Click here to Skip to main content
15,897,187 members
Articles / Artificial Intelligence

Autonomous Movement of Objects and Characters in a Game

Rate me:
Please Sign up or sign in to vote.
0.00/5 (No votes)
1 Mar 2024CPOL3 min read 3.4K   1  
How to control game elements based on predefined conditions
This article outlines a simple method for implementing artificial intelligence in a game, involving defining actions and their parameters in a file, reading and interpreting these actions in the program, and executing corresponding routines to control character movements, animations, and other game elements based on predefined conditions and links.

Views

Daily Counts

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions