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Great Reads

by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
by logicchild
An article that explains how to use this library

Latest Articles

by EgorYusov
An implementation of a basic path tracer with Diligent Engine
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by Petrov Vladimir
Masking Texture in OpenGL from Bitmap Image File using Class CImage (just call the File Name)
by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing

All Articles

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OpenGL 

3 Apr 2022 by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
10 May 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
15 Jul 2014 by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
10 Sep 2010 by logicchild
An article that explains how to use this library
25 Mar 2022 by Shao Voon Wong
H264/HEVC Video Encoder for recording OpenGL rendering
23 Dec 2018 by charles922
Introduction to Orbital Mechanics - 2 Body Problem
11 Mar 2018 by Petrov Vladimir
Weiler-Atherton algorithm in 3D codes demo implementation
12 Sep 2013 by Matt Scarpino
Using GPU Acceleration to Compute Ray-Triangle Intersection
24 Oct 2001 by Chong Hin Ooi
How to draw OpenGL to a window you created in a dialog box with the resource editor without manually using CreateWindow.
23 Sep 2020 by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
15 Oct 2012 by ashcairo
How to use OpenGL and friends to write an app that targets mobile and desktop platforms.
24 Sep 2014 by pogib
Simple and PCF shadow mapping algorithms (Bonus Article - Android Wild Card Category)
26 Mar 2019 by Steffen Ploetz
Check OpenGL as a basis for appealing applications, that are not necessarily games.
30 Jan 2020 by Roman Sedaikin
SpaceVIL is a cross-platform and multilingual framework for creating GUI client applications for .NET Framework, .NET Core and JVM. This article discusses the SpaceVIL framework, its capabilities and a brief story of its creation.
5 Oct 2014 by Grasshopper.iics
The Simplest Graphics and Animation tutorial you ever wanted
18 Mar 2018 by Steffen Ploetz
How to run the -IntegrationSample- of the incredible feature-rich NoesisGUI, that might be the best WPF competitor, on Linux using MonoDevelop and C#.
5 Aug 2016 by Petrov Vladimir
Texture Mapping in OpenGL from any Image File in any format using Class CImage(just call the File Name).
20 Jan 2015 by Android on Intel
Android* Texture Compression - a comparison study with code sample
9 Sep 2012 by Petr Ivankov
Further promotion of integration ideas
2 Sep 2015 by Dave_Voyles
With the advent of WebGL and asm.js, developers can now harness much of the power of their computing device from within the browser and access markets previously unavailable.
13 Nov 2015 by Dave_Voyles
This article focuses on creating your own web project which takes advantage of Emscripten, so that you can take C / C++ code and get it running inside of the browser.
25 Jan 2016 by Samuel Teixeira
Why simple if we can be complex?
18 Jan 2021 by Jon
A high level library allowing quick and easy creation of Vulkan samples
15 Aug 2013 by Chris Boss
OpenGL based 3D learning software
16 May 2021 by Steffen Ploetz
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
6 Sep 2022 by EgorYusov
An implementation of a basic path tracer with Diligent Engine
3 Jul 2017 by zapsolution
Windows 10 multimedia player 64-bit
29 Nov 2017 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
19 Nov 2014 by Android on Intel
This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
20 Jan 2015 by Android on Intel
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
2 Mar 2015 by Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
10 Jul 2015 by Zamrony P. Juhara
Get started with OpenGL ES 2.0 shader programming on Android
1 Dec 2015 by Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
14 Jan 2016 by Android on Intel
This article describes the OpenGLBox sample in the Multi-OS Engine.
14 Jan 2016 by Android on Intel
Icy Rocks Workload: A Real Workload for the Android Platform
1 Jun 2016 by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
11 Sep 2018 by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
22 Dec 2018 by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
1 Oct 2015 by Android on Intel
Thanks to an x86-based Android tablet Intel loaned me for testing, PhonoPaper has been improved and optimized.
16 Oct 2014 by Tim_Duncan
In this article, we’ll explore the strides Adobe engineers have made over the last few years to enhance Photoshop using OpenGL* and OpenCL™ to increase hardware utilization.
2 Mar 2015 by Android on Intel
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
31 Jul 2015 by Android on Intel
This paper describes how to create an x86 player app using the NexPlayer SDK.
