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GeneralRe: Game design question Pin
Eddy Vluggen9-Mar-16 4:55
professionalEddy Vluggen9-Mar-16 4:55 
GeneralRe: Game design question Pin
Slacker0079-Mar-16 5:09
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GeneralRe: Game design question Pin
Eddy Vluggen9-Mar-16 6:44
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GeneralRe: Game design question Pin
Slacker0079-Mar-16 7:03
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GeneralRe: Game design question Pin
Eddy Vluggen9-Mar-16 7:24
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AnswerRe: Game design question Pin
GuyThiebaut9-Mar-16 4:49
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Mark_Wallace9-Mar-16 10:38
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AnswerRe: Game design question Pin
Al_Brown9-Mar-16 21:17
Al_Brown9-Mar-16 21:17 
I've certainly played games (e.g. Spacechem) where the stats are tracked separately as achievements to beat. For example, in that game you can construct a solution that uses very few "parts" but runs slowly and another solution that uses many parts but runs quickly. The number of parts you use and the time it runs for are both separate stats that are tracked independently.

It's an approach I actually prefer - it takes the guesswork out of what constitutes an overall "score" and ultimately it boils down into individual high score tables rather than attempting to create one that may not be balanced in the eyes of the players.
AnswerRe: Game design question Pin
R. Erasmus9-Mar-16 21:40
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David H Walker10-Mar-16 6:19
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rvIceB10-Mar-16 7:36
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GeneralSome Good News... PinPopular
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