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AnswerRe: OpenGL slection/picking(mouse based) HEELP? Pin
XTAL2565-Jun-07 19:07
XTAL2565-Jun-07 19:07 
GeneralRe: OpenGL slection/picking(mouse based) HEELP? Pin
tomitron21-Jun-07 5:57
tomitron21-Jun-07 5:57 
QuestionVideo encoder suggestion Pin
C. Tam4-Jun-07 15:12
C. Tam4-Jun-07 15:12 
QuestionVirtual camera recommendation Pin
C. Tam4-Jun-07 14:58
C. Tam4-Jun-07 14:58 
QuestionOpenGL alpha transparency Pin
XTAL2564-Jun-07 14:08
XTAL2564-Jun-07 14:08 
AnswerRe: OpenGL alpha transparency Pin
El Corazon7-Jun-07 9:31
El Corazon7-Jun-07 9:31 
GeneralRe: OpenGL alpha transparency Pin
XTAL25615-Jun-07 18:13
XTAL25615-Jun-07 18:13 
GeneralRe: OpenGL alpha transparency Pin
El Corazon17-Jun-07 18:42
El Corazon17-Jun-07 18:42 
The problem is that blending really doesn't know all that goes into the accumulation of color in the raster image. This is where some of the other layers come in. You can utilize a overlay or underlay to improve blending by providing a forced layer of "this is different than that". have you tried the blend program from the Red book on opengl? http://cs-sdl.sourceforge.net/index.php/Red_Book_Chapter_07[^] http://www.opengl.org/resources/code/samples/redbook/[^]

The issue is complicated because of performance consideration. True blending would mean that all objects are blended independently on their own layer such that the blend of background and foreground and even midground can all be weighted appropriately. But it doesn't work that way since all we have is a raster "destination" plane and a source object. Once the blend operation is finished the net result is a new destination plane (the raster plane) and all you can do is change the calculation and whether or not you write to the z-buffer which prevents something else from blending.

_________________________
Asu no koto o ieba, tenjo de nezumi ga warau.
Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

GeneralRe: OpenGL alpha transparency Pin
XTAL25619-Jun-07 18:05
XTAL25619-Jun-07 18:05 
GeneralRe: OpenGL alpha transparency Pin
El Corazon21-Jun-07 9:30
El Corazon21-Jun-07 9:30 
GeneralRe: OpenGL alpha transparency Pin
XTAL25621-Jun-07 18:00
XTAL25621-Jun-07 18:00 
QuestionProblem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 7:47
Sepharo4-Jun-07 7:47 
AnswerRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 8:05
Mark Salsbery4-Jun-07 8:05 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 8:26
Sepharo4-Jun-07 8:26 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 8:37
Mark Salsbery4-Jun-07 8:37 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 8:41
Sepharo4-Jun-07 8:41 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 8:59
Sepharo4-Jun-07 8:59 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:22
Mark Salsbery4-Jun-07 9:22 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:16
Mark Salsbery4-Jun-07 9:16 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 9:23
Sepharo4-Jun-07 9:23 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:28
Mark Salsbery4-Jun-07 9:28 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 9:40
Sepharo4-Jun-07 9:40 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:44
Mark Salsbery4-Jun-07 9:44 
GeneralRe: Problem extracting full palette from 8bit image Pin
Mark Salsbery4-Jun-07 9:36
Mark Salsbery4-Jun-07 9:36 
GeneralRe: Problem extracting full palette from 8bit image Pin
Sepharo4-Jun-07 9:42
Sepharo4-Jun-07 9:42 

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