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GeneralRe: *cries in C++* Pin
Member 1330167916-Feb-22 21:52
Member 1330167916-Feb-22 21:52 
GeneralRe: *cries in C++* Pin
honey the codewitch16-Feb-22 22:23
mvahoney the codewitch16-Feb-22 22:23 
GeneralRe: *cries in C++* Pin
charlieg17-Feb-22 11:34
charlieg17-Feb-22 11:34 
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 11:58
mvahoney the codewitch17-Feb-22 11:58 
GeneralRe: *cries in C++* Pin
jschell17-Feb-22 12:20
jschell17-Feb-22 12:20 
GeneralRe: *cries in C++* Pin
charlieg18-Feb-22 0:11
charlieg18-Feb-22 0:11 
GeneralRe: *cries in C++* Pin
Cpichols17-Feb-22 1:29
Cpichols17-Feb-22 1:29 
GeneralRe: *cries in C++* Pin
JP Reyes17-Feb-22 6:12
JP Reyes17-Feb-22 6:12 
Well I think all midway languages (which to me is any compiled language between FORTRAN's readability and Assembler) is that readability will always be second to performance...although that should mean that a proportional amount of comments should be added to the code (at least a full page for the dark arts).

Some of the coolest code I've seen uses pointer arithmetic like hell to bypass C++ permissions (this was a videogame engine) and the only comment it had was:
/* Do not change this code or ponies will cry */

I had been tracing the source code through 7 different files when I was rewarded with a hearty laugh there. I don't know how readable it was to any other person, but since then, I knew that game engines, compilers and O.S. source code is never going to be readily accessible to just anyone (Despite our best comments). That is the nature of language, human, computer or otherwise.
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 6:30
mvahoney the codewitch17-Feb-22 6:30 
GeneralRe: *cries in C++* Pin
JP Reyes17-Feb-22 6:43
JP Reyes17-Feb-22 6:43 
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 11:45
mvahoney the codewitch17-Feb-22 11:45 
GeneralRe: *cries in C++* Pin
charlieg17-Feb-22 11:38
charlieg17-Feb-22 11:38 
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 11:42
mvahoney the codewitch17-Feb-22 11:42 
GeneralRe: *cries in C++* Pin
charlieg17-Feb-22 11:48
charlieg17-Feb-22 11:48 
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 12:04
mvahoney the codewitch17-Feb-22 12:04 
GeneralRe: *cries in C++* Pin
jschell17-Feb-22 11:54
jschell17-Feb-22 11:54 
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 11:56
mvahoney the codewitch17-Feb-22 11:56 
GeneralRe: *cries in C++* Pin
bmarstella17-Feb-22 16:33
bmarstella17-Feb-22 16:33 
GeneralRe: *cries in C++* Pin
honey the codewitch17-Feb-22 16:45
mvahoney the codewitch17-Feb-22 16:45 
GeneralRe: *cries in C++* Pin
Stefan_Lang19-Feb-22 2:21
Stefan_Lang19-Feb-22 2:21 
GeneralRe: *cries in C++* Pin
honey the codewitch19-Feb-22 4:55
mvahoney the codewitch19-Feb-22 4:55 
GeneralOh boy. I've given myself a challenge now. Pin
OriginalGriff16-Feb-22 1:48
mveOriginalGriff16-Feb-22 1:48 
GeneralRe: Oh boy. I've given myself a challenge now. Pin
honey the codewitch16-Feb-22 1:53
mvahoney the codewitch16-Feb-22 1:53 
GeneralRe: Oh boy. I've given myself a challenge now. Pin
Peter_in_278016-Feb-22 1:58
professionalPeter_in_278016-Feb-22 1:58 
GeneralRe: Oh boy. I've given myself a challenge now. Pin
Dave Kreskowiak16-Feb-22 2:08
mveDave Kreskowiak16-Feb-22 2:08 

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