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Unity

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by Akhil Mittal
A tutorial to learn dependency injection with the help of a simple example
by Byte-Master-101
In Part 2, the Neural Network made in Part 1 is tested in an environment made in Unity so that we can see how well it performs.
by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
by Joel Ivory Johnson
In this article I take a look at setting up a system for HoloLens development, the compatibility of the applications with other UWP platforms, and introduce Unity for making a 3D application

Latest Articles

by Raphael Mun
This article will demonstrate how to leverage the PlayFab Unity SDK’s built-in features to add a leaderboard to our game.
by Raphael Mun
In this article, we integrate PlayFab’s Matchmaking feature into the game so that players can automatically match with each other to join on the same server and play together.
by Raphael Mun
In this article, we integrate the PlayFab GSDK to be ready for cloud hosting, and then upload and deploy it to PlayFab through the dashboard.
by Raphael Mun
In this article, we’ll begin creating the backend code that this game will connect to for multiplayer gameplay.

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Unity 

13 Mar 2018 by Akhil Mittal
A tutorial to learn dependency injection with the help of a simple example
19 Feb 2018 by Byte-Master-101
In Part 2, the Neural Network made in Part 1 is tested in an environment made in Unity so that we can see how well it performs.
14 Nov 2013 by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
16 Jun 2016 by Joel Ivory Johnson
In this article I take a look at setting up a system for HoloLens development, the compatibility of the applications with other UWP platforms, and introduce Unity for making a 3D application
29 Nov 2015 by MatthewThomas
Adding design time support for regions in Prism 6
10 Oct 2018 by Vangos
During the past few months, I have been heavily experimenting with the Intel RealSense D415 & D435 depth camera. Today, I am going to show you how to easily transform between different coordinate systems. RealSense D415/435 is a low-cost device....
2 Sep 2015 by Dave_Voyles
With the advent of WebGL and asm.js, developers can now harness much of the power of their computing device from within the browser and access markets previously unavailable.
25 Jan 2022 by Raphael Mun
How to create a new Unity game based on a template and link it to our PlayFab account
12 Nov 2015 by Alvin Ashcraft
Open source software (OSS) development has reached the mainstream .NET community and created a whole new customer segment for development tools. Microsoft has responded to this need by creating the Visual Studio Community Edition.
29 Nov 2017 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
7 May 2020 by DaveMathews
Using an on-device bot development framework to integrate a chatbot into unity
27 Jan 2022 by Raphael Mun
How to add the ability for players to create an account and log into a game through PlayFab’s player account creation and authentication APIs
27 Jan 2019 by Vangos
Today, I would like to introduce you to the Orbbec Astra sensor and the Nuitrack body-tracking SDK. This is an in-depth tutorial for software developers who would like to use a new depth sensor and a new body-tracking SDK to develop amazing motion applications.
24 Feb 2019 by Vangos
Azure + HoloLens = Mixed Reality to the Cloud!
15 Feb 2022 by Raphael Mun
In this article we introduce Azure PlayFab from the perspective of a Unity developer.
14 Jul 2015 by David Catuhe
The babylon.JS team at Microsoft recently released a new update (v2.1) with a host of new and improved tools to build browser-based 3D experiences. In this article, I’ll walk you through some of the major updates, along with links to demos and sandbox builds you can try yourself.
23 Oct 2015 by alex_lviv
In this article, I will try to describe my vision on creation of simple 3-layer application based on .NET technologies.
1 Dec 2015 by Android on Intel
Intel recently teamed up with Unity Technologies, maker of the Unity game development engine, to offer a fun contest that gave game developers an opportunity to build their games with native x86 support for Android using Unity 5.
1 Feb 2016 by Android on Intel
We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.
19 Apr 2016 by Android on Intel
Unnecessarily high resolution textures can easily become a bottleneck in mobile games and slower hardware
18 Feb 2022 by Raphael Mun
In this article, we integrate PlayFab’s Matchmaking feature into the game so that players can automatically match with each other to join on the same server and play together.
16 Feb 2022 by Raphael Mun
In this article, we’ll begin creating the backend code that this game will connect to for multiplayer gameplay.
21 Feb 2022 by Raphael Mun
This article will demonstrate how to leverage the PlayFab Unity SDK’s built-in features to add a leaderboard to our game.
16 Oct 2014 by Dominic Milano