1 Sep 2015 by Android on Intel
Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
30 Oct 2015 by Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
15 Apr 2016 by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
7 Jan 2008 by Visual Numerics, Inc.
This document focuses on the combination of VSTO 2005 and Visual Studio 2005 Team Edition.
1 Oct 2015 by Android on Intel
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
23 Oct 2015 by Intel Corporation
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
17 Nov 2014 by Android on Intel
In this post I'm going to start exploring the topic of blur filters.
21 Jan 2015 by Android on Intel
In this blog post I'm going to start exploring the topic of blur filters.
30 Mar 2020 by Vasily Tserekh
Collision algorithms aren't rocket science and this article proves this idea.
7 Nov 2008 by Cedric Moonen
Learn how to draw text and handle the states of your game.
30 Aug 2022 by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
21 Jan 2021 by Divine Augustine
Step by step explanation of 3D image rendering using OpenGL
5 Oct 2016 by YevheniyK
The article describes a general approach to using Cocos2d-x on top of native components and relevant coding specifics for Cocos2d-x, iOS and Android.
30 Nov 1999 by Pierre Alliez
19 May 2003 by Ulf Öhlén
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
22 Apr 2009 by Steve Katic
Moving 3D objects with the mouse using OpenGL.
9 Jun 2003 by Pierre Alliez
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
19 Nov 2010 by Petr Ivankov
An article on framework applications to virtual reality
29 Mar 2009 by Cedric Moonen
Learn how to load images, display them on the screen and manage them efficiently and how to display animations.
14 May 2014 by Vasily Tserekh
A new version of the asteroid game
4 Mar 2009 by Kristian Carazo
A simple OpenGL framework for fast prototyping of OpenGL and game applications
29 Oct 2007 by pj4533
Using OpenGL to map the virtual memory address space.
20 Sep 2015 by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
27 Dec 2014 by David Jeske
A simple open-source scene manager, and WavefrontOBJ file loader in C# and OpenGL (OpenTK). Runs on MacOS, Windows, and Linux.
7 Apr 2014 by Dave Kerr
Use OpenGL in WinForms or WPF applications, directly or with a powerful Scene Graph.
21 Feb 2014 by John Hilton
See why your GPU is getting so hot.
31 Jan 2008 by Ali BaderEddin
This article describes in detail how to create your first GLUI window with some basic controls inside it, and provides you with a template for your OpenGL applications.
23 Jul 2014 by martin_bisson
How to use OpenCL with OpenGL to implement algorithms on GPU.
1 Apr 2012 by ed welch
A utility to create texture atlases for 2D OpenGL games
6 Oct 2009 by John Hilton
Simple yet comprehensive viewing code for OpenGL and Direct3D.
23 Aug 2012 by Alesiani Marco
A concept-tool to create interactive documentations for C/C++ projects
15 Nov 2014 by David Jeske
An overview and C# implementation of 3d space partitioning using a BVH (bounding volume hierarchy), with dynamic updates via refitting and tree-rotations.
18 Oct 2018 by Emre Guldogan
A System for Simulation and Analysis of Logic Circuits
21 Jul 2011 by Chris H.F. Tsang
Drawing Polylines by tessellation with joints, caps, feathering and per- vertex color
24 May 2015 by Evgeny Pereguda
Simple lib for capturing live-video from web-camera by using Media Foundation
27 Jul 2008 by Petr Ivankov
CodeDom Optimizing Compiler for Science and Engineering
26 Aug 2008 by Cedric Moonen
Learn to create a Win32 message loop and game window and how to set-up OpenGL properly for 2D games
26 Nov 2014 by Jeremy Falcon
Provides a base to use when programming OpenGL-enabled applications for the real world, rather than a simple hello world.
27 Mar 2013 by mikew67
Create a basic fountain scene using OpenGL ES 1.1
1 Nov 2010 by Sharjith
Article showing how to write OS and GUI toolkit portable OpenGL view class
23 Apr 2001 by Laurent Lardinois
A short OpenGL demo showing multitexturing effects and clever math optimizations.
17 Apr 2013 by Vasily Tserekh
A demo of a solar system programmed in OpenGL and C#
9 May 2012 by Petr Ivankov
Long time strategy of software design and development
18 Apr 2013 by lxdfigo
A 3D Game Based on Ogre, ODE, 3D Max, CEGUI and so on
12 Oct 2009 by John Hilton
How to pan in perspective views so the point under the cursor stays under the cursor.
21 Sep 2011 by Santhosh G_
Implementation of different interpolations[Bi-Linear and Bi-Cubic] with OpenGL.
