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Posted 20 Jan 2015

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Efficient Order-Independent Transparency on Android* Using Fragment Shader Ordering

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20 Jan 2015CPOL9 min read
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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Android on Intel
United States United States
Intel is inside more and more Android devices, and we have tools and resources to make your app development faster and easier.


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