Click here to Skip to main content
15,885,366 members
Everything / Benchmark

Benchmark

benchmark

Great Reads

by tugrulGtx
A walkthrough for a grid implementation of "particle in cell" problem to improve performance of axis-aligned bounding-box (AABB) collision checking in various scenarios
by ipavlu
The Cross-Platform Object-Oriented approach to Synchronization Primitives for .NET and .NET Core based on one shared pattern between two interfaces for General Threading and Async/Await.
by Ryan Scott White
A fast, possibly the fastest, square root function for Big Integers and Floats in C# and Java.
by matt warren
Adventures in Benchmarking - Memory Allocations

Latest Articles

by Dev Leader
Learn how to use BenchmarkDotNet to effectively create and run benchmarks on your C# code. Dig into where you have opportunities to optimize your C# code!
by Ryan Scott White
A fast, possibly the fastest, square root function for Big Integers and Floats in C# and Java.
by Dev Leader
This article is follow up content to previous articles I've written about iterators and collections, but the benchmark results were NOT what I expected!
by tugrulGtx
A walkthrough for a grid implementation of "particle in cell" problem to improve performance of axis-aligned bounding-box (AABB) collision checking in various scenarios

All Articles

Sort by Updated

Benchmark 

14 Aug 2015 by DrABELL
This is an alternative for "Fastest method to trim all whitespace from Strings in .NET"
24 Mar 2019 by ipavlu
The Cross-Platform Object-Oriented approach to Synchronization Primitives for .NET and .NET Core based on one shared pattern between two interfaces for General Threading and Async/Await.
6 May 2021 by ipavlu
The goal of the Unified Concurrency is to unify access to different synchronization primitives in object-oriented fashion with one pattern and two interfaces for general and async/await methods.
21 Jan 2021 by ipavlu
The goal of the Unified Concurrency is to unify access to different synchronization primitives in object-oriented fashion with one pattern and two interfaces for general and async/await methods.
1 Jul 2023 by Ryan Scott White
A fast, possibly the fastest, square root function for Big Integers and Floats in C# and Java.
16 Apr 2022 by tugrulGtx
A walkthrough for a grid implementation of "particle in cell" problem to improve performance of axis-aligned bounding-box (AABB) collision checking in various scenarios
29 Oct 2021 by tugrulGtx
Direct mapped cache in front, LRU approximation behind, any LLC on back-end.
29 Sep 2021 by tugrulGtx
CLOCK caching (LRU approximation) with O(1) cache hit, up to N asynchronous O(1) cache misses