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GeneralRe: regex parsing C++ Pin
Erik Thompson11-May-04 13:39
sitebuilderErik Thompson11-May-04 13:39 
GeneralRe: regex parsing C++ Pin
alex.barylski11-May-04 14:41
alex.barylski11-May-04 14:41 
GeneralRe: regex parsing C++ Pin
Andrew Walker11-May-04 16:27
Andrew Walker11-May-04 16:27 
GeneralRe: regex parsing C++ Pin
alex.barylski11-May-04 16:38
alex.barylski11-May-04 16:38 
GeneralRe: regex parsing C++ Pin
Andrew Walker11-May-04 16:42
Andrew Walker11-May-04 16:42 
GeneralRe: regex parsing C++ Pin
Snyp11-May-04 13:40
Snyp11-May-04 13:40 
GeneralGraphics Programming :: Approach and Books Pin
valikac11-May-04 12:53
valikac11-May-04 12:53 
GeneralRe: Graphics Programming :: Approach and Books Pin
Jim Crafton11-May-04 13:10
Jim Crafton11-May-04 13:10 

1) I often read about how DirectX does not work well with MFC. Is that accurate?


Sounds like a complaint from someone who didn't understnad how to use MFC very well, but then again I could be wrong.


2) Is DirectX platform independent?

No it's only for the Win32/x86 platform.


3) Is OpenGL platform independent?

Yes it is, OpenGL runs on linux, unix, irix, OSX, Win32, Solaris, and several other platforms.


4) What do graphics programmers including gamers use: DirectX or OpenGL?

My understanding is that if you're going to write games, particularly for Win32, DirectX is slightly better as it has a number of features that are specifically targetted at game programmers. However if you are going to write CAD/3D modeling, etc kind of applications, especially if they require high precision, then OpenGL is much better.



5) What is more extensible, and essentially, better graphics API on the Win32 platform?

I personally dislike COM intensely, and DirectX is all COM, unless you want to start using the new managed DirectX libs. I personally would prefer OpenGL.


6) What is the future of graphics programming especially on the Windows platform?

Well, aparently it is all gonna be Avalon, and managed API's. GDI's days are numbered, supposedly. I take all of this with a grain of salt though.


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GeneralRe: Graphics Programming :: Approach and Books Pin
valikac11-May-04 13:22
valikac11-May-04 13:22 
GeneralRe: Graphics Programming :: Approach and Books Pin
parths11-May-04 20:21
parths11-May-04 20:21 
GeneralSuggested Book Pin
ursus zeta11-May-04 13:27
ursus zeta11-May-04 13:27 
GeneralRe: Suggested Book Pin
Jim Crafton11-May-04 14:12
Jim Crafton11-May-04 14:12 
GeneralRe: Suggested Book Pin
Christian Graus11-May-04 14:28
protectorChristian Graus11-May-04 14:28 
GeneralRe: Graphics Programming :: Approach and Books Pin
Christian Graus11-May-04 14:33
protectorChristian Graus11-May-04 14:33 
GeneralRe: Question 1 Pin
Andrew Walker11-May-04 16:38
Andrew Walker11-May-04 16:38 
GeneralRe: Graphics Programming :: Approach and Books Pin
valikac12-May-04 4:43
valikac12-May-04 4:43 
Generalfreshman: The Sturct MSG has six memebers, but WndProc just need the first four, why Pin
bloggs197411-May-04 10:30
bloggs197411-May-04 10:30 
GeneralRe: freshman: The Sturct MSG has six memebers, but WndProc just need the first four, why Pin
Jim Crafton11-May-04 13:12
Jim Crafton11-May-04 13:12 
GeneralThe WndProc is only passed the first four parameter, so how can I deal with the last two parameters in the case-clause? Pin
bloggs197411-May-04 16:20
bloggs197411-May-04 16:20 
GeneralRe: The WndProc is only passed the first four parameter, so how can I deal with the last two parameters in the case-clause? Pin
hard.disk11-May-04 19:20
hard.disk11-May-04 19:20 
GeneralRe: freshman: The Sturct MSG has six memebers, but WndProc just need the first four, why Pin
vividtang12-May-04 1:58
vividtang12-May-04 1:58 
GeneralWhy do the WndProc get a "&MSG" , instead four parameters? Pin
bloggs197412-May-04 4:31
bloggs197412-May-04 4:31 
GeneralThere are so many API functions, where can I find a list of the most important function? Pin
bloggs197412-May-04 3:10
bloggs197412-May-04 3:10 
GeneralI need Help Pin
Guiro11-May-04 9:52
Guiro11-May-04 9:52 
GeneralRe: I need Help Pin
David Crow11-May-04 10:18
David Crow11-May-04 10:18 

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