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AnswerRe: Can D simulated by H terminate normally? Pin
jschell15-May-23 4:54
jschell15-May-23 4:54 
GeneralRe: Can D simulated by H terminate normally? Pin
jschell16-May-23 6:47
jschell16-May-23 6:47 
GeneralRe: Can D simulated by H terminate normally? Pin
jschell16-May-23 7:16
jschell16-May-23 7:16 
QuestionBase building in a RTS based on a queue of orders Pin
Calin Negru27-Apr-23 4:01
Calin Negru27-Apr-23 4:01 
AnswerRe: Base building in a RTS based on a queue of orders Pin
Gerry Schmitz27-Apr-23 5:33
mveGerry Schmitz27-Apr-23 5:33 
General[edited]Re: Base building in a RTS based on a queue of orders Pin
Calin Negru27-Apr-23 8:01
Calin Negru27-Apr-23 8:01 
GeneralRe: [edited]Re: Base building in a RTS based on a queue of orders Pin
Gerry Schmitz29-Apr-23 3:48
mveGerry Schmitz29-Apr-23 3:48 
General[edit][edit]Re: Base building in a RTS based on a queue of orders Pin
Calin Negru30-Apr-23 5:23
Calin Negru30-Apr-23 5:23 
Hi, thanks for feedback

> if I need to rotate over time

I guess you can queue a lot of things.
If we talk about rotations a place where you could use that would be when you want your units to face in the direction they are walking towards. In my game the graphics are as basic as they can get. A unit is just a small square. If I were to change the graphics to something slightly better, for unit look at I would probably be using sudden changes of rotation, the method used in Blizzard RTS games.

Returning to base building... a question that has got me thinking is the problem of training low level units vs training high level units. When the AI player is far into the tech tree and has advanced units available for training it chooses to replenish the low level units lost in the battle too. ( a human in the same situation usually chooses to train only advanced units)
GeneralRe: [edit][edit]Re: Base building in a RTS based on a queue of orders Pin
Gerry Schmitz30-Apr-23 6:14
mveGerry Schmitz30-Apr-23 6:14 
GeneralRe: [edit][edit]Re: Base building in a RTS based on a queue of orders Pin
Calin Negru30-Apr-23 22:12
Calin Negru30-Apr-23 22:12 
GeneralRe: [edit][edit]Re: Base building in a RTS based on a queue of orders Pin
Gerry Schmitz1-May-23 0:08
mveGerry Schmitz1-May-23 0:08 
GeneralRe: [edited]Re: Base building in a RTS based on a queue of orders Pin
Calin Negru30-Apr-23 5:10
Calin Negru30-Apr-23 5:10 
GeneralRe: [edited]Re: Base building in a RTS based on a queue of orders Pin
Gerry Schmitz30-Apr-23 6:29
mveGerry Schmitz30-Apr-23 6:29 
QuestionEfficiently finding position in sorted list Pin
Robert Ellis26-Mar-23 13:52
Robert Ellis26-Mar-23 13:52 
AnswerRe: Efficiently finding position in sorted list Pin
Mircea Neacsu26-Mar-23 14:42
Mircea Neacsu26-Mar-23 14:42 
QuestionDijkstra Pin
Calin Negru13-Dec-22 7:46
Calin Negru13-Dec-22 7:46 
AnswerRe: Dijkstra Pin
jschell13-Dec-22 10:39
jschell13-Dec-22 10:39 
GeneralRe: Dijkstra Pin
Calin Negru13-Dec-22 22:34
Calin Negru13-Dec-22 22:34 
GeneralRe: Dijkstra Pin
jschell20-Dec-22 13:21
jschell20-Dec-22 13:21 
GeneralRe: Dijkstra Pin
Calin Negru26-Dec-22 9:26
Calin Negru26-Dec-22 9:26 
GeneralRe: Dijkstra Pin
jschell29-Dec-22 11:20
jschell29-Dec-22 11:20 
GeneralRe: Dijkstra Pin
Calin Negru30-Dec-22 8:56
Calin Negru30-Dec-22 8:56 
GeneralRe: Dijkstra Pin
harold aptroot2-Jan-23 6:45
harold aptroot2-Jan-23 6:45 
AnswerRe: Dijkstra Pin
Eddy Vluggen2-Jan-23 10:48
professionalEddy Vluggen2-Jan-23 10:48 
GeneralRe: Dijkstra Pin
Graeme_Grant2-Jan-23 11:41
mvaGraeme_Grant2-Jan-23 11:41 

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