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Interpolation with Polynomials and Splines

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19 Oct 2005CPOL 112.6K   8.7K   50   17
A port of the Java sample project written by Tobias von Petersdorff
Sample Image - SplineInterpolation.jpg

Introduction

First of all, take a look here, where Tobias von Petersdorff has published his interpolation form written in Java.

Have you tried to find some sample code written in C# that helps you to draw a Spline? I've tried with no success.

This is a port of his sample project.

C#
switch (mode) { 
case(InterpolationMode.POLY):
// use divided difference algorithm to compute Newton form coefficients
for (int k=1; k<=np-1; k++) 
{
for (int i=0; i<=np-1-k; i++) 
{
yCoords[i]=(yCoords[i+1]-yCoords[i])/(xCoords[i+k]-xCoords[i]);
}
}

// for equidistant points along x-axis evaluate polynomial and draw line
float dt = ((float) this.graphPanel.Width-1)/npp;
for (int k=0; k<=npp; k++) 
{
x=k*dt;
// evaluate polynomial at t
y = yCoords[0];
for (int i=1; i<=np-1; i++) 
{ 
y=y*(x-xCoords[i])+yCoords[i];
}
// draw line

try
{
g.DrawLine(linePen, (int)oldx,(int)oldy,(int)x,(int)y);
}
catch(Exception ex)
{
Console.WriteLine(ex.Message + " x1={0} y1={1} x2={2} y2={3}", oldx, oldy, x, y);
}
oldx=x;
oldy=y;
}
break;
case(InterpolationMode.NAT_SPL): 
if (np>1)
{ 
float[] a = new float[np];
float x1;
float x2;
float[] h = new float[np];
for (int i=1; i<=np-1; i++)
{
h[i] = xCoords[i] - xCoords[i-1];
}
if (np>2)
{
float[] sub = new float[np-1];
float[] diag = new float[np-1];
float[] sup = new float[np-1];
for (int i=1; i<=np-2; i++)
{
diag[i] = (h[i] + h[i+1])/3;
sup[i] = h[i+1]/6;
sub[i] = h[i]/6;
a[i] = (yCoords[i+1]-yCoords[i])/h[i+1]-(yCoords[i]-yCoords[i-1])/h[i];
}
solveTridiag(sub,diag,sup,ref a,np-2);
}
// note that a[0]=a[np-1]=0
// draw
oldx=xCoords[0];
oldy=yCoords[0];
try
{
g.DrawLine(linePen, (int)oldx,(int)oldy,(int)oldx,(int)oldy);
}
catch(Exception ex)
{
Console.WriteLine(ex.Message + " x1={0} y1={1} x2={0} y2={1}", oldx, oldy);
}

for (int i=1; i<=np-1; i++) 
{ // loop over intervals between nodes
for (int j=1; j<=precision; j++)
{
x1 = (h[i]*j)/precision;
x2 = h[i] - x1;
y = ((-a[i-1]/6*(x2+h[i])*x1+yCoords[i-1])*x2 +
(-a[i]/6*(x1+h[i])*x2+yCoords[i])*x1)/h[i];
x=xCoords[i-1]+x1;
if ((lastPen == null) || (lastPen == linePen2))
linePen = linePen1;
else
linePen = linePen2;
lastPen = linePen;

try
{
g.DrawLine(linePen, (int)oldx,(int)oldy,(int)x,(int)y);
}
catch(Exception ex)
{
Console.WriteLine(ex.Message + " x1={0} y1={1} x2={2} y2={3}", oldx, oldy, x, y);
}

oldx=x;
oldy=y;
}
}
}
break;
}

History

  • 20th October, 2005: Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Comments and Discussions

 
QuestionHow to adjust the curve tension ? Pin
mappy2110-Apr-17 20:08
mappy2110-Apr-17 20:08 
QuestionBest Cubic Spline Interpolation example on the net. Pin
gollyw9-Jun-15 22:35
gollyw9-Jun-15 22:35 
GeneralMy vote of 5 Pin
Gun Gun Febrianza30-Oct-14 17:38
Gun Gun Febrianza30-Oct-14 17:38 
QuestionHow to get the tangent of a given point after the interpolation? Pin
Pi Zion27-Apr-14 17:20
Pi Zion27-Apr-14 17:20 
GeneralMy vote of 2 Pin
DanielSheets16-Sep-13 9:29
DanielSheets16-Sep-13 9:29 
Question[My vote of 2] not enough explanation Pin
BillW3318-Jul-13 3:23
professionalBillW3318-Jul-13 3:23 
QuestionInterpolation with Polynomials and Splines Pin
Member 100400279-May-13 4:43
Member 100400279-May-13 4:43 
QuestionThis rocks Pin
John S Battista16-Aug-12 15:54
professionalJohn S Battista16-Aug-12 15:54 
GeneralNot works when points are close one to another Pin
Retro_0128-May-10 1:27
Retro_0128-May-10 1:27 
GeneralIt works only in one dimension Pin
kuratowski10-Nov-09 12:52
kuratowski10-Nov-09 12:52 
Generalquestion for Marco Roello [modified] Pin
flashenoise30-May-06 0:42
flashenoise30-May-06 0:42 
Hi Marco, could you explain me the following code:

"...

x1 = (h[i]*j)/precision;

x2 = h[i] - x1;

y = ((-a[i-1]/6*(x2+h[i])*x1+yCoords[i-1])*x2 +

(-a[i]/6*(x1+h[i])*x2+yCoords[i])*x1)/h[i];

x=xCoords[i-1]+x1;

..."

The question is, how did you calculate x,y values, I mean which method or formula were used ? Because the method,how each cubic spline described is following:

Si(x) = ai+bi(x-xi-1) + ci(x-xi-1)^2 + di(x-xi-1)^3

And the next question is about cycle before calculating threeridiagonal matrix, how did you get the default values of sub,sup,diag arrays ? Which method were used for that ? Code:

"...

for (int i=1; i<=np-2; i++)

{

diag[i] = (h[i] + h[i+1])/3; // ??????????

sup[i] = h[i+1]/6; // ?????????

sub[i] = h[i]/6; // ???????? i cant understand which method is it ?

a[i] = (yCoords[i+1]-yCoords[i])/h[i+1]-(yCoords[i]-yCoords[i-1])/h[i];

}

solveTridiag(sub,diag,sup,ref a,np-2); //no problem with that, i got that right Smile | :)

}

..."

Please help me, and let me know as soon as possible please.
Best regards, flashenoise Smile | :)

-- modified at 6:44 Tuesday 30th May, 2006
QuestionNice. Did you try Graphics.DrawCurve() ? Pin
Axel Rietschin21-Oct-05 0:31
professionalAxel Rietschin21-Oct-05 0:31 
AnswerRe: Nice. Did you try Graphics.DrawCurve() ? Pin
Marco Roello21-Oct-05 1:39
Marco Roello21-Oct-05 1:39 
GeneralRe: Nice. Did you try Graphics.DrawCurve() ? Pin
Axel Rietschin21-Oct-05 1:55
professionalAxel Rietschin21-Oct-05 1:55 
GeneralBad source Link Pin
Marco Roello20-Oct-05 21:15
Marco Roello20-Oct-05 21:15 
QuestionThanks. How about the sources? Pin
_MMM_20-Oct-05 16:15
_MMM_20-Oct-05 16:15 
AnswerRe: Thanks. How about the sources? Pin
Anonymous20-Oct-05 20:32
Anonymous20-Oct-05 20:32 

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