8 Jun 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro Win32 in INICODE and the samples of the Joystick implementation
8 Apr 2014 by Dave Kerr
Learn how to use OpenGL in your .NET applications with SharpGL.
2 Aug 2003 by Nikolai Teofilov
An ATL/STL ActiveX control based on OpenGL library for 3D data visualization
23 Dec 2015 by Simone Serponi
An easy to use library to quickly setup and run OpenGL applications.
20 Oct 2012 by Santhosh G_
Applying oil painting effect on an image.
25 Jul 2016 by Igor Gribanov
Performing linear static analysis on a tetrahedral mesh with a little bit of help from a third-party solver.
7 Nov 2013 by Alexander Chernosvitov
ActiveX component for 3D visualization, embedded in different client applications.
27 Jul 2011 by Darryl Bryk
Code is described for drawing an image as a 3D surface plot using OpenGL
19 Aug 2010 by Santhosh G_
Implementation of Sobel Edge Detection and Cartoon Effect using pixel shader.
9 Oct 2011 by Dave Kerr
Use OpenGL in a WPF application with ease!
25 May 2012 by Sharjith
How to write an application using architecture that supports plug-ins.
6 Feb 2010 by Omar Gameel Salem
A C# simulation for DataLink layer using OpenGl
26 Nov 2013 by Chris Boss
3D Sandbox with programable logic built in
24 Mar 2015 by Carlos Jiménez de Parga
Explanation of a consistent 3D graphics software architecture through a basic OpenGL application
8 Feb 2010 by Ozgur Ozcitak
An article explaning how to create a user control for 2D shape drawing with OpenGL
9 Oct 2013 by Matt Scarpino
Accessing digital assets in C++ for three-dimensional rendering.
15 Mar 2005 by Dan Bloomquist
Geometric Algebra applied to OpenGL
5 Mar 2003 by Sharjith
A simple StereoLithography data file viewer.
3 Jun 2000 by Frank W. Wu
Using DIB section to print OpenGL with good resolution.
10 Mar 2009 by Christoph Menge
A guide to creating OpenGL applications with Windows Presentation Foundation
27 Jan 2013 by Khaldoon Ghanem
This article describes how to visualize complex-valued functions of a single complex variable using the domain coloring method on GPU.
16 Feb 2011 by Santhosh G_
PicZoom: A Photo Viewer created in OpenGL
2 Feb 2009 by Jakub Piwowarczyk
The article describes how to make a DS9097E adapter and read the temperature from a DS18B20 sensor by using the COneWire class.
5 Aug 2010 by Youngho Kim
This article is a guide for "How to make OpenGL custom Wizard on Visual Studio 2010?"
24 Dec 2012 by Evgeny Pereguda
Simple XML parser for creation scenes in OSG 3D Engine
8 Oct 2015 by Ali BaderEddin
This article describes in detail how to set up your first OpenGL FreeGLUT window and provides you with a template for your OpenGL applications
24 Jul 2005 by Mircea Puiu
anyTex - a class for non-restrictive textures in OpenGL.
28 Mar 2005 by Stanciu Vlad
How to obtain a motion blur effect.
5 Mar 2010 by John Hilton
Save space and save the planet by using integer coordinates
16 Apr 2011 by Mark Vinod Sinnathamby
How to set up the OpenGL and freeglut libraries for development in Ubuntu.
30 Dec 2011 by Vasily Tserekh
A Basic 3D Asteroid Game in openGL with C#
25 Oct 2002 by Bahrudin Hrnjica
One another approach for picking objects with the mouse in OpenGL scene.
13 Sep 2007 by Ruiying WANG
A tutorial on how a Firefox plugin does OpenGL rendering
18 May 2011 by Tiberiu Boros
This article shows how to load Milkshape ms3d binary files, animate and display them with OpenGL
18 Jul 2011 by Chris H.F. Tsang
With premium quality anti- aliasing, color, thickness, and minimum CPU overhead.
5 Nov 2012 by Evgeny Miroshnichenko
2D cross-platfrom game using SDL and Open GLES 2.0
22 Nov 1999 by Zhaohui Xing (Joey)
21 Sep 2008 by John Boero
An extended owner draw ListView that is completely rendered using OpenGL
15 Jan 2009 by Dave Kerr
An article showing how to make a Custom AppWizard for OpenGL applications in Visual Studio .NET 2008
22 Feb 2007 by Gopalakrishna Palem
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
4 Oct 2012 by Evgeny Pereguda
In this article I present version of lib3ds reader for C++ language
7 Oct 2004 by Dave Handley
Using multi-pass techniques to generate outlines in OpenGL.
