Click here to Skip to main content
15,896,432 members
Articles / Web Development / HTML

Flicker Free Drawing In MFC

Rate me:
Please Sign up or sign in to vote.
4.96/5 (174 votes)
25 Mar 2002CPOL1 min read 1.2M   18K   314   234
A simple animation example which is used to show CMemDC in several modes

Sample Image

A simple animation example which is used to show CMemDC in several mode

Introduction

Removing flicker from an MFC application is well-covered territory. You can find the topic addressed in books, and on-line. However, the techniques presented are somewhat complicated and are usually difficult to add to an existing application. One often-presented technique is called double buffering. Double buffering allows the new screen to be drawn in off-screen memory, and then the completed screen is bit-blited back onto the physical screen.

This article presents a class called CMemDC that encapsulates most of the issues associated with writing to off-screen buffers. Adding CMemDC to an existing application or MFC Active X control is nearly trivial.

Modifying an MFC Application to Use CMemDC

  • Add the file memdc.h in your project.
  • Add the line #include "memdc.h" to stdafx.h.
  • Add a windows message handler for WM_ERASEBKGND.
  • Change the code in the message handler as follows:
    C++
    // Change this code
    BOOL CExampleView::OnEraseBkgnd(CDC* pDC) 
    {
          // TODO: Add your message handler code here and/or call default
          return CView::OnEraseBkgnd(pDC);
    }
     
    // To this code
    BOOL CExampleView::OnEraseBkgnd(CDC* pDC) 
    {
          return FALSE;
    }
  • Change your OnDraw code to the following:
    C++
    void CExampleView::OnDraw(CDC* dc)
    {
        CMemDC pDC(dc);
        CExampleDoc* pDoc = GetDocument();
        ASSERT_VALID(pDoc);
        // TODO: add draw code for native data here - use pDC 
         //as the device context to draw to
    }

Compile your code after you've made these changes and you will notice that the flicker you had seen before is gone.

Modifying a MFC Active X Control to Use CMemDC

To add CMemDC support, you follow the instruction for adding the support to an application, however you make one small change in the OnDraw function.

C++
void CParticleTestCtlCtrl::OnDraw(CDC* pdc, const CRect& rcBounds, 
                                  const CRect& rcInvalid)
{
    CMemDC pDC(pdc, &rcBounds);
    // TODO: add draw code for native data here
    // - use pDC as the device context to draw 
}

The only substantial difference is that the rcBounds is passed to the CMemDC constructor.

Source Code

C++
#ifndef _MEMDC_H_
#define _MEMDC_H_
 
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-2002, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//               Added print support. - KR
//
//       11/3/99 Fixed most common complaint. Added
//            background color fill. - KR
//
//       11/3/99 Added support for mapping modes other than
//            MM_TEXT as suggested by Lee Sang Hun. - KR
//
//       02/11/02 Added support for CScrollView as supplied
//             by Gary Kirkham. - KR
//
// This class implements a memory Device Context which allows
// flicker free drawing.
 
class CMemDC : public CDC {
private:       
    CBitmap    m_bitmap;        // Offscreen bitmap
    CBitmap*       m_oldBitmap; // bitmap originally found in CMemDC
    CDC*       m_pDC;           // Saves CDC passed in constructor
    CRect      m_rect;          // Rectangle of drawing area.
    BOOL       m_bMemDC;        // TRUE if CDC really is a Memory DC.
public:
    
    CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC()
    {
        ASSERT(pDC != NULL); 
 
        // Some initialization
        m_pDC = pDC;
        m_oldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
 
        // Get the rectangle to draw
        if (pRect == NULL) {
             pDC->GetClipBox(&m_rect);
        } else {
             m_rect = *pRect;
        }
 
        if (m_bMemDC) {
             // Create a Memory DC
             CreateCompatibleDC(pDC);
             pDC->LPtoDP(&m_rect);
 
             m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), 
                                                  m_rect.Height());
             m_oldBitmap = SelectObject(&m_bitmap);
 
