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OpenGL

OpenGL

Great Reads

by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Petrov Vladimir
Former NeHe OpenGL Lessons adapted to MSVS-15 pro MFC in INICODE and the samples of the Joystick implementation
by Vasily Tserekh
A simple 3D exploration of a plaza in OpenGL and C#
by logicchild
An article that explains how to use this library

Latest Articles

by gabriel4sonic
Shows how to use OpenGL in a .NET WPF application by directly incorporating an OpenGL window as a child of the main WPF window, making it behave more like a control
by ColleagueRiley
A multi-platform single-header very simple-to-use framework library for creating GUI Libraries or simple GUI programs.
by EgorYusov
This article introduces Diligent Engine, a modern cross-platform graphics API abstraction library and rendering framework
by EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.

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OpenGL 

14 Apr 2019 by Martin Vorbrodt
3D Engine, from GLUT to GLFW
22 Jan 2013 by Super Lloyd
My latest developments at writing a clean WinRT component exposing a clean yet complete DirectX D3D (and maybe D2D as well) API to C#.
15 Nov 2019 by Michael Adaixo
Loading textures - exploring multi-threading in C++
6 Oct 2014 by Bartlomiej Filipek
Several code changes that made my particle system faster: SIMD, random number generator, pointer aliasing, memory alignment
16 May 2014 by Bartlomiej Filipek
Description of my emitter and generator module for particle system
2 Aug 2014 by Bartlomiej Filipek
How to start optimizing the particle system code.
9 Jul 2014 by Bartlomiej Filipek
Description about my simple OpenGL renderer for the particle system
14 Apr 2014 by Bartlomiej Filipek
Flexible Particle System - Start
15 Apr 2014 by Bartlomiej Filipek
Flexible Particle System - The Container
1 Oct 2013 by Bartlomiej Filipek
glGenerateMipmap Plus SOIL library
9 Apr 2010 by Ali BaderEddin
Attempt to visualize memory...
27 Jan 2017 by Eowind
OpenGL 4 with OpenTK in C# Part 1: Initialize the GameWindow
27 Jan 2017 by Eowind
OpenGL 4 with OpenTK in C# Part 2: Compiling Shaders and linking them
1 Feb 2017 by Eowind
In this post, we will look at how to access buffers in OpenGL from your application code to provide your shaders with vertex data and to draw our first triangle.
30 May 2010 by Ali BaderEddin
How to change the camera view in an OpenGL application
18 May 2010 by Ali BaderEddin
An attempt to understand the internal logic of drawing and coloring lines in a graphics library.
14 Aug 2010 by Ali BaderEddin
How to draw an oval using lines or fill it using triangles?
2 Apr 2010 by Ali BaderEddin
Make drawing text in your OpenGL app as simple as calling printf
3 Feb 2015 by Bartlomiej Filipek
Summary of techniques to stream data from CPU to GPU in OpenGL with focusing on new method called persistent mapped buffers.