[^]
14 Jul 2012 by codiemorgan
When you want your Texture2D resource to download from the Internet
3 Mar 2013 by CPallini
Well, if you want to detect collision between two balls then the condition should be (subject to Sergey's approval :-D). (XC0-XC1)*(XC0-XC1)+(YC0-YC1)*(YC0-YC1)
7 May 2013 by CPallini
See this question at Stack Overflow: How do I draw lines using XNA?[^].
3 Nov 2012 by CR@!G
Hey,First off, i'm new to coding.I'm looking to develop an asteroids game for the windows phone.I would like to get the ship moving via a virtual thumbstick on the left and shooting by a button on the right.Where would I find a tutorial on how to implement this?All I have...
25 Mar 2013 by Daniel M. Kane
A RenderTarget2D-derived class to blend textures at runtime that internally deals with some common headaches.
25 Oct 2014 by Dimitri Nostarik
Hello Codeproject,I'm using the following code to draw a 2D sprite on the screen. However, my game uses Vector3(Allowing 3D if I adjusted the Z.)This code is the matrix I use for my camera: SpriteBatchMatrix = Matrix.CreateTranslation(-CameraPosition) * ...
31 Dec 2012 by DinoRondelly
This might help,http://www.gavindraper.co.uk/2010/11/25/how-to-loadsave-game-state-in-xna/[^]
22 Sep 2012 by ely_bob
You need to do two things.First. draw 3D before 2Dprotected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.DeepSkyBlue); //Reset Graphics Device here#region 3D //Draw Models Ship ship.Draw();#endregion ...
22 Oct 2012 by ely_bob
I don't remember the exact Spec., however I know that the API cross section for shadows was very picky as to which hardware capabilities it works with. you can start with these...
26 Nov 2012 by entilete
I BELIEVE it should be like this, although I haven't tested it:if (newState.IsKeyDown(Keys.W)) { airplanePos += new Vector2(Convert.ToInt32(Math.Cos(airplaneAngle * 360)), Convert.ToInt32(Math.Sin(airplaneAngle * 360))); }
21 Jan 2013 by F.moghaddampoor
Hello dear friends I'm working on a project and my purpose is to create a TextBox for Xna, I don't know how i can draw a string in aligned in arectangle, cause i don't see any rectangle parameter in function Draw string? SpriteFont font; public void fncWriteStringOnText(string...
21 Jan 2013 by F.moghaddampoor
Hello friends I'm using this code to play sounds in mp3 and wav format in xna, I don't know how i can find out if the sound is completely played or not?//Putting a sound in buffer for playing fncPutAWavSoundOnBuffer(1); fncPutAWavSoundOnBuffer(2);public bool songbuffer = false; ...
22 Jan 2013 by F.moghaddampoor
As it wasn't any helper i was forced to write my code:This is my Text struct:public struct Text{ public int key; public string myText; public int FontSize; public Rectangle rect; public Color mycolor; public string strplaceOfUse; public bool...
2 Feb 2013 by F.moghaddampoor
Creating an XNA textbox.
5 Feb 2013 by fjdiewornncalwe
The syntax error you are receiving is because of the semi-colon at the end of your function declaration which causes the spriteBatch variable on the next line to be out of scope.public void Draw(SpriteBatch spriteBatch);
11 Dec 2011 by ge-force
Well guys, it's me again.First of all:I got PacMan working. Yay! It is now a (almost) complete game with pellets and powerups...Now to the question.I am upgrading the Racing Game starter kit to XNA 4.0, because I am going to totally redo it. But for some reason, it will not run...
28 Jan 2012 by ge-force
Are you saying you want to change a bush to a tree, or is that a bug that you are trying to fix?If it is the first one, you would have multiple groups of sprites (or tilesets), and have an enum in your class stating which tileset you are currently using.Then, you use DateTime.UtcNow to...
14 Apr 2015 by Gokulprasad05
Triangle FarPlaneDistance="100" LookDirection="-12,-11,-10" UpDirection="0,1,0" NearPlaneDistance="1" Position="11,10,9" FieldOfView="75" /> ...
22 Sep 2012 by haitrieu749
I have problem when I draw a string in XNA 4.0 3D.I known problem is spriteBatch.Begin(). But I don't know how to solve it.protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.DeepSkyBlue); //Draw string ...
22 Sep 2012 by haitrieu749
Thanks ely_bob for your answer! But I think GraphicsDevice.SamplerStates [0] = SamplerState.AnisotropicWrap;is better than GraphicsDevice.SamplerStates [0] = SamplerState.LinearClamp;
7 Oct 2012 by haitrieu749
I have one project using XNA 4.0 and win form. I want to render with XNA 4.0 inside a windows form. But I don't know how.If any of you have any idea then please tell me know. Thanks!
