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OpenGL

OpenGL

Great Reads

by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
by logicchild
An article that explains how to use this library

Latest Articles

by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by Steffen Ploetz
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
by Steffen Ploetz
Check whether ReactOS is able to run OpenGL, determine a convincing IDE and get started with the OpenGL on ReactOS.
by Steffen Ploetz
Basic light source approaches and related material properties handling for OpenGL

All Articles

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OpenGL 

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16 May 2014
Bartlomiej Filipek
Description of my emitter and generator module for particle system
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9 Apr 2010
Ali BaderEddin
Attempt to visualize memory...
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9 Jul 2014
Bartlomiej Filipek
Description about my simple OpenGL renderer for the particle system
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14 Aug 2010
Ali BaderEddin
How to draw an oval using lines or fill it using triangles?
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27 Jan 2017
Eowind
OpenGL 4 with OpenTK in C# Part 2: Compiling Shaders and linking them
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22 Jan 2013
Super Lloyd
My latest developments at writing a clean WinRT component exposing a clean yet complete DirectX D3D (and maybe D2D as well) API to C#.
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1 Oct 2013
Bartlomiej Filipek
glGenerateMipmap Plus SOIL library
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2 Aug 2014
Bartlomiej Filipek
How to start optimizing the particle system code.
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1 Feb 2017
Eowind
In this post, we will look at how to access buffers in OpenGL from your application code to provide your shaders with vertex data and to draw our first triangle.
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15 Nov 2019
Michael Adaixo
Loading textures - exploring multi-threading in C++
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6 Oct 2014
Bartlomiej Filipek
Several code changes that made my particle system faster: SIMD, random number generator, pointer aliasing, memory alignment
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14 Apr 2019
Martin Vorbrodt
3D Engine, from GLUT to GLFW
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14 Apr 2014
Bartlomiej Filipek
Flexible Particle System - Start
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15 Apr 2014
Bartlomiej Filipek
Flexible Particle System - The Container
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18 May 2010
Ali BaderEddin
An attempt to understand the internal logic of drawing and coloring lines in a graphics library.
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3 Feb 2015
Bartlomiej Filipek
Summary of techniques to stream data from CPU to GPU in OpenGL with focusing on new method called persistent mapped buffers.
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2 Apr 2010
Ali BaderEddin
Make drawing text in your OpenGL app as simple as calling printf
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30 May 2010
Ali BaderEddin
How to change the camera view in an OpenGL application
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27 Jan 2017
Eowind
OpenGL 4 with OpenTK in C# Part 1: Initialize the GameWindow