TheBestSync, a China-based software company focused on integrated software and hardware solutions, entered the Intel App Innovation Contest 2013 (Intel AIC 2013) in partnership with Intel® Developer Zone with the idea of combining game and music technology with an AIO device to create an exciting n
31 Jul 2015 by Android on Intel
This Unity resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine.
1 Oct 2015 by Android on Intel
Porting Guide for Unity Game on Intel® Architecture for China Market
30 Oct 2015 by Android on Intel
This article will show a performance gain with native support on Android and share some tips for increasing performance on Intel® architecture using Hero Sky: Epic Guild Wars as an example.
15 Apr 2016 by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
19 Apr 2016 by Android on Intel
In this guide, we will show a variety of tools to use as well as features in the Unity software that can help you enhance the performance of your Unity project.
13 May 2015 by Android on Intel
Face and Head Tracking using the Intel® RealSense™ SDK
26 Jul 2013 by Intel Corporation
Infrared5 Case Study
15 Apr 2016 by Android on Intel
Unity Optimization Guide for Intel x86 Platforms: Part 3
15 Apr 2016 by Android on Intel
We will explore two main areas of optimizations in this guide: Scripting and Editor-based.
17 Jan 2014 by John Wesolowski
This paper prepares new and existing Unity users with performance considerations when building your levels/games, and offers new ways to build.
12 Feb 2014 by Kii
The focus of this article is on the backend components and contains information for developers to quickly build scalable games on Kii Game Cloud.
16 Apr 2014 by Edward J Correia
When Intel put a call out for apps that would transform the way we interface with traditional PCs, Jacob and Melissa Pennock, founders of Unicorn Forest Games, entered their spell-casting game, Head of the Order*, into the Intel® Perceptual Computing Challenge. They took home a top prize.
18 Mar 2015 by Colleen Culbertson
This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014.
27 Jan 2022 by Raphael Mun
How to add to our game by setting up and building a Unity game project as a backend server
17 Feb 2022 by Raphael Mun
In this article, we integrate the PlayFab GSDK to be ready for cloud hosting, and then upload and deploy it to PlayFab through the dashboard.
11 Mar 2014 by mbarbac
Implementing the Repository and Unit of Work Patterns dynamically using Kerosene ORM
11 Sep 2015 by syed shanu
In this article, we can see how to create a simple Unity 3D game using C# Script.
1 Mar 2018 by Byte-Master-101
Neural Networks can do a lot of amazing things, and you can understand how you can make one from the ground up. You can actually be surprised how easy it is to develop one from scratch!
14 May 2015 by Hugo Carnicelli
In this article, we are going to learn what Apache Cordova is and in which way this tool is now integrated into Visual Studio 2015.
3 Sep 2013 by Nitin Singh India
How to identify dependencies and resolve them using Unity App Block. Simple Hello World.
3 May 2018 by Packt Publishing
In this post, we are going to build a model of the Earth. We will use actual NASA data to set up the size and texture of the Earth. We will animate the planet's spin and orbit using C# programming.
24 May 2017 by Zahid Nawaz Ch.
SqlDependency ,can be used to pick changes without executing query to see there is any update from database , WHERE CLAUSE can also be applied for narrowing scope, Its way to push changes from SQL Server to SQLDependency , .NET library , SQL Server Broker service sends updates to SQLDependency.
20 Feb 2018 by Byte-Master-101
Now that we got the basics over with, it's time for improvement!
16 Aug 2016 by Olubisi Akintunde
Application Managed Authorisation using Dependency Injection and Interception
30 Oct 2015 by Android on Intel
In this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
18 Jun 2014 by Ngo Thanh Tung - Softech
How to use the Unity container to add support for dependency injection to a real-world application
1 Aug 2017 by Saineshwar Bageri
In this article, we are going to have a look on how touse Unity framework with MVC to remove hard code dependencies from Application.
16 Jan 2019 by BlackMATov
It's a story on how to write a plugin for Unity Asset Store, take a crack at solving the well-known isometric problems in games, and make a little coffee money from that, and also to understand how expandable Unity editor is. Pictures, code, graphs and thoughts inside.
1 Feb 2016 by Android on Intel
This article describes the best tools and engines to use for game development.
1 Feb 2016 by Android on Intel
This article gives you an overview of the key programming languages used in Android development.
10 Apr 2018 by Harshit Gindra
This article explains a design approach that involves setting the work flow of the process using config file and Unity Framework. It helps to change the flow only by updating the config file and no other code change is required.