15 Oct 2012 by haitrieu749
I'm beginner in HLSL(High Level Shader Language XNA 4.0). Write code HLSL is very hard beause it's not have function Visual Intelligence and formula's optical is very hard . Write code HLSL in Visual Studio like write in notepad. Can you tell me program write code HLSL best and explain...
19 Oct 2012 by haitrieu749
This is code sample in document "3D graphic with xna 4.0". And When I built sample code about "Shawdow effect" in this book has failed'. I have edit it but it were not good. Like this:-Picture effect shadow: effect shadow[^]-Picture my code: my picture[^]-3D graphic with xna 4.0...
4 Nov 2012 by haitrieu749
How to measure sound frequency using c# or XNA?? Have any library do it? I want to record sound and identify the frequency of this sound.
5 Nov 2012 by haitrieu749
I want to draw special characters like: "π,Ω,θ,ξ" in XNA by using method spriteBatch.DrawString() but unsuccessful. Problem in file SpriteFont? Have any solution for it?
8 Nov 2012 by haitrieu749
I've solved this myself! In my class spritefont. I've been edit it flowing: & #32; & #126; & #913; & #969; ...
8 Nov 2012 by haitrieu749
In XNA 4.0 3D. I want to Drag and Drop one model 3D.So,I must check mouse in a Model or not. My problem is I don't know change position and rate this Model from 3D to 2D. It's related Matrix View and Matrix Projection of camera?? This is my code: my code
10 Nov 2012 by haitrieu749
http://msdn.microsoft.com/en-u...
9 Nov 2012 by haitrieu749
In this code example:Get a Ray in 3D: Ray GetPickRay() { MouseState mouseState = Mouse.GetState(); int mouseX = mouseState.X; int mouseY = mouseState.Y; Vector3 nearsource = new Vector3((float)mouseX, (float)mouseY, 0f); ...
13 Nov 2012 by haitrieu749
I want to simulate an object thrown oblique. And I want to draw its path. So I must draw one curve simulate path of this object throw oblique. Have any example about draw curve in 3D?
1 Dec 2012 by haitrieu749
How can I create effects such as smoke, fire, and explosions, in my game using XNA 4.0? If it uses the Reach Profile, that is ok because my graphics card is very bad!
24 Dec 2012 by haitrieu749
My Graphic Card: Intel (R) 82945G Express Chipset Family (256Mb) and it's not run on Hidef Profile in XNA 4.0. I want to upgrade my Graphic Card by a cheap Graphic card but do not know it is appropriate for this profile?? Can you tell me the list of Graphic cards support HiDef Profile in XNA4.0?
31 Dec 2012 by haitrieu749
How I can save and load game in XNA 4.0?? I want to save game with any file type. Have any sample about this!
23 Feb 2013 by haitrieu749
I have a sample code for particle explosion here. I tried to move the camera away and zoom explosion 10 times. This is my code. In my code I changed following:In class ExplosionParticleSystem.cs. I changed: settings.MinEndSize = 700; settings.MaxEndSize = 1400;In class...
8 Oct 2012 by harindup
Platform.csclass Platform { Texture2D texture; Vector2 position; public Rectangle rectangle; public Platform(Texture2D newTexture, Vector2 newPosition) { texture = newTexture; position =...
9 Feb 2012 by HypoXxX
Hello,so i just started with developing games with XNA 4.0. I already made 2d game. Now i want to make one game minecraft styled for my own experience. So as i heard its made out of voxels. Can someone point me to the right way how to start with this voxels etc?Many thanks!
15 May 2016 by It's Eddie!
Hey Codeproject,I wasn't sure how to phrase the question as I am not sure what this is exactly called. Anyways, to quickly get to the point I have a list of entities (players, ships, whatnot) that I send to a specific point using:GoToTarget(Entity Entity, Vector2 Position){ ...
4 Feb 2014 by johannesnestler
I think you have formulated a good and valid question. But anyway, for this kind of "mind bugs" I'd always try to read the docu first (even more if I use a specific technology (API)).so have a look at http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.game.update.aspx[^]Read...
7 May 2012 by Landstar_01
Hi everyone.I'm fairly new to coding and have had very little tuition to get to where I am, but I am very stuck with this problem on my latest University assignment.First of all, I was given the framework to start working with from the University and as such, the project type is a Class...
11 Dec 2011 by LanFanNinja
Congratulation...
22 Jan 2016 by littleGreenDude
I'm porting a WP7 game to WP8.1 and Windows 8 using Monogame 3.4I chose the solution template that is for both Windows 8 and Windows Phone 8.1I've imported my textures. However, the issue I'm having is that when the game is running on a phone device my textures are distorted (tall and...
