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Articles by Adam Single (Article: 1)

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8 Jul 2015   Updated: 8 Jul 2015   Rating: 4.98/5    Votes: 14   Popularity: 5.54
Licence: MIT    Views: 25,360     Bookmarked: 32   Downloaded: 0
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In this article we talk about our experience making the promises pattern work for game development. We aim to explain how promises can improve your game development process.

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Chief Technology Officer Sly Budgie
Australia Australia
Adam is a Husband, Father, Professional Developer, Indie Developer, lover of music and gamer. He's the coder for 7Bit Hero, a programmer on the tech team at Real Serious Games, co founder, programmer and co designer at Sly Budgie and co organiser of the Game Technology and Game Development Brisbane Meetups.

Since entering the professional game development industry in 2011, Adam has worked on numerous mobile games, including the Android hit Photon and a pre-install game designed for specific Disney Japan handsets. He's been the programmer on a team that created a huge, interactive display at Queensland University of Technology's amazing multi touch screen installation The Cube as a part of Australia's first Digital Writing Residency and worked on a team at Real Serious Games creating large scale, interactive simulations for the mining and construction industries, some of which are Virtual Reality based solutions using the Oculus Rift. All of this has been done using the Unity game engine.

Adam has a passion for the unique and engaging possibilities inherent in modern technology. When he's not working on exciting new game mechanics for Sly Budgie, he's experimenting with “home made VR” using mobile phone technology, building mobile applications utilizing modern web development technologies and pushing the exciting ideas behind 7Bit Hero's live music/multiplayer game interaction down whichever fascinating path it should happen to lead. More can be found at www.adamsingle.com