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GeneralReadFileEx OVERLAPPED LocalAlloc wows Pin
gdwinslow7-Jun-04 8:03
gdwinslow7-Jun-04 8:03 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
Heath Stewart7-Jun-04 11:19
protectorHeath Stewart7-Jun-04 11:19 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
gdwinslow7-Jun-04 16:23
gdwinslow7-Jun-04 16:23 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
Heath Stewart8-Jun-04 2:55
protectorHeath Stewart8-Jun-04 2:55 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
Guy Winslow8-Jun-04 11:17
Guy Winslow8-Jun-04 11:17 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
Heath Stewart8-Jun-04 11:26
protectorHeath Stewart8-Jun-04 11:26 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
Guy Winslow8-Jun-04 12:42
Guy Winslow8-Jun-04 12:42 
GeneralRe: ReadFileEx OVERLAPPED LocalAlloc wows Pin
Heath Stewart8-Jun-04 17:15
protectorHeath Stewart8-Jun-04 17:15 
It really depends on how this is used, but again - you don't need to get the Socket back if you already have it. If you instantiated the Socket in your code (obviously you did), then you already have a reference. You only use the GCHandle for the purpose of calling unmanaged APIs. The original Socket reference that you passed to GCHandle.Alloc is still valid - all you did was pin it into memory (depending on how you used the GCHandle) so that it wouldn't be moved by the GC while being used in unmanaged code.

 

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