23 Jul 2013 by mansurmojom
I installed the Microsoft XNA framework redistributable 4.0 but I am not able to find any of its assemblies to work with in Visual Studio 2010. My window crashed and I have to get it downloaded from net. Before window crashed it was working fine. Please help me in this issue!
2 Feb 2012 by Marcelo Ricardo de Oliveira
A 2D physics game for Windows Phone inspired on Angry Birds
8 Mar 2012 by Marcelo Ricardo de Oliveira
Learn how to integrate Silverlight and XNA for Windows Phone in the same application
6 Oct 2012 by Maxim Kartavenkov
using System;using System.Drawing;using System.Windows.Forms;using Microsoft.Xna.Framework.Graphics;using System.Collections.Generic;using System.Threading;namespace XNAWinForms{ using Color = System.Drawing.Color; using Rectangle = Microsoft.Xna.Framework.Rectangle; ...
26 Nov 2012 by MaXx0r
I want to move the sprite in the direction it's rotated.if (newState.IsKeyDown(Keys.W)) { airplanePos += new Vector2(Convert.ToInt32(Math.Sin(airplaneAngle * 360)), Convert.ToInt32(Math.Cos(airplaneAngle * 360))); }
9 Oct 2014 by Member 11085392
i want to add shadow effects to my sprite how to get that in 2d
20 Oct 2014 by Member 11085392
I want to know the distance and velocity of a drag gesture How??
17 Dec 2014 by Member 11098660
I'm doing a project for B.E and it is a virtual warehouse(traditional application + 3d view implementation using XNA both are different ) both have access to SQL server at back end. my question is , I think directly accessing SQL server from XNA application would be a massive kill it will take...
13 Jul 2016 by Member 11841791
Hey Codeproject,I've already figured out that there's 86400 seconds in a day, and I'd like to make a color more black towards the 86400 mark.So, I started by doing the following:// pseudo code// Color * 0f = Completely Transparent// BackgroundColor = ColorColor.Black * (1f /...
17 Jul 2016 by Member 11841791
Hello Monogame/XNA Developers,As you all may be well aware there's no rotation functionality to a rectangle or a bounding-box. I've went through tons of articles all stating that you're better off making your own.So I'm doing this right now. I've made my own class with all the properties...
2 Dec 2020 by Member 11841791
Hey Codeproject,I'm wondering how you blend two colors like you would with paint in real life. For instance, blending red and blue would result in purple. I'm wondering this because I'd also like the opacity of the color to play in as a component (meaning that if the alpha is 255 it would...
16 Feb 2017 by Member 11841791
Hello Codeproject!I've made a flood fill recursive function in order to find all tiles in an array that are adjacent to one another. I'd like to use this list of tiles to make a polygon using their rectangle information - the polygon needs to end up being in a clockwise order, however, each...
23 Dec 2015 by Member 12225549
Hi, I'm very new to coding so try to bear with me a bit. I'm trying to embed a Monogame control inside a Windows Forms Application. I've been using code from this Microsoft sample Xbox LIVE Indie Games - winforms series 1: graphics device[^] as suggested by this CodeProject answer: How to render...
27 May 2016 by Member 12544459
I just want to load the image at a particular address but on running the program there is a error which telling me An unhandled exception of type ;Microsoft.Xna.Framework.Content.ContentLoadException; occurred in MonoGame.Framework.dll" Please Help me understand my mistake.What I have...
27 May 2016 by Member 12544459
Just put burger = new Burger(Content, @"Graphics / burger", WindowWidth / 2, WindowHeight / 8, null); in the function loadContent();
13 Apr 2018 by Member 13755707
Hey I need to know how to add a function for my fps xna game so my pistol model can shoot and I need a function for adding monsters in the game to shoot with there own health... my main game.cs file using System; using System.Collections.Generic; using System.Linq; using...
14 Apr 2018 by Member 13755707
Hey I need some advice here How can I make more bigger map from my worldmap.cs file using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace...
11 Apr 2013 by Member 7985401
Right now I am converting my project from XNA 3.1 to 4.0, if I remove the line litColor *= lerp(NightBrightness, FullBrightness, saturate(_PSGetNightEffect() + ImageTextureIsNight)); the project compiles successfully but at runtime I get an error from the graphics device saying Color0 is...
23 Jun 2013 by Member 9096381
Hi there and welcome to this thread. Let me introduce you a layout first:1. Program background2. The problem I have (music lagging)3. My ideas how to solve itPlease notice, that the third point (My ideas how to solve it), were ideas that failed to solve the problem. However, it is...
