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Articles / Web Development / HTML5

Persistent Client-Server Game of Life with Obelisk.js & Spike Engine

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23 Jun 2015CPOL4 min read 15.8K   251   10  
A game of life "MMO", with a persistent simulation running on the server.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer Misakai Ltd.
Ireland Ireland
Roman Atachiants, Ph.D. is the architect behind emitter.io service, a real-time, low-latency publish/subscribe service for IoT, Gaming. He is a software engineer and scientist with extensive experience in different computer science domains, programming languages/principles/patterns & frameworks.

His main expertise consists of C# and .NET platform, game technologies, cloud, human-computer interaction, big data and artificial intelligence. He has an extensive programming knowledge and R&D expertise.



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