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Hi, can somebody help me out where is my mistake here?
Code for drawingplayers and below error, and update function...
UPDATE;
<pre>// Absolutly.Abso
// Token: 0x0600B332 RID: 45874
private void Update()
{
	if (Input.GetKeyDown(KeyCode.End))
	{
		this.Unload();
	}
	if (Input.GetKeyDown(KeyCode.F11))
	{
		this._isInfoMenuActive = !this._isInfoMenuActive;
	}
	Vector3 position = Camera.main.transform.position;
	this.camPos = Camera.main.transform.position;
	if (Time.time > this._localPlayerRefresh)
	{
		this.GetLocalPlayer();
		this._localPlayerRefresh = Time.time + 180f;
	}
}


DRAWINGPLAYER;
<pre>// Token: 0x0600B33A RID: 45882
		private void DrawPlayers()
		{
			foreach (Player player in this._playerInfo)
			{
				try
				{
					if (!(player == null) && player.IsVisible && !(player.Profile.Info.Nickname == string.Empty))
					{
						Vector3 position = player.Transform.position;
						float num = Vector3.Distance(this.camPos, player.Transform.position);
						Vector3 vector = Camera.main.WorldToScreenPoint(position);
						if (num <= this._viewdistance && (double)vector.z > 0.01)
						{
							Vector3 vector2 = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position);
							Gizmos.DrawCube(position, new Vector3(1f, 1f, 2f));
							float x = vector.x;
							float num2 = vector2.y + 10f;
							float num3 = Math.Abs(vector2.y - vector.y) + 10f;
							float num4 = num3 * 0.65f;
							bool flag = player.Profile.Info.RegistrationDate <= 0;
							Color color = player.HealthController.IsAlive ? this.GetPlayerColor(player.Side) : Color.gray;
							Utility.DrawBox(x - num4 / 2f, (float)Screen.height - num2, num4, num3, color);
							Utility.DrawLine(new Vector2(vector2.x - 2f, (float)Screen.height - vector2.y), new Vector2(vector2.x + 2f, (float)Screen.height - vector2.y), color);
							Utility.DrawLine(new Vector2(vector2.x, (float)Screen.height - vector2.y - 2f), new Vector2(vector2.x, (float)Screen.height - vector2.y + 2f), color);
							string text = flag ? "AI" : player.Profile.Info.Nickname;
							string text2 = player.HealthController.IsAlive ? text : (text + " (Dead)");
							string text3 = string.Format("{0} [{1}]", text2, (int)num);
							Vector2 vector3 = GUI.skin.GetStyle(text2).CalcSize(new GUIContent(text2));
							GUI.Label(new Rect(vector.x - vector3.x / 2f, (float)Screen.height - num2 - 20f, 300f, 50f), text3);
						}
					}
				}
				catch (NullReferenceException ex)
				{
					File.AppendAllText("C:\\EFT\\DrawPlay.txt", ex.ToString() + Environment.NewLine);
				}
			}
		}



ERROR CODE;
<pre>  at Absolutly.Abso.DrawPlayers () [0x00076] in <36447061b38c409aa93be921511b2fb4>:0 
System.NullReferenceException: Object reference not set to an instance of an object


What I have tried:

Nothing becauss really dont now what to do its anoying and my game crash every second.
Really need help.
Posted
Updated 18-Dec-19 7:35am
v2
Comments
OriginalGriff 18-Dec-19 15:24pm    
Downvote countered.

1 solution

This is one of the most common problems we get asked, and it's also the one we are least equipped to answer, but you are most equipped to answer yourself.

Let me just explain what the error means: You have tried to use a variable, property, or a method return value but it contains null - which means that there is no instance of a class in the variable.
It's a bit like a pocket: you have a pocket in your shirt, which you use to hold a pen. If you reach into the pocket and find there isn't a pen there, you can't sign your name on a piece of paper - and you will get very funny looks if you try! The empty pocket is giving you a null value (no pen here!) so you can't do anything that you would normally do once you retrieved your pen. Why is it empty? That's the question - it may be that you forgot to pick up your pen when you left the house this morning, or possibly you left the pen in the pocket of yesterdays shirt when you took it off last night.

We can't tell, because we weren't there, and even more importantly, we can't even see your shirt, much less what is in the pocket!

Back to computers, and you have done the same thing, somehow - and we can't see your code, much less run it and find out what contains null when it shouldn't.
But you can - and Visual Studio will help you here. Run your program in the debugger and when it fails, VS will show you the line it found the problem on. You can then start looking at the various parts of it to see what value is null and start looking back through your code to find out why. So put a breakpoint at the beginning of the method containing the error line, and run your program from the start again. This time, VS will stop before the error, and let you examine what is going on by stepping through the code looking at your values.

But we can't do that - we don't have your code, we don't know how to use it if we did have it, we don't have your data. So try it - and see how much information you can find out!
 
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Comments
CPallini 18-Dec-19 16:15pm    
Hey, someone didn't appreciate it!
OriginalGriff 18-Dec-19 16:24pm    
It happens.

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