An artificial life algorithm that attempts to solve a problem by flying a swarm of entities through a range of possible solutions where each entity is guided by the performance of other members of the swarm
An anecdotal report describing issues encountered in coding a minimal perceptual hash capability, in plain old C, in to 35 year old rolling development, with the goal of running on a noob Win 10/11 installation.
Pandemic SEIR and SEIRV modelling software and infrastructure for the Corona SARS-COV-2 COVID-19 disease with data from Johns-Hopkins-University CSSE, Robert Koch-Institute and vaccination data from Our World In Data.
Any deterministic game can be broken down to its core functionalities. By understanding them, one can implement fundamental algorithms such as Minimax (with alpha beta pruning), thus paving the way towards a better AI opponent.
In this article, we will formulate and discuss CLOPE data mining clustering algorithm that allows to drastically increase the quality and efficiency of categorized data clustering and can be easily used for recommendation-specific purposes
I will discuss how to deliver the modern code, using Intel C++ Compiler and OpenMP 4.5 library, that implements the parallel "stable" three-way quicksort, based on the parallel code that has already been discussed in the previous article.
2 years ago I went OCD on memcpy/memmove; and wrote over 140 variations (80,000 lines of code) of memmove; testing, disassembling, optimizing and benchmarking them on multiple machines. I never released the article or the code; until now! So I need to do it before I loose my mind!