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#realJSOP25-Apr-19 23:40
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QuestionAdventure Game & Interactive Fiction - Coding for handling doors. Pin
Member 1412218425-Apr-19 3:55
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AnswerRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
Ron Nicholson25-Apr-19 5:34
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AnswerRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
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GeneralRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
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AnswerRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
V.25-Apr-19 19:02
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GeneralRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
Member 1412218425-Apr-19 21:16
Member 1412218425-Apr-19 21:16 
Hi - Yes, I've been using these ideas, and it works very will. For example get the object, only works if its getable property is true. Openable = True etc.
But Doors I'm thinking are a bit different as they are effectively in two locations. When you open the door in one location, the door in the adjacent location also opens.
AnswerRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
Ron Nicholson26-Apr-19 5:13
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GeneralRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
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AnswerRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
BillWoodruff29-Apr-19 8:23
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GeneralRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
Member 1412218429-Apr-19 10:40
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GeneralRe: Adventure Game & Interactive Fiction - Coding for handling doors. Pin
BillWoodruff29-Apr-19 22:43
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QuestionHow to configure azure-pipeline.yml for asp.net core 2.2 ? Pin
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QuestionC# A few questions for my learning journey. Pin
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QuestionExtracting regex from string Pin
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