             SetMapMode(pDC->GetMapMode());
 
             SetWindowExt(pDC->GetWindowExt());
             SetViewportExt(pDC->GetViewportExt());
 
             pDC->DPtoLP(&m_rect);
             SetWindowOrg(m_rect.left, m_rect.top);
        } else {
             // Make a copy of the relevant parts of the current 
             // DC for printing
             m_bPrinting = pDC->m_bPrinting;
             m_hDC       = pDC->m_hDC;
             m_hAttribDC = pDC->m_hAttribDC;
        }
 
        // Fill background 
        FillSolidRect(m_rect, pDC->GetBkColor());
    }
    
    ~CMemDC()      
    {          
        if (m_bMemDC) {
             // Copy the offscreen bitmap onto the screen.
             m_pDC->BitBlt(m_rect.left, m_rect.top, 
                           m_rect.Width(),  m_rect.Height(),
                  this, m_rect.left, m_rect.top, SRCCOPY);            
             
             //Swap back the original bitmap.
             SelectObject(m_oldBitmap);        
        } else {
             // All we need to do is replace the DC with an illegal
             // value, this keeps us from accidentally deleting the 
             // handles associated with the CDC that was passed to 
             // the constructor.              
             m_hDC = m_hAttribDC = NULL;
        }       
    }
    
    // Allow usage as a pointer    
    CMemDC* operator->() 
    {
        return this;
    }       
 
    // Allow usage as a pointer    
    operator CMemDC*() 
    {
        return this;
    }
};
 
#endif

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
I work at Tektronix in Beaverton OR. I've been programming for fun since 1975 (I started while in a Computer Explorer Scout group in Spokane WA). I've been programming in C since 1979 and I've been working professionally since 1983.

I really enjoy www.codeproject.com. It has saved me an incredible amount of time. I only hope my small contributions have given back some of what I've taken.

Comments and Discussions

 
GeneralKeith, thanks ! Pin
andré_k8-Nov-04 0:34
andré_k8-Nov-04 0:34 
Generalonly for very simple drawings Pin
gugul6-Nov-04 4:38
sussgugul6-Nov-04 4:38 
GeneralRe: only for very simple drawings Pin
Keith Rule9-Nov-04 8:05
professionalKeith Rule9-Nov-04 8:05 
GeneralTHNX!!! Pin
mark_sa5-Oct-04 14:20
mark_sa5-Oct-04 14:20 
GeneralCListView scrolling issue Pin
s_k2-Oct-04 10:53
s_k2-Oct-04 10:53 
QuestionLP to DP rounding issue? Pin
Anonymous8-Sep-04 15:07
Anonymous8-Sep-04 15:07 
GeneralNice work! Pin
EpicBoy15-Aug-04 7:40
EpicBoy15-Aug-04 7:40 
GeneralEllipse over Bitmap in mem DC Pin
JackSIL4-Aug-04 8:46
JackSIL4-Aug-04 8:46 
Confused | :confused:

Background:
I am new to MFC, and WinCE, and eVC (makes for a nice challenge it seems!)!

My Project:
I am trying to build an HMI that displays red, green or yellow circles (Ellipse!) over a bitmap background, switching colour in accordance with changing values (that code sorted-ish).

My eVC project is currently Dialogue-based. Wise?

I have a memDC with a bitmap selected. This BitBlt's OK on to the screen DC in OnPaint().

I then added Ellipse drawing code to OnPaint but this failed deep in MFC: "Assertion Failed in Wingdi".

So (and this is a better plan anyways!), I tried to do everything in the single memDC: ie. Select a bitmap (as background image) then overlay it with a coloured Ellipse or lines.

The code runs OK, but only the bitmap is displayed, no ellipse.

Is it possible to do a ".Select bitmap" followed by ".Select Brush" and maintain all elements in the memDC?

Are the coordinates different?

Do bitmaps and ellipse need separate DC's? How could these be combined on the dialogue DC?

