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GeneralRe: Vector Graphics Pin
Gary R. Wheeler29-Jan-22 7:58
Gary R. Wheeler29-Jan-22 7:58 
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 8:02
professionalRichard Andrew x6429-Jan-22 8:02 
GeneralRe: Vector Graphics Pin
Pete O'Hanlon29-Jan-22 1:32
mvePete O'Hanlon29-Jan-22 1:32 
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 1:45
professionalRichard Andrew x6429-Jan-22 1:45 
GeneralRe: Vector Graphics Pin
RickZeeland29-Jan-22 2:08
mveRickZeeland29-Jan-22 2:08 
GeneralRe: Vector Graphics Pin
Super Lloyd29-Jan-22 2:22
Super Lloyd29-Jan-22 2:22 
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 2:32
professionalRichard Andrew x6429-Jan-22 2:32 
GeneralRe: Vector Graphics Pin
trønderen29-Jan-22 5:08
trønderen29-Jan-22 5:08 
If you are thinking of true, continuous and smooth lines on the screen with no hardware-induced limited resolution, like the old Tektronix storage tube displays: You couldn't make a color display with that technology. In theory, you could make stripes of R, B, G phosphor, with a shadow mask just like on plain color CRTs, but that would introduce a resolution limit; lines would not be continuous and smooth on the screen.

I will not rule out that there existed some sort of continuous line color screens, but I never ever saw any such thing out in the marketplace. If it existed, it seems to never have escaped from the development lab.

In the really old PC screens, the display driver was responsible for generating the signals to the coils do the horizontal and vertical deflection of the electron beam. While a proper driver would scan the screen line by line, in principle it could let the beam trace any path, drawing "true" vector lines, in the same pattern as you would on a Tektronix screen. Note that the Tektronix had a mechanism for keeping the phosphor "lit", once lit, until the (entire) screen was erased; no refresh was required. If you wanted to emulate X/Y plotting on a standard PC screen, you would have to refresh the figure at at frequency of at least 30 times a second. (Even 30 Hz gives significant visible flicker.) If you try this on a color screen, the mask would of course limit the resolution.

Lots of systems/standards specify representation of figures (both wireframe and surface), and processing of them, in a continuous, resolution independent vector format. Figures often remain in that format all the way into the GPU; lines are not digitized (pixelized) until immediately before the signals go out on the cable to the display. As long as the pixelized signal is created according to the true physical display resolution, you get the best possible image from that screen.

Side remark / old memory:

Deep down in my archives is a copy of one of the first issues of "Dr. Dobb's journal". At that time (second half of the 1970s) microcomputer owners didn't expect very much. This DIY article about "How to build a true 3D display" looked quite serious, in the opening paragraphs, describing how you could "draw" a line, like on Tektronix screens, with a LED that could be moved left and right, up and down, by small motors pulling the LED along a horizontal and a vertical rail. If you furthermore made a front-back rail, the LED could trace a wireframe figure in the cubic space delimited by the movements of the the three rails.

Of course the LED would have to retrace the wireframe figure at a high frequency. To simplify the mechanics, rather than a single LED, the horizontal rail could consist of a dense row of LEDs, to replace the horizontal movement. The next step would be to build a pile of such horizontal rails, forming a dense matrix of LEDs, to avoid the vertical movement as well.

Connecting the LED matrix to the computer would require thousands of wires, and a complex control logic. But we've got a matrix of lights that is far easier to handle, if we replace the LED mesh with a CRT. So all it takes to make a true 3D display is to build a mechanism for flipping a CRT back and forth 30 times a second ...

In those days, people built the craziest things for their micros, and the article was well written, so you could read half of it before realizing that it was all a big joke from the very beginning. Maybe I should dig up that old magazine and copy the article to CP. (It would probably be thrown out due to copyright infringement, even if I stated the source in all details.)
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 8:04
professionalRichard Andrew x6429-Jan-22 8:04 
GeneralRe: Vector Graphics Pin
trønderen29-Jan-22 8:17
trønderen29-Jan-22 8:17 
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 8:30
professionalRichard Andrew x6429-Jan-22 8:30 
GeneralRe: Vector Graphics Pin
Mircea Neacsu29-Jan-22 8:54
Mircea Neacsu29-Jan-22 8:54 
GeneralRe: Vector Graphics Pin
Slow Eddie29-Jan-22 4:54
professionalSlow Eddie29-Jan-22 4:54 
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 4:59
professionalRichard Andrew x6429-Jan-22 4:59 
GeneralRe: Vector Graphics Pin
RickZeeland29-Jan-22 7:15
mveRickZeeland29-Jan-22 7:15 
GeneralRe: Vector Graphics Pin
Richard Andrew x6429-Jan-22 8:04
professionalRichard Andrew x6429-Jan-22 8:04 
GeneralRe: Vector Graphics Pin
Rick York29-Jan-22 9:17
mveRick York29-Jan-22 9:17 
GeneralRe: Vector Graphics Pin
harold aptroot29-Jan-22 18:57
harold aptroot29-Jan-22 18:57 
Generalfinally, I got a new modem Pin
Southmountain28-Jan-22 11:17
Southmountain28-Jan-22 11:17 
GeneralRe: finally, I got a new modem Pin
Richard Andrew x6428-Jan-22 15:02
professionalRichard Andrew x6428-Jan-22 15:02 
GeneralRe: finally, I got a new modem Pin
Southmountain28-Jan-22 15:58
Southmountain28-Jan-22 15:58 
GeneralRe: finally, I got a new modem Pin
Richard Andrew x6428-Jan-22 16:01
professionalRichard Andrew x6428-Jan-22 16:01 
GeneralRe: finally, I got a new modem Pin
Southmountain28-Jan-22 16:55
Southmountain28-Jan-22 16:55 
GeneralRe: finally, I got a new modem Pin
honey the codewitch28-Jan-22 22:36
mvahoney the codewitch28-Jan-22 22:36 
GeneralRe: finally, I got a new modem Pin
Richard Andrew x6429-Jan-22 0:00
professionalRichard Andrew x6429-Jan-22 0:00 

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