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GeneralLogon User error Pin
narayanagvs18-Dec-07 2:30
narayanagvs18-Dec-07 2:30 
GeneralRe: Logon User error Pin
David Crow18-Dec-07 2:50
David Crow18-Dec-07 2:50 
QuestionDirectX + (MFC or managed) C++ Pin
snir_ya18-Dec-07 2:29
snir_ya18-Dec-07 2:29 
GeneralRe: DirectX + (MFC or managed) C++ Pin
CPallini18-Dec-07 3:37
mveCPallini18-Dec-07 3:37 
GeneralRe: DirectX + (MFC or managed) C++ Pin
snir_ya18-Dec-07 4:09
snir_ya18-Dec-07 4:09 
GeneralRe: DirectX + (MFC or managed) C++ Pin
Mark Salsbery18-Dec-07 6:17
Mark Salsbery18-Dec-07 6:17 
GeneralRe: DirectX + (MFC or managed) C++ Pin
snir_ya18-Dec-07 6:26
snir_ya18-Dec-07 6:26 
GeneralRe: DirectX + (MFC or managed) C++ Pin
Mark Salsbery18-Dec-07 6:51
Mark Salsbery18-Dec-07 6:51 
snir_ya wrote:
You're saying i can open the game in a dialog. Does that make sense?


It doesn't have to be a dialog - any window will work.

I was just wondering why you thought forms would simplify this?

snir_ya wrote:
i'm still perplexed by which windows architecture i should use. View/Document (MDI) or dialog based


You don't have to use either. Your application's main window can be any
type of window. If the design of your application doesn't involve documents and
views of those documents, then certainly don't use doc/view architecture.

snir_ya wrote:
The directX requirement complicates things even further


In windowed mode, then the same issues as above apply. In fullscreen mode, you don't
have to worry much about windows. If you want your game to work in both modes, then
you'll need windows.


I would recommend using the framework you (and your team if applicable)
are most comfortable with, whether it's straight Win32 APIs, MFC, or .NET.
They are still all valid solutions so using the one you're strongest
in will probably yield the best end result.

Mark
Mark Salsbery
Microsoft MVP - Visual C++

Java | [Coffee]

GeneralRe: DirectX + (MFC or managed) C++ Pin
snir_ya18-Dec-07 7:05
snir_ya18-Dec-07 7:05 
GeneralRe: DirectX + (MFC or managed) C++ Pin
Mark Salsbery18-Dec-07 7:15
Mark Salsbery18-Dec-07 7:15 
GeneralRe: DirectX + (MFC or managed) C++ Pin
snir_ya18-Dec-07 7:21
snir_ya18-Dec-07 7:21 
Generalmember variable initialization Pin
George_George18-Dec-07 2:13
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GeneralRe: member variable initialization Pin
CPallini18-Dec-07 2:23
mveCPallini18-Dec-07 2:23 
GeneralRe: member variable initialization Pin
George_George18-Dec-07 2:48
George_George18-Dec-07 2:48 
GeneralRe: member variable initialization [modified] Pin
George L. Jackson18-Dec-07 2:55
George L. Jackson18-Dec-07 2:55 
GeneralRe: member variable initialization Pin
George_George18-Dec-07 3:10
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GeneralRe: member variable initialization Pin
toxcct18-Dec-07 3:15
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GeneralRe: member variable initialization Pin
CPallini18-Dec-07 3:19
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JokeRe: member variable initialization Pin
CPallini18-Dec-07 3:23
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GeneralRe: member variable initialization Pin
toxcct18-Dec-07 3:30
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GeneralRe: member variable initialization Pin
CPallini18-Dec-07 3:33
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GeneralRe: member variable initialization Pin
toxcct18-Dec-07 3:38
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GeneralRe: member variable initialization Pin
CPallini18-Dec-07 3:45
mveCPallini18-Dec-07 3:45 
GeneralRe: member variable initialization Pin
toxcct18-Dec-07 3:52
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GeneralRe: member variable initialization Pin
CPallini18-Dec-07 4:12
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