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OpenGL

OpenGL

Great Reads

by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
by logicchild
An article that explains how to use this library

Latest Articles

by gabriel4sonic
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
by ColleagueRiley
A multi-platform single-header very simple-to-use framework library for creating GUI Libraries or simple GUI programs.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.

All Articles

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OpenGL 

1 Mar 2024 by gabriel4sonic
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
18 Aug 2023 by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
12 Jul 2023 by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
5 Nov 2022 by Steffen Ploetz
My way to have a first sample program running with "Texus' Graphical User Interface" (TGUI) - a cross-platform modern C++ immediate GUI, on which I use "Simple and Fast Multimedia Library" (SFML) as backend.
26 Oct 2022 by Shao Voon Wong
H264/HEVC Video Encoder for recording OpenGL rendering
6 Sep 2022 by EgorYusov
An implementation of a basic path tracer with Diligent Engine
6 May 2022 by Petrov Vladimir
Masking Texture in OpenGL from Bitmap Image File using Class CImage (just call the File Name)
3 Apr 2022 by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
16 May 2021 by Steffen Ploetz
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
21 Jan 2021 by Divin Ookken Athappan
Step by step explanation of 3D image rendering using OpenGL
18 Jan 2021 by Jon
A high level library allowing quick and easy creation of Vulkan samples
23 Sep 2020 by EgorYusov
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
30 Mar 2020 by Vasily Tserekh
Collision algorithms aren't rocket science and this article proves this idea.
30 Jan 2020 by Roman Sedaikin
SpaceVIL is a cross-platform and multilingual framework for creating GUI client applications for .NET Framework, .NET Core and JVM. This article discusses the SpaceVIL framework, its capabilities and a brief story of its creation.
26 Mar 2019 by Steffen Ploetz
Check OpenGL as a basis for appealing applications, that are not necessarily games.
23 Dec 2018 by charles922
Introduction to Orbital Mechanics - 2 Body Problem
22 Dec 2018 by EgorYusov
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
18 Oct 2018 by Emre Guldogan
A System for Simulation and Analysis of Logic Circuits
11 Sep 2018 by EgorYusov
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
18 Mar 2018 by Steffen Ploetz
How to run the -IntegrationSample- of the incredible feature-rich NoesisGUI, that might be the best WPF competitor, on Linux using MonoDevelop and C#.
11 Mar 2018 by Petrov Vladimir
Weiler-Atherton algorithm in 3D codes demo implementation
19 Jul 2017 by Jaiswar Vipin Kumar R.
In the digital world, we are in Machine Leaning Phase. Where are need to everything on lighting speed. Data storing as we need, in our custom formant, and their availability, stability should be done on finger tips with low infrastructural cost.
3 Jul 2017 by zapsolution
Windows 10 multimedia player 64-bit
8 Jun 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro Win32 in INICODE and the samples of the Joystick implementation
10 May 2017 by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
10 Nov 2016 by Farhad Reza
This article will show you how you can use the OpenGL graphics library in Google's Go language.
12 Oct 2016 by Mahmoud Samir Fayed
Getting started with 2D games development and build the Flappy Bird 3000 game using the Ring programming language.
5 Oct 2016 by YevheniyK
The article describes a general approach to using Cocos2d-x on top of native components and relevant coding specifics for Cocos2d-x, iOS and Android.
5 Aug 2016 by Petrov Vladimir
Texture Mapping in OpenGL from any Image File in any format using Class CImage(just call the File Name).
25 Jul 2016 by Igor Gribanov
Performing linear static analysis on a tetrahedral mesh with a little bit of help from a third-party solver.
1 Jun 2016 by Android on Intel
A tutorial for writing applications using Vulkan. I will share my thoughts and experiences as someone who knows OpenGL and would like to “migrate” to its successor.
15 Apr 2016 by Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
8 Apr 2016 by King Coffee
Sample code for OpenCvSharp 3 quick start
25 Jan 2016 by Samuel Teixeira
Why simple if we can be complex?
14 Jan 2016 by Android on Intel
This article describes the OpenGLBox sample in the Multi-OS Engine.
14 Jan 2016 by Android on Intel
Icy Rocks Workload: A Real Workload for the Android Platform
23 Dec 2015 by Simone Serponi
An easy to use library to quickly setup and run OpenGL applications.
1 Dec 2015 by Android on Intel
As a follow-up to Adaptive Volumetric Shadow Maps for DirectX 11, we present a port of the same algorithm adapted for Android devices that support OpenGL ES 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL extension.
13 Nov 2015 by Dave_Voyles
This article focuses on creating your own web project which takes advantage of Emscripten, so that you can take C / C++ code and get it running inside of the browser.
30 Oct 2015 by Android on Intel
The current generation of Intel® graphics hardware extends Intel’s leadership in enabling innovation across the industry, including being fully ready for DirectX 12 and driving the adoption of advanced features by next-generation games.
23 Oct 2015 by Intel
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
13 Oct 2015 by Ali BaderEddin
This article describes in detail how to set up your first OpenGL FreeGLUT window with multiple subwindows, and provides you with a template for your OpenGL applications.
8 Oct 2015 by Ali BaderEddin