Any assistance appreciated! Tight schedule busting at seams!

Regards
Jack

NON-WORKING PSEUDO CODE with stuff I tried...
=================================================

MyDialog::OnInitDialog...

m_bmp_BackDrop.LoadBitmap(IDB_APP_grey); // load image

// device context of client area of windows (dialogue!Ok?)
CClientDC dc(this);

// create memory device context to hold image
m_memDC_BackDrop.CreateCompatibleDC(&dc);
m_memDC_BackDrop.SelectObject( &m_bmp_BackDrop );

// create memory device context to hold DRAWING
// m_memDC_Overlay.CreateCompatibleDC(&dc);
// m_memDC_Overlay.SelectObject( &Bmp4 ); //select bitmap SAMPLE256

// image is painted in OnPaint function

// create solid brush (m_Brush<colour> defined in .h file)
m_BrushRed.CreateSolidBrush( RGB(255,0,0) );

// CBrush *pBrushSaved = ... //I'VE NO NEED FOR SAVE. NEEDED?

m_memDC_BackDrop.SelectObject ( &m_BrushRed );

// ??? m_memBMP_BackDrop.CreateCompatibleBitmap( &dc, 300, 200)

// draw Circle in bounding rectangle...
m_memDC_Overlay.Ellipse(5,5,30,30);

...
===============================
... ::OnPaint()

...

// bit block transfer image from memory-DC to paint-DC
dc.BitBlt( 0, 0, 300,300, &m_memDC_BackDrop, 0, 0, SRCCOPY);




Regards & Thanks, Jack@SIL
GeneralThankyou! Pin
TheChad11013-Jul-04 7:58
TheChad11013-Jul-04 7:58 
GeneralImplementing a flicker-free CStatic ticker-tape Pin
amit_wtf15-May-04 4:06
sussamit_wtf15-May-04 4:06 
QuestionDoes this work to CFormView? Pin
lily0lin5-May-04 8:35
lily0lin5-May-04 8:35 
Generalunhandled exception Pin
authornet25-Mar-04 10:14
authornet25-Mar-04 10:14 
GeneralRe: unhandled exception Pin
authornet25-Mar-04 10:30
authornet25-Mar-04 10:30 
GeneralSetWorldTransform() not compatible with CMemDC Pin
Jason Douglas16-Mar-04 5:05
professionalJason Douglas16-Mar-04 5:05 
QuestionHow About With Bitmapped Background Pin
Spoodles12-Feb-04 4:17
Spoodles12-Feb-04 4:17 
Generalnot working today Pin
gopya25-Jan-04 23:35
gopya25-Jan-04 23:35 
GeneralRe: not working today Pin
gopya26-Jan-04 0:40
gopya26-Jan-04 0:40 
QuestionWhat about transparency? Pin
zerotolorance16-Jan-04 2:06
zerotolorance16-Jan-04 2:06 
Generalthe dialog app cannot work. Pin
Member 30972814-Jan-04 4:53
Member 30972814-Jan-04 4:53 
GeneralRe: the dialog app cannot work. Pin
John M. Drescher14-Jan-04 5:21
John M. Drescher14-Jan-04 5:21 
GeneralRe: the dialog app cannot work. Pin
Member 30972814-Jan-04 17:13
Member 30972814-Jan-04 17:13 
GeneralRe: the dialog app cannot work. Pin
John M. Drescher16-Jan-04 5:07
John M. Drescher16-Jan-04 5:07 
GeneralRe: the dialog app cannot work. Pin
Carsten Leue16-Jan-04 11:35
Carsten Leue16-Jan-04 11:35 
GeneralIt doesn't work.Help me! Pin
william__chan11-Jan-04 4:48
william__chan11-Jan-04 4:48 
GeneralError in SetWindowExt and SetViewportExt used in OnPrepareDC Pin
zhuoran4-Jan-04 15:04
zhuoran4-Jan-04 15:04 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.