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Grausteroids - an Asteroids game using DirectX and C++

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4.95/5 (22 votes)
7 Apr 20023 min read 225.8K   5K   39  
An Asteroid's clone which needs some work but will illustrate some points about writing games.

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Written By
Software Developer (Senior)
Australia Australia
Programming computers ( self taught ) since about 1984 when I bought my first Apple ][. Was working on a GUI library to interface Win32 to Python, and writing graphics filters in my spare time, and then building n-tiered apps using asp, atl and asp.net in my job at Dytech. After 4 years there, I've started working from home, at first for Code Project and now for a vet telemedicine company. I owned part of a company that sells client education software in the vet market, but we sold that and I worked for the owners for five years before leaving to get away from the travel, and spend more time with my family. I now work for a company here in Hobart, doing all sorts of Microsoft based stuff in C++ and C#, with a lot of T-SQL in the mix.

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