If you only have the one slider for the one player, great a "global" i.e. static reference to the slider. When the player health is updated, update the slider.
class YYY
public static Slider HealthSlider { get { return this.xxxx; } }
...
...
YYY.HealthSlider.Value = ...
If you have a global "collection", use a static for that too (e.g. the armory).
This is one situation where "globals" are good, and you should understand why ... so you can defend yourself when (most) everyone else will say not to.