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Collisions

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by Andreas Michael Kreuzer
This article is about collision detection for convex polytopes using the simplex method.
by Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment

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by Andreas Michael Kreuzer
This article is about collision detection for convex polytopes using the simplex method.
by Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment

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Collisions 

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7 Jun 2016
Andreas Michael Kreuzer
This article is about collision detection for convex polytopes using the simplex method.
Please Sign up or sign in to vote.
13 May 2015
Mike Oberberger
Compute a velocity vector which allows a first moving object to intercept a second moving object given known positions and current velocities within a game or simulation environment