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QuestionVideo encoder suggestion Pin
C. Tam4-Jun-07 15:12
C. Tam4-Jun-07 15:12 
QuestionVirtual camera recommendation Pin
C. Tam4-Jun-07 14:58
C. Tam4-Jun-07 14:58 
QuestionOpenGL alpha transparency Pin
XTAL2564-Jun-07 14:08
XTAL2564-Jun-07 14:08 
AnswerRe: OpenGL alpha transparency Pin
El Corazon7-Jun-07 9:31
El Corazon7-Jun-07 9:31 
GeneralRe: OpenGL alpha transparency Pin
XTAL25615-Jun-07 18:13
XTAL25615-Jun-07 18:13 
GeneralRe: OpenGL alpha transparency Pin
El Corazon17-Jun-07 18:42
El Corazon17-Jun-07 18:42 
GeneralRe: OpenGL alpha transparency Pin
XTAL25619-Jun-07 18:05
XTAL25619-Jun-07 18:05 
GeneralRe: OpenGL alpha transparency Pin
El Corazon21-Jun-07 9:30
El Corazon21-Jun-07 9:30 
VizCoder wrote:
which shows what i am getting when i use the blend functions.


I am not positive what the issue is, have you set your driver renderings to quality? are you blending these via vertex coloring or via alpha textures? I understand you don't want to learn all the hardware dependant modes of alpha blending, and only want to do transparency, but the problem is how to do transparency correctly.

When you see see light through a transparent window you see a mixture of different High Dynamic events. You may not realize it, and you may not care, but when you have to model this on a computer, you really need to care. Yes people do transparency, I do it regularly via Z-sorting. Worse, I do it with plane canopies. Why is that worse? because half the canopy is behind the cockpit. The cockpit exists between two transparent volumes. So now I must sort such that without loosing bits in a blending environment, one half of the canopy is merged with the background earth image, then the cockpit is drawn, and then the other half of hte canopy is merged with the after-rending result of the previous operations.

_________________________
Asu no koto o ieba, tenjo de nezumi ga warau.
Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

GeneralRe: OpenGL alpha transparency Pin
XTAL25621-Jun-07 18:00
XTAL25621-Jun-07 18:00 
QuestionProblem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 7:47
Sepharo4-Jun-07 7:47 
AnswerRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 8:05
Mark Salsbery4-Jun-07 8:05 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 8:26
Sepharo4-Jun-07 8:26 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 8:37
Mark Salsbery4-Jun-07 8:37 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 8:41
Sepharo4-Jun-07 8:41 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 8:59
Sepharo4-Jun-07 8:59 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:22
Mark Salsbery4-Jun-07 9:22 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:16
Mark Salsbery4-Jun-07 9:16 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 9:23
Sepharo4-Jun-07 9:23 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:28
Mark Salsbery4-Jun-07 9:28 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 9:40
Sepharo4-Jun-07 9:40 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:44
Mark Salsbery4-Jun-07 9:44 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:36
Mark Salsbery4-Jun-07 9:36 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 9:42
Sepharo4-Jun-07 9:42 
QuestionWinamp like credits? Pin
Stevie4-Jun-07 1:05
Stevie4-Jun-07 1:05 
QuestionHow to create a dynamic array of direct draw surfaces [modified] Pin
GTaylor552-Jun-07 15:50
GTaylor552-Jun-07 15:50 

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