This article describes in detail how to set up your first OpenGL FreeGLUT window and provides you with a template for your OpenGL applications
1 Oct 2015 by Android on Intel
Thanks to an x86-based Android tablet Intel loaned me for testing, PhonoPaper has been improved and optimized.
1 Oct 2015 by Android on Intel
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
20 Sep 2015 by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
2 Sep 2015 by Dave_Voyles
With the advent of WebGL and asm.js, developers can now harness much of the power of their computing device from within the browser and access markets previously unavailable.
1 Sep 2015 by Android on Intel
Which Intel software tool includes a new name, new features, and it's ALL available for FREE?
31 Jul 2015 by Android on Intel
This paper describes how to create an x86 player app using the NexPlayer SDK.
10 Jul 2015 by Zamrony P. Juhara
Get started with OpenGL ES 2.0 shader programming on Android
29 Jun 2015 by Hunt Chang
NURBS curve made easy
16 Jun 2015 by Vasily Tserekh
The project that inspired me to start 3D programming
24 May 2015 by Evgeny Pereguda
Simple lib for capturing live-video from web-camera by using Media Foundation
24 Mar 2015 by Carlos Jiménez de Parga
Explanation of a consistent 3D graphics software architecture through a basic OpenGL application
2 Mar 2015 by Android on Intel
The following sessions are created specifically for Android developers who want to package their APPS to support Android x86-based devices:
2 Mar 2015 by Android on Intel
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
21 Jan 2015 by Android on Intel
In this blog post I'm going to start exploring the topic of blur filters.
20 Jan 2015 by Android on Intel
Android* Texture Compression - a comparison study with code sample
20 Jan 2015 by Android on Intel
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
27 Dec 2014 by David Jeske
A simple open-source scene manager, and WavefrontOBJ file loader in C# and OpenGL (OpenTK). Runs on MacOS, Windows, and Linux.
26 Nov 2014 by Jeremy Falcon
Provides a base to use when programming OpenGL-enabled applications for the real world, rather than a simple hello world.
19 Nov 2014 by Android on Intel
This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
17 Nov 2014 by Android on Intel
In this post I'm going to start exploring the topic of blur filters.
15 Nov 2014 by David Jeske
An overview and C# implementation of 3d space partitioning using a BVH (bounding volume hierarchy), with dynamic updates via refitting and tree-rotations.
16 Oct 2014 by Tim_Duncan
In this article, we’ll explore the strides Adobe engineers have made over the last few years to enhance Photoshop using OpenGL* and OpenCL™ to increase hardware utilization.
5 Oct 2014 by Grasshopper.iics
The Simplest Graphics and Animation tutorial you ever wanted
30 Sep 2014 by KarstenK
How to start up with OpenGL on iOS.
24 Sep 2014 by pogib
Simple and PCF shadow mapping algorithms (Bonus Article - Android Wild Card Category)
23 Jul 2014 by martin_bisson
How to use OpenCL with OpenGL to implement algorithms on GPU.
15 Jul 2014 by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
14 May 2014 by Vasily Tserekh
A new version of the asteroid game
28 Apr 2014 by Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
8 Apr 2014 by Dave Kerr
Learn how to use OpenGL in your .NET applications with SharpGL.
7 Apr 2014 by Dave Kerr
Use OpenGL in WinForms or WPF applications, directly or with a powerful Scene Graph.
21 Feb 2014 by John Hilton
See why your GPU is getting so hot.
26 Nov 2013 by Chris Boss
3D Sandbox with programable logic built in
7 Nov 2013 by Alexander Chernosvitov
ActiveX component for 3D visualization, embedded in different client applications.
9 Oct 2013 by Matt Scarpino
Accessing digital assets in C++ for three-dimensional rendering.
12 Sep 2013 by Matt Scarpino
Using GPU Acceleration to Compute Ray-Triangle Intersection
15 Aug 2013 by Chris Boss
OpenGL based 3D learning software
25 Jul 2013 by Matt Scarpino
Simulating displacement, velocity, and acceleration in code.
4 May 2013 by ionutcelgroaznic
A simple target control to show us the direction of the enemy, useful especially for computer games
18 Apr 2013 by lxdfigo
A 3D Game Based on Ogre, ODE, 3D Max, CEGUI and so on
17 Apr 2013 by Vasily Tserekh
A demo of a solar system programmed in OpenGL and C#
27 Mar 2013 by mikew67
Create a basic fountain scene using OpenGL ES 1.1
27 Jan 2013 by Khaldoon Ghanem
This article describes how to visualize complex-valued functions of a single complex variable using the domain coloring method on GPU.
24 Dec 2012 by Evgeny Pereguda
Simple XML parser for creation scenes in OSG 3D Engine
27 Nov 2012 by Amory Wong
A GLKView class that can be dropped into your project.
5 Nov 2012 by Evgeny Miroshnichenko
2D cross-platfrom game using SDL and Open GLES 2.0
15 Oct 2012 by ashcairo
How to use OpenGL and friends to write an app that targets mobile and desktop platforms.
6 Oct 2012 by Igor Okulist
Robust MVC framework for desktop and web development
4 Oct 2012 by Evgeny Pereguda
In this article I present version of lib3ds reader for C++ language
23 Aug 2012 by Alesiani Marco
A concept-tool to create interactive documentations for C/C++ projects
19 Jul 2012 by Siddharth Chandra
An introduction to WebGL and basic graphic programming using JavaScript.
25 May 2012 by Sharjith
How to write an application using architecture that supports plug-ins.
9 May 2012 by Petr Ivankov
Long time strategy of software design and development
25 Apr 2012 by Member 8823543
GLW is a simple, compact, drop-in framework for developing simple OpenGL games and demos. Its focus is ease of use, platform abstraction and small footprint.