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Multiplayer Is Easy with Unity on Azure PlayFab Part 3: Setting Up a Multiplayer Server (Part 1)

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27 Jan 2022CPOL3 min read 5.2K   45   2  
How to add to our game by setting up and building a Unity game project as a backend server
In this article, we demonstrate how to use PlayFab’s Unity Game Server SDK to create and run a multiplayer backend for our game. We’ll use this backend with PlayFab Multiplayer Services so we can host it on the cloud and scale to meet player demand.

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This article is part of the series 'Unity On Azure PlayFab View All

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
Raphael Mun is a tech entrepreneur and educator who has been developing software professionally for over 20 years. He currently runs Lemmino, Inc and teaches and entertains through his Instafluff livestreams on Twitch building open source projects with his community.

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