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Persistent Client-Server Game of Life with Obelisk.js & Spike Engine

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23 Jun 2015CPOL4 min read
A game of life "MMO", with a persistent simulation running on the server.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Kel_
Chief Technology Officer Misakai Ltd.
Ireland Ireland
Roman Atachiants, Ph.D. is the architect behind emitter.io service, a real-time, low-latency publish/subscribe service for IoT, Gaming. He is a software engineer and scientist with extensive experience in different computer science domains, programming languages/principles/patterns & frameworks.

His main expertise consists of C# and .NET platform, game technologies, cloud, human-computer interaction, big data and artificial intelligence. He has an extensive programming knowledge and R&D expertise.



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