5 Feb 2013 by Member 9813019
This code should work, but it doesn't and I cannot see why. It pops up with about 4 invalid token errors where it says "spriteBatch.Draw(tex, position, Color.White)" in the Paddle class.Main Codeusing System;using System.Collections.Generic;using System.Linq;using...
5 May 2013 by Member 9981618
Hello I Want To Create Login Form in XNA 4.0 For My Game So That The Player Can't Play Unless He Have Account And Can Login To it , Any Ideas or Sample Code ? Thanks
11 Jul 2015 by Mohamed Osama El-Biealy
Can i create an XNA model and animate it using a ".bvh" motion file ?? all in c# ?
19 Jan 2013 by mohammadali1375
Hi . I down this :http://thefree3dmodels.com/stuff/aircraft/sci_fi_airship/15-1-0-430then Import in blender then export to fbx file;but when I render it basicly it's be black and have no color. What should I do ?I render that like this :public class Game1 :...
23 Jan 2013 by Mohsan Raza Ali
You can use free service provided by CodePorting.com to port your C# code to Java:http://codeporting.com/[^]
20 Oct 2011 by N_tro_P
You are making a common mistake for random numbers.See the MSDN Documentation on Random[^] Seeding.Random numbers are actually pseudo random and the clock is used by default for its seed (you can provide your own though).To solve, you can make a single random object and have your own...
13 Nov 2012 by Nelek
Altough the article is more "solids" oriented, you can get some useful information from msdn:http://msdn.microsoft.com/en-us/library/ms747437.aspx[^]Edit1:Just in case you do think this is not useful...What is a line? You can simplify it as the edge of a surfaceSo if you want to draw...
10 Jan 2012 by NuttingCDEF
I'm trying to render a 3D scene to an off-screen image, so that I can then do some post-processing to apply a Gaussian blur to the final image before rendering it to the screen. I've posted the body of the main Draw method below.The DoDraw method contains all the detailed scene...
8 Oct 2013 by OmniSource
Hi,I am working on a Silverlight 5 business application, which will be running OOB occasionally. it has hardware interaction and thus at times a device externally can trigger a sound in application. well that's what is intended anyway.for sound playback, I am using AUDIO namespace from...
20 Oct 2014 by OriginalGriff
No.We do not do your homework: it is set for a reason. It is there so that you think about what you have been told, and try to understand it. It is also there so that your tutor can identify areas where you are weak, and focus more attention on remedial action.Try it yourself, you may...
1 Nov 2014 by OriginalGriff
"can you reply with an example"Assuming your screen is 1000 pixels wide:int x = 700; // BAD!int x = (WidthOfScreen * 700) / 1000; // Better!int xPercent = 70;int x = (widthOfScreen * xPercent) / 100; // Best!
5 Jan 2015 by OriginalGriff
Ok. First try restoring from your backup.You do have backups, don't you? You don't...OK. First off, take this as a lesson. Backups are important. Very, very important, and it's well worth making sure you have them, and they are done regularly enough that if there is a problem you lose no more...
26 May 2016 by OriginalGriff
This is one of the most common problems we get asked, and it's also the one we are least equipped to answer, but you are most equipped to answer yourself.Let me just explain what the error means: You have tried to use a variable, property, or a method return value but it contains null -...
13 Jul 2016 by Patrice T
Rather than using the number of seconds since midnight.Use the number of seconds around (before or after) 12 o clock.abs((86400/2)-DateTime.TotalSeconds)[Update]Pay attention to the fact that the maximum result of my formula is 43200.
13 Aug 2016 by Patrice T
You can try to calc the mean of the 2 colorsCol.Red= (One.Red+ Two.Red)/ 2;...
16 Feb 2017 by Patrice T
You need to do an analyze of your problem.By adjacent, I understand that 2 rectangles are sharing a common side.Take some points:rA B CD E Fthis gives rectangles ABED and BCFE.To check if the 2 rectangles are adjacent or not, you need to find common 2 points between both...
2 Jan 2013 by Paul Wangdali Jr.
I am currently working on a Kinect application which allows recording of movements then later be played on an Avatar in XNA.I know that the movements captured from the Kinect must be adjusted first and be converted to Matrices as bone transformations before applying it to the Avatar Model.I...
7 Jun 2016 by PianoMastR64
I have Visual Studio 2013 installed. I also have XNA 4.0 installed, but that's not causing the problem since I tried creating a project without using an XNA template or XNA code, and I got this same error. I'm running this on Windows 7 64 bit. I created a project called "Tetris Attack". I did...
26 Mar 2014 by PianoMastR64
I have the solution to my problem. Make sure you are running Visual studio as an administrator. To make Visual Studio always run as an administrator:-Right click the shortcut that leads to Visual Studio.-Click "Properties".-Go to the "Compatibility" tab.-Check the box "Run this...