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Interception of Two Moving Objects in 2D Space

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13 May 2015CPOL22 min read 50.5K   998   40  
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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