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Paul Watson wrote: Salary increases have never made me a happier person.
Agreed wholeheartedly.
Having more money does not make my job more enjoyable. If my job sucks when I'm making X dollars, it will still suck if I'm making 2*X dollars. Even though I'll have more money in the bank, the majority of my waking hours will be spent doing something I don't like.
--Mike--
Visual C++ MVP
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You cannot stop me with paramecium alone!
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They are endeed important, but money are not a purpose in themselves, but means to an end. If you spend 90% of your active life making them, then what possibly could be that end? I would rather have more time for myself than more money. I would rather have more peace in my life than more money.
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Pandele Florin wrote: If you spend 90% of your active life making them
Making money and spending it at the same time - that's what I am talking about It's really easy to spend money!
Regards,
Nish
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Dont forget that money cant buy you all: your free time, family and your personal health.
Money has also a psychological aspect, every 100 more make you less happier. Its different if you earn after a raise 600 =(500+100) or 2100 = (2000+100)
Greeting from Germany
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KarstenK wrote: Dont forget that money cant buy you all: your free time, family and your personal health.
I already have everything that money cannot buy. I just need the money now
KarstenK wrote: Money has also a psychological aspect, every 100 more make you less happier. Its different if you earn after a raise 600 =(500+100) or 2100 = (2000+100)
Not for me, not so far anyway.
Regards,
Nish
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It will be the future product, because it is easy and fun to use, will make more money (efficient coding). So there could be 3 answers.
<italic>Work hard, Work effectively.
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I gave up C++/MFC for C# to improve my productivity.
I gave up writing C# Winforms code to use MyXaml as it improved my productivity.
My next step is to get more into Model driven development to move further away from the code-face.
Michael
CP Blog [^] Development Blog [^]
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Michael P Butler wrote: Model driven development
That's something we did here, and it did not prove to bring so much I had expected at first. Most probably because we do not do it correctly, maybe also because code that is driven by a model is not something easy to like (it is like artwork done by a robot).
~RaGE();
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