30 Nov 1999 by Alessandro Falappa
A plug-in view class that provides OpenGL support
29 Jun 2015 by Hunt Chang
NURBS curve made easy
24 Nov 2010 by ed welch
Faster, smarter and better looking fonts rendered with OpenGL ES
1 Dec 1999 by Alessandro Falappa
28 Apr 2014 by Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
6 Oct 2012 by Igor Okulist
Robust MVC framework for desktop and web development
27 Feb 2008 by Ali BaderEddin
Learn OpenGL geometric primitives through this interactive program.
20 Oct 2006 by Benjamin Wootton
How to create an OpenGL view on a Windows Form.
23 Feb 2005 by Ken Mazaika
An object oriented OpenGL particle engine, for the simple creation of advanced particle effects.
8 May 2008 by Davidwu
A Cool Vista Sidebar Gadget Style CPUInfo Animate Control! (Fixed)
20 May 2010 by Gaurav Kishore, Prateek Vaishnav
A 3D chess game that can be played between a computer and a human
1 Oct 2000 by Masoud Samimi
This sample teaches you how to create an OpenGL based 3D Drawing application and demonstrates the GLU functions and hit testing using OpenGL and MFC
29 Oct 2003 by ICE_WIZARD
This article explains how to select an object using OpenGL.
17 Feb 2009 by MikeTheDwarf
Helper class to display 3D data
11 Jan 2008 by Kam
Arcball module using Tao.OpenGL in C#.
11 Feb 2002 by pepito sbarzeguti
True zooming on a perspective view...
1 Feb 2011 by zebulon75018
Interactive Water Effect Multitouch with Tuio Library
24 Jun 2010 by Santhosh G_
A simple shader developed in GLSL for interpolating two textures
18 May 2006 by Vahe Karamian
This code will demonstrate how to generate a terrain from a bitmap file.
2 Jan 2014 by zapsolution
DWM composition
6 Feb 2000 by Antonio Tejada Lacaci
VRML parser and Partial viewer
10 Nov 2016 by Farhad Reza
This article will show you how you can use the OpenGL graphics library in Google's Go language.
16 Jun 2015 by Vasily Tserekh
The project that inspired me to start 3D programming
2 Jun 2010 by Software_Developer
A Star Wars Scroller Demo that moves smoothly from the bottom to the top in OpenGL (GLUT)
29 Oct 2007 by Michael Mangelsdorf
Framework for loading TGA image data from an SQLite table, decoding this data and binding it to OpenGL textures
6 Jul 2010 by Santhosh G_
A simple shader program to create noise effect in an image
29 Nov 2000 by Davanum Srinivas
This article shows how to use OpenGL calls inside Java AWT Canvas using JDK1.3's JAWT interface
29 Aug 2008 by Adrian Savage
Simulation in OSG using discrete events, a Ternary Heap and Interpolation
19 Jul 2012 by Siddharth Chandra
An introduction to WebGL and basic graphic programming using JavaScript.
25 Jul 2013 by Matt Scarpino
Simulating displacement, velocity, and acceleration in code.
4 May 2013 by ionutcelgroaznic
A simple target control to show us the direction of the enemy, useful especially for computer games
25 Apr 2012 by Member 8823543
GLW is a simple, compact, drop-in framework for developing simple OpenGL games and demos. Its focus is ease of use, platform abstraction and small footprint.
15 Jul 2002 by Jonathan de Halleux
A set of classes designed to make programming of OpenGL easier
30 Sep 2014 by KarstenK
How to start up with OpenGL on iOS.
13 Aug 2011 by Eduardo Tucci
This tutorial shows Library Code for Geometries 2D how to draw them programatically and how draw to objects using the mouse in an application MFC.
7 Aug 2011 by Eduardo Tucci
OAG is a library written in C++. With this library, you can create OpenGL based applications.
6 Aug 2002 by Todd Jeffreys
An article detailing a project which contains StarWars-esque scrolling text. It is done completely using OpenGL and shows some advanced OpenGL topics. Also included is a framework for using OpenGL windows in your Win32 programs.
