In most of the NeHe examples there will be this sort of block
if (!CreateGLWindow("NeHe's Solid Object Tutorial",640,480,16,fullscreen))
See the width and height values there you can directly set them to 1360 and 768 and a colour depth
There is however a more elegant way to do it which is using the Win32 API call GetSystemMetrics and the depth from the Win32 API call GetDeviceCaps which grabs the current settings from the windows system
Change the above block to
if (!CreateGLWindow("NeHe's Solid Object Tutorial", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), GetDeviceCaps(GetWindowDC(GetDesktopWindow()), BITSPIXEL), fullscreen))
GetSystemMetrics(SM_CXSCREEN) => is system screen width in pixels
GetSystemMetrics(SM_CXSCREEN) => is system screen height in pixels
GetDeviceCaps(GetWindowDC(GetDesktopWindow()), BITSPIXEL) => Current desktop colour depth
I compiled lesson5 from the NeHe site with VS2013 and VS2015 and really only had one issue which was GlAux library which is problematic these days. Fortunately it wasn't used so I commented out the include and removed the library from the linker settings.
Update: I added unicode support (it annoyed me) and made the above fixes to lesson5 on VS2013 and have put the code and project up on this link if you need.
http://s000.tinyupload.com/?file_id=24009314904103970104