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QuestionDLL protection Pin
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Question3 forms - how to click button to go to each one Pin
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QuestionParsing "tags" in a string Pin
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QuestionHow To Identify Control In C# Click Event Pin
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QuestionA Problem with Graphics object in GDI draw functions ??? Pin
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AnswerRe: A Problem with Graphics object in GDI draw functions ??? Pin
ARon_5-Jun-09 11:40
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GeneralRe: A Problem with Graphics object in GDI draw functions ??? Pin
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ARon_5-Jun-09 12:31
ARon_5-Jun-09 12:31 
Christian Graus wrote:
you get more control by handling your own paint event.


Agreed. In fact I think I say you have to hook the paint event.

I just say it was not a bad choice. Confused | :confused:

My previous project, I had a background image with a rail network superimposed drawn from user data which is static during the animation. I drew it in a Picturebox. Used a Picturebox method to save a temp copy of the static train network. I then loaded the image and animated little train traversing the network. All I had to do was update the trains. I got a good framerate with GDI OMG | :OMG: and since I hooked the resize event to redraw the network it always look right. Why does it have to show only static images? Really, if you want to draw stuff, no control is that great. That why there is DirectX and OpenGL.

So what are you disagreeing with? I just saying, there are some case where it might be appropriate. You can treat it like a control for layout purposes, use its native methods, etc...

Like you said.
Henry Minute wrote:
You can do drawing on the surface of practically any .NET control

Sorry, Wrong Person.

And yes VB sucks...

Regards,

ARon

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