7 Jan 2012 by Junlin Xu
Rubber-banding with OpenGL - A utility class
20 Dec 2006 by Gabriyel
An article on integrating an OpenGL-based graph component that provides real-time updates.
25 Feb 2004 by ICE_WIZARD
A solution for writing game 3D using VC combined with VB.
13 Oct 2015 by Ali BaderEddin
This article describes in detail how to set up your first OpenGL FreeGLUT window with multiple subwindows, and provides you with a template for your OpenGL applications.
22 Oct 2010 by Eduardo Tucci
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
27 Nov 2012 by Amory Wong
A GLKView class that can be dropped into your project.
2 Feb 2007 by Youngho Kim
Create OpenGL Window using MFC in Visual Studio .NET
18 Apr 2012 by Sharjith
A basic demo of modeling curves and surfaces in OpenGL.
22 Nov 1999 by Zhaohui Xing (Joey)
29 May 2010 by Software_Developer
A Cessna Skyhawk Skeleton for further development in OpenGL (GLUT) using a Win32 Console
19 Feb 2008 by erjan123
OpenGL 3D navigation with Tao and C#, using glRotatef, glTranslatef, and gluLookAt.
29 May 2010 by Software_Developer
A Simulation of a Canadian F-86 fighter jet in Windows Forms using Visual C++ 2005
23 Oct 2010 by Eduardo Tucci
This tutorial shows library code for 2D Texts and how to draw them programatically using the mouse in an MFC application.
2 Nov 2002 by RJ++
Loads a 3D scene from Maya exported GE2 file/files.
29 Dec 2008 by Durga Prasad Dhulipudi
Rendering ESRI Shapefiles(.shp) using OpenGL
28 Mar 2008 by Kam
An Arcball module using CsGL in C#.
6 Feb 2002 by Peppino Sbargzeguti
Tesselation of mono connected non convex polygon
2 Aug 2007 by Juan Jose Luna
.NET Client sending and receiving complex SOAP messages from Java Axis web service
31 Dec 2007 by Jeffrey Sun
This is a simple example about using OpenGL in CSharp application.
21 May 2009 by Tommi Laukkanen
A KD-Tree which stores axis aligned boxes.
1 Feb 2008 by Ali BaderEddin
This article describes in detail how to set up an OpenGL window with controls laid out and organized into GLUI subwindow(s), and provides you with a template for your OpenGL applications.
7 Feb 2009 by ARon_
This article describes the creation of an OpenGL window or OpenGL control with C# and Tao Framework
5 Feb 2008 by erjan123
A Simple OpenGL Stipple Polygon Example using Glut.h
3 Feb 2009 by Member 3390404
Visualizing Real Time Data in 3D
6 May 2022 by Petrov Vladimir
Masking Texture in OpenGL from Bitmap Image File using Class CImage (just call the File Name)
28 Apr 2002 by User 4838655
This article is all about getting started with OpenGL.
20 Jul 2002 by Kuniva
A little dialog example showing you the basic movements of an OpenGL triangle.
1 Oct 2000 by Masoud Samimi
This sample teaches you how to create an OpenGL based Spline Drawing application
20 Feb 2008 by erjan123
This is a small program that shows how to navigate in 3D space by using the keyboard and mouse. It uses Tao.OpenGl and Tao.freeGlut. It also shows how to draw a 3D cube.
8 Apr 2016 by King Coffee
Sample code for OpenCvSharp 3 quick start
14 Aug 2007 by ImranHKhan
An article on visualizing points in 3D
1 May 2002 by User 4838655
This article explains the viewing and modeling transformations.
9 Nov 2007 by Ccello
Simple 3D Converter tool
16 May 2021 by Steffen Ploetz
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
6 Sep 2022 by EgorYusov
An implementation of a basic path tracer with Diligent Engine
3 Jul 2017 by zapsolution
Windows 10 multimedia player 64-bit
29 Nov 2017 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
19 Nov 2014 by Android on Intel
This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
20 Jan 2015 by Android on Intel
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
2 Mar 2015 by Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
10 Jul 2015 by Zamrony P. Juhara
Get started with OpenGL ES 2.0 shader programming on Android
1 Dec 2015 by Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
14 Jan 2016 by Android on Intel
This article describes the OpenGLBox sample in the Multi-OS Engine.
14 Jan 2016 by Android on Intel
Icy Rocks Workload: A Real Workload for the Android Platform
1 Jun 2016 by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.