Click here to Skip to main content
15,886,362 members
Articles / Multimedia / DirectX

Managing Descriptor Heaps in Direct3D12

Rate me:
Please Sign up or sign in to vote.
5.00/5 (3 votes)
17 Apr 2017CPOL15 min read 15.7K   97   8  
Descriptors and descriptor heaps are key components of a new resource binding paradigm introduced in Direct3D12. This article describes an efficient system for managing descriptor heaps.

Views

Daily Counts

Downloads

Weekly Counts

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
Being a 3D graphics enthusiast for many years, I have worked on various rendering technologies including deformable terrain, physically-based water, shadows, volumetric and post-processing effects and other. I run Diligent Graphics as a place where I can experiment, learn new technologies, try new algorithms and share my ideas.

Comments and Discussions