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GeneralRe: Flickr makes its photo upload tool a paid feature Pin
User 110609799-Mar-16 3:58
User 110609799-Mar-16 3:58 
GeneralRe: Flickr makes its photo upload tool a paid feature Pin
Afzaal Ahmad Zeeshan9-Mar-16 4:11
professionalAfzaal Ahmad Zeeshan9-Mar-16 4:11 
GeneralRe: Flickr makes its photo upload tool a paid feature Pin
90823659-Mar-16 8:19
90823659-Mar-16 8:19 
GeneralRe: Flickr makes its photo upload tool a paid feature Pin
Nish Nishant9-Mar-16 8:20
sitebuilderNish Nishant9-Mar-16 8:20 
GeneralRe: Flickr makes its photo upload tool a paid feature Pin
bwallan10-Mar-16 8:38
bwallan10-Mar-16 8:38 
GeneralRe: Flickr makes its photo upload tool a paid feature Pin
xiecsuk9-Mar-16 23:31
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GeneralRe: Flickr makes its photo upload tool a paid feature Pin
bwallan10-Mar-16 8:38
bwallan10-Mar-16 8:38 
QuestionGame design question Pin
David Crow9-Mar-16 3:39
David Crow9-Mar-16 3:39 
I'm wrapping up a (very, very, basic) game for the Android platform and have encountered an interesting situation. In the game, I'm keeping track of playing statistics. For example, I'm keeping track of: 1) how many turns it took to win, 2) the quickest time to win, 3) the highest points in a game. Don't worry about exactly what these mean; I've tried to generalize them so as not to get bogged down in details. One of the settings you can define is how many points to play to. The statistics are currently being tracked individually, so that if you improve on any of the three, the new "best" gets recorded.

After playing several rounds it occurred to me that you can sacrifice one of those statistics to improve the other. For example, if I purposely take an extra 2-3 turns to win a game, the resulting score is possibly going to be bigger than the current high score. So herein lies my question: for those of you that play an assortment of games, do they track statistics/achievements as individual things or do they do something more along the line of picking a difficulty level (e.g., easy, normal, hard), and track the statistics/achievements as a whole (i.e., they all have to be improved upon in order to persist)?

Thank you for any input.
- DC

"One man's wage rise is another man's price increase." - Harold Wilson

"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles



modified 9-Mar-16 10:47am.

AnswerRe: Game design question Pin
Bassam Abdul-Baki9-Mar-16 3:48
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GuyThiebaut9-Mar-16 4:49
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Mark_Wallace9-Mar-16 10:38
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R. Erasmus9-Mar-16 21:40
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