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I have derived a class from CMFCPropertySheet and I changed m_Icons member with the new bitmaps.It does not show any change in the displayed icons/bitmaps.
Deekonda Ramesh
modified 22-Oct-21 12:38pm.
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Then investigate the afxpropertysheet.cpp (and probably some more (friend and other classes) source code to see where and how the m_Icons imagelist is involved and try to change it according to your needs!
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CMFCPropertySheet has a member called m_wndPane1. Following approach also did not work. Button images are jumbled up
m_wndPane1.RemoveAllButtons();
m_wndPane1.ClearAll();
retval=m_wndPane1.AddButton(m_bmpimgs[0], "Create a Job", 10050, 0);
retval=m_wndPane1.AddButton(m_bmpimgs[1], "Manage a Job", 10051, 1);
retval=m_wndPane1.AddButton(m_bmpimgs[2], "Restore a Job", 10052, 2);
m_wndPane1.InvalidateButton(0);
m_wndPane1.InvalidateButton(1);
m_wndPane1.InvalidateButton(2);
Deekonda Ramesh
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Got the answer mostly due to Microsoft Q&A This code placed in the derived property sheet works if the bitmap images are all of exactly the same size Thanks also to Victor Nijegorodov for his suggestions:
m_wndPane1.RemoveAllButtons();
retval=m_wndPane1.AddButton(m_bmpimgs[0], "Create a Job", 10050, 0);
retval=m_wndPane1.AddButton(m_bmpimgs[1], "Manage a Job", 10051, 1);
retval=m_wndPane1.AddButton(m_bmpimgs[2], "Restore a Job", 10052, 2);
m_wndPane1.InvalidateButton(0);
m_wndPane1.InvalidateButton(1);
m_wndPane1.InvalidateButton(2);
Deekonda Ramesh
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I thought it might be faster getting an answer in the discussions.
Deekonda Ramesh
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No, it just means duplicated effort, please use one place only.
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I am trying to load a bit map its in my res folder in fact I have also copied it folder where my .exe is it fail to load
Here is My rc statement
IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"
and I do a CBitmap.LoadBitmap(IDB_BITMAP1); The return code is 0 The Documentations says Quote: by the ID number in nIDResource from the application's executable file.
does that mean I have to link the application a certain way
thanks
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- Are you sure the bitmap IDB_BITMAP1 is really included in your .exe? (try to load the .exe as a resource in VS and proof it).
- Did you try to use LoadImage instead?
- What does the GetLastError return if the loading fails?
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What do you mean 'included in your .exe' I did try the load image and it failed
I am not really sure what you mean by 'try to load the .exe as a resource' does the bitmap have to be linked into the .exe
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ForNow wrote: I am not really sure what you mean by 'try to load the .exe as a resource' does the bitmap have to be linked into the .exe
Just open your VS, then Menu -> File -> Open -> find in the open file dialog (File Explorer) your .exe file -> open it!
Then you will see the tree with all the embedded resources. Just navigate to the Bitmap hive and ensure that the bitmap with your bitmap ID does exist!
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Yes it see it there are the resource numbers of my bitmaps my questions is then the following
Quote: BREAKPOINT BITMAP "C:\\DriveRichEdit\\DriveRichEdit\\DriveRichEdit\\res\\bullet_red.bmp"
IDR_MAINFRAME BITMAP "res\\Toolbar.bmp"
IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"
I have tried various strings 1) full path name of where the bitmap resides as indicated by my first entry 2) partial as indicated by my second entry "res\\Toolbar.bmp" would you know the correct entry
thanks
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ForNow wrote: would you know the correct entry
According your OP it should be:
ForNow wrote: Here is My rc statement
IDB_BITMAP1 BITMAP "res\\bitmap1.bmp"
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I re-checked the doc and it say I can put in the full path name of the bitmap going to do that I’ll also do a getlasterror if RC _!= 0
Thanks
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You should not need to as the location is only required by the compiler when it builds the executable. Part of the build process is to embed all resources into the final executable. You can check it by getting hold of one of the many free resource editors available online.
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so the bitmap is in the exe I google and see a product Resource tuner maybe i should try it see if it finds the bitap and maybe the problem is I didn't link it in right with the res file
thanks
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I have never encountered a project where the resources did not get included correctly. In fact I just ran a quick test and it worked fine.
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Did a Cimage load the HRESULT was 0 did CBitmap::Attach (there is not documentation on this) but return code was 1 when I looked at the n_hObject in VS debugger it had high order X'FF' the handle was FFFFFFFF88052070 never saw a resource handle with high order X'FF' ITS usually zeros
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- "the HRESULT was 0" (S_OK) means the function completed successfully.
- "(there is not documentation on CBitmap::Attach)". However, there is a documentation on its base class method: CGdiObject Class | Microsoft Docs
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I suspect that whatever results you got are not valid, since you need to pass a GDI object to the Attach call in the first place. So what were you trying to attach?
As I suggested earlier you definitely need to find out whether this image actually exists in your executable's resources, and if not, why not?
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As I have mentioned previously I do not have MFC. But recreating what you are trying to do in pure Win32 (which is what MFC does under the covers) I have successfully loaded and displayed a bitmap resource.
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thanks for your help I re-linked my app and after I did the attach the HANDLE had leading zeros and displayed I played around with BitBlt and StreachBlt
One problem the RED bullet is placed in the middle of a rectangle the color of the rectangle is black.
So my static control is gray. and there is a black squared with a red bullet.
Is there anyway to have the black "background color of the bitmap rectangle" be the the same as the background of the destination control
I have tried creating a brush with that control color selecting/selectobjct and CDC::Fillrect and FillSolidRect
Doesn't seem to have any effect
Thanks
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Try to use icon (with transparent background) instead.
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Quote: used TransparentBLT thank you all"
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I am copying stuff from "quick answers" to here because it is no longer quick solution.
I am doing voluntarily and will comment / post in FRONT and if I get discussion going here I will delete "quick answers".
Last suggestion was to link to
libbluetooth-dev
Here is the SAME type of error - the library cannot be found.
I am deleting most of the post - it is no longer needed.
modified 19-Oct-21 11:56am.
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