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AnswerRe: UdpClient Error : Only one usage of each socket address (protocol/network address/port) is normally permitted Pin
N a v a n e e t h26-Aug-09 15:47
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QuestionSpecial character ` in Visual Studio generated queries and how to remove it Pin
prg191226-Aug-09 9:58
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AnswerRe: Special character ` in Visual Studio generated queries and how to remove it Pin
N a v a n e e t h26-Aug-09 15:49
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GeneralRe: Special character ` in Visual Studio generated queries and how to remove it Pin
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QuestionC# Messenger Pin
I Believe In GOD26-Aug-09 9:51
I Believe In GOD26-Aug-09 9:51 
AnswerRe: C# Messenger Pin
DaveyM6926-Aug-09 10:11
professionalDaveyM6926-Aug-09 10:11 
GeneralRe: C# Messenger Pin
I Believe In GOD26-Aug-09 12:13
I Believe In GOD26-Aug-09 12:13 
GeneralRe: C# Messenger Pin
harold aptroot26-Aug-09 10:22
harold aptroot26-Aug-09 10:22 
I'd use TCP; for text, losing a part is generally seen as worse than suffering a slight delay
Just slap your own application level protocol on top

If you let all messages go through the server, you won't even have to worry about opening points on the client side. But you'd be putting more load on the server and the latency would be approximately doubled compared to peer-to-peer chat (where the server would only be used to look up the IP of a client from an ID/name/whatever)
Peer-to-peer is quite hard compared to server/client though.



GeneralRe: C# Messenger Pin
I Believe In GOD26-Aug-09 12:17
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GeneralRe: C# Messenger Pin
harold aptroot26-Aug-09 12:47
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AnswerRe: C# Messenger Pin
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AnswerRe: C# Messenger Pin
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QuestionProgrammatically import Access DB into SQL Express Pin
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QuestionSudoku problem [modified] Pin
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AnswerRe: Sudoku problem Pin
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QuestionLoading status bar for data in other form !! Pin
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QuestionProblem wrting to custom config element Pin
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QuestionDrag and Drop Pin
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