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Making a 2D Physics Engine: Shapes, Worlds and Integration

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29 Jan 2018CPOL6 min read 16.6K   6  
Representing shapes, worlds, and integrating forces and velocities in a 2D physics engine

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Student Evudio
India India
Teen programmer with a great zeal for programming, and interested work on Assets for Unity3D, games in Unity3D and small tools and applications for Windows, Linux and Android under Evudio.

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