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Flicker Free Drawing In MFC

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25 Mar 2002CPOL1 min read 1.2M   18K   314   234
A simple animation example which is used to show CMemDC in several modes

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A simple animation example which is used to show CMemDC in several mode

Introduction

Removing flicker from an MFC application is well-covered territory. You can find the topic addressed in books, and on-line. However, the techniques presented are somewhat complicated and are usually difficult to add to an existing application. One often-presented technique is called double buffering. Double buffering allows the new screen to be drawn in off-screen memory, and then the completed screen is bit-blited back onto the physical screen.

This article presents a class called CMemDC that encapsulates most of the issues associated with writing to off-screen buffers. Adding CMemDC to an existing application or MFC Active X control is nearly trivial.

Modifying an MFC Application to Use CMemDC

  • Add the file memdc.h in your project.
  • Add the line #include "memdc.h" to stdafx.h.
  • Add a windows message handler for WM_ERASEBKGND.
  • Change the code in the message handler as follows:
    C++
    // Change this code
    BOOL CExampleView::OnEraseBkgnd(CDC* pDC) 
    {
          // TODO: Add your message handler code here and/or call default
          return CView::OnEraseBkgnd(pDC);
    }
     
    // To this code
    BOOL CExampleView::OnEraseBkgnd(CDC* pDC) 
    {
          return FALSE;
    }
  • Change your OnDraw code to the following:
    C++
    void CExampleView::OnDraw(CDC* dc)
    {
        CMemDC pDC(dc);
        CExampleDoc* pDoc = GetDocument();
        ASSERT_VALID(pDoc);
        // TODO: add draw code for native data here - use pDC 
         //as the device context to draw to
    }

Compile your code after you've made these changes and you will notice that the flicker you had seen before is gone.

Modifying a MFC Active X Control to Use CMemDC

To add CMemDC support, you follow the instruction for adding the support to an application, however you make one small change in the OnDraw function.

C++
void CParticleTestCtlCtrl::OnDraw(CDC* pdc, const CRect& rcBounds, 
                                  const CRect& rcInvalid)
{
    CMemDC pDC(pdc, &rcBounds);
    // TODO: add draw code for native data here
    // - use pDC as the device context to draw 
}

The only substantial difference is that the rcBounds is passed to the CMemDC constructor.

Source Code

C++
#ifndef _MEMDC_H_
#define _MEMDC_H_
 
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-2002, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//               Added print support. - KR
//
//       11/3/99 Fixed most common complaint. Added
//            background color fill. - KR
//
//       11/3/99 Added support for mapping modes other than
//            MM_TEXT as suggested by Lee Sang Hun. - KR
//
//       02/11/02 Added support for CScrollView as supplied
//             by Gary Kirkham. - KR
//
// This class implements a memory Device Context which allows
// flicker free drawing.
 
class CMemDC : public CDC {
private:       
    CBitmap    m_bitmap;        // Offscreen bitmap
    CBitmap*       m_oldBitmap; // bitmap originally found in CMemDC
    CDC*       m_pDC;           // Saves CDC passed in constructor
    CRect      m_rect;          // Rectangle of drawing area.
    BOOL       m_bMemDC;        // TRUE if CDC really is a Memory DC.
public:
    
    CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC()
    {
        ASSERT(pDC != NULL); 
 
        // Some initialization
        m_pDC = pDC;
        m_oldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
 
        // Get the rectangle to draw
        if (pRect == NULL) {
             pDC->GetClipBox(&m_rect);
        } else {
             m_rect = *pRect;
        }
 
        if (m_bMemDC) {
             // Create a Memory DC
             CreateCompatibleDC(pDC);
             pDC->LPtoDP(&m_rect);
 
             m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), 
                                                  m_rect.Height());
             m_oldBitmap = SelectObject(&m_bitmap);
 
             SetMapMode(pDC->GetMapMode());
 
             SetWindowExt(pDC->GetWindowExt());
             SetViewportExt(pDC->GetViewportExt());
 
             pDC->DPtoLP(&m_rect);
             SetWindowOrg(m_rect.left, m_rect.top);
        } else {
             // Make a copy of the relevant parts of the current 
             // DC for printing
             m_bPrinting = pDC->m_bPrinting;
             m_hDC       = pDC->m_hDC;
             m_hAttribDC = pDC->m_hAttribDC;
        }
 
        // Fill background 
        FillSolidRect(m_rect, pDC->GetBkColor());
    }
    
    ~CMemDC()      
    {          
        if (m_bMemDC) {
             // Copy the offscreen bitmap onto the screen.
             m_pDC->BitBlt(m_rect.left, m_rect.top, 
                           m_rect.Width(),  m_rect.Height(),
                  this, m_rect.left, m_rect.top, SRCCOPY);            
             
             //Swap back the original bitmap.
             SelectObject(m_oldBitmap);        
        } else {
             // All we need to do is replace the DC with an illegal
             // value, this keeps us from accidentally deleting the 
             // handles associated with the CDC that was passed to 
             // the constructor.              
             m_hDC = m_hAttribDC = NULL;
        }       
    }
    
    // Allow usage as a pointer    
    CMemDC* operator->() 
    {
        return this;
    }       
 
    // Allow usage as a pointer    
    operator CMemDC*() 
    {
        return this;
    }
};
 
#endif

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
I work at Tektronix in Beaverton OR. I've been programming for fun since 1975 (I started while in a Computer Explorer Scout group in Spokane WA). I've been programming in C since 1979 and I've been working professionally since 1983.

