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Articles / Desktop Programming / Universal Windows Platform

A Spritesheet Library and Editor for Win2D

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7 Feb 2021CPOL20 min read 7.2K   7  
Win2D provides a neat API interface, but how do you render complex sprites for your game? I provide a library and editor to make this a streamlined process.
When building a 2D game in UWP, the Win2D API is useful to access hardware-accelerated graphics via Direct2D. However, trying to load sprites into your game is still a difficulty, especially if you need animated sprites, if you need to handle directional variants, or if you're using a spritesheet. I provide a library you can implement to streamline the loading process, and an editor that can build complex sprites from a spritesheet.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
United States United States
Eugene is a DevOps engineer for Nintendo.
He is a hobbyist tinkerer with a love for combining artistic vision with engineering rigor. His multidisciplinary background means there's enjoyment to be found at all corners of a project.

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