I really enjoy www.codeproject.com. It has saved me an incredible amount of time. I only hope my small contributions have given back some of what I've taken.

Comments and Discussions

 
GeneralRe: streaks and smudging Pin
Keith Rule23-May-05 5:29
professionalKeith Rule23-May-05 5:29 
GeneralRe: streaks and smudging Pin
parama_chakra23-Jun-05 17:11
parama_chakra23-Jun-05 17:11 
GeneralRe: streaks and smudging Pin
parama_chakra23-Jun-05 19:17
parama_chakra23-Jun-05 19:17 
GeneralRe: streaks and smudging Pin
AnonymousBabe@usa.net9-Sep-05 17:39
AnonymousBabe@usa.net9-Sep-05 17:39 
GeneralRe: streaks and smudging Pin
parama_chakra9-Sep-05 18:17
parama_chakra9-Sep-05 18:17 
GeneralRe: streaks and smudging Pin
AnonymousBabe@usa.net9-Sep-05 17:51
AnonymousBabe@usa.net9-Sep-05 17:51 
GeneralRe: streaks and smudging Pin
Alberto_Canabal30-Nov-05 1:23
Alberto_Canabal30-Nov-05 1:23 
GeneralRe: streaks and smudging [modified] Pin
bob169724-Mar-06 1:05
bob169724-Mar-06 1:05 
I'm guessing here, but in your example, one of the modes you support is MM_ANISOTROPIC. At first glance, it appears to work. However, the settings for the viewport extent and the window extent effectively make your MM_ANISOTROPIC equivalent to MM_TEXT...

// Equivalent to MM_TEXT which does not experience rounding errors
pDC->SetWindowExt(1,1);
pDC->SetViewportExt(1,1);

In order to effectively use MM_ANISOTRIC or MM_ISOTROPIC, you need to modify the extents which will usually introduce "off by one errors" or "rounding errors". These errors can be observed in your code if you remove the animation, output a line of text or some graphic in Anisotropic and modify the extents in OnPrepareDC. I have had issues with this technique as presented in 5 other books. I would guess this is what others are experiencing but failing to provide you with much information about.

Microsoft article Q89215 "Mapping Modes and Round-Off Errors" Link to the article last time I checked[^] sums this all up and gives a few clues on how to get around this. Be forwarned, the article is OLD (16 bit days) but the material is still relevant. The article does not provide any good "fit to width" or "fit to size" solutions but the hints as to what a programmer should do to circumvent these "rounding errors" are there. You will find that you can still use the mapping modes to do 80% of the work for you but you WILL need to provide work arounds and accept some tradeoffs and reasonable upper limits on scaling but the general offscreen buffer technique presented in your article will work in the "roll your own" modes like MM_ANISOTROPIC or MM_ISOTROPIC without smearing or smudging.

I hope this information helps those who are experiencing "smearing" to adapt the technique to their respective environments and needs.

NOTE:make sure your "Display Properties/Effects" tab property page has the "Show window contents while dragging" setting turned on to observe the effect.

-- modified at 12:22 Friday 9th June, 2006
GeneralRe: streaks and smudging [modified] Pin
bob1697216-Mar-06 16:56
bob1697216-Mar-06 16:56 
AnswerRe: streaks and smudging [modified] Pin
Matt Clarkson13-Aug-09 1:28
Matt Clarkson13-Aug-09 1:28 
Generalnice and a little question Pin
DaviziN12-May-05 1:04
DaviziN12-May-05 1:04 
GeneralRe: nice and a little question Pin
sohbear2-Jun-05 20:09
sohbear2-Jun-05 20:09 
GeneralUse with MM_ISOTROPIC Pin
daniel_lidstrom2-May-05 23:08
daniel_lidstrom2-May-05 23:08 
GeneralRe: Use with MM_ISOTROPIC Pin
parama_chakra19-Jun-05 18:50
parama_chakra19-Jun-05 18:50 
GeneralMemDC's font is not the same! Pin
Fanwy27-Mar-05 15:48
Fanwy27-Mar-05 15:48 
GeneralRe: MemDC's font is not the same! Pin
Keith Rule28-Mar-05 8:06
professionalKeith Rule28-Mar-05 8:06 
Questionneed to free memory resource ? Pin
panenhan21-Mar-05 15:59
panenhan21-Mar-05 15:59 
AnswerRe: need to free memory resource ? Pin
Keith Rule28-Mar-05 8:08
professionalKeith Rule28-Mar-05 8:08 
GeneralDoesn't work for most MM_xxx modes Pin
Vitaly Tomilov15-Mar-05 3:31
Vitaly Tomilov15-Mar-05 3:31 
GeneralRe: Doesn't work for most MM_xxx modes Pin
Keith Rule15-Mar-05 6:05
professionalKeith Rule15-Mar-05 6:05 
GeneralDoesn't work with clipped DC Pin
Vitaly Tomilov13-Jan-05 4:39
Vitaly Tomilov13-Jan-05 4:39 
QuestionHow does this work with Dialog Based Apps? Pin
Jinegelen30-Nov-04 14:15
Jinegelen30-Nov-04 14:15 
GeneralUpdate bug dragging window out of screen Pin
Jesper Knudsen9-Nov-04 2:59
Jesper Knudsen9-Nov-04 2:59 
GeneralKeith, thanks ! Pin
andré_k8-Nov-04 0:34
andré_k8-Nov-04 0:34 
Generalonly for very simple drawings Pin
gugul6-Nov-04 4:38
sussgugul6-Nov-04 4:38 

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