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GeneralRe: In a CListCtrl class, how to select a row from the list using the Up and Down arrows on the keyboard? Pin
ElizabethC20-Jun-03 7:34
ElizabethC20-Jun-03 7:34 
GeneralRe: In a CListCtrl class, how to select a row from the list using the Up and Down arrows on the keyboard? Pin
David Crow20-Jun-03 7:47
David Crow20-Jun-03 7:47 
GeneralRe: In a CListCtrl class, how to select a row from the list using the Up and Down arrows on the keyboard? Pin
ElizabethC20-Jun-03 8:21
ElizabethC20-Jun-03 8:21 
GeneralNo idea where to start to find this bug... Pin
RobJones20-Jun-03 5:24
RobJones20-Jun-03 5:24 
GeneralRe: No idea where to start to find this bug... Pin
valikac20-Jun-03 5:30
valikac20-Jun-03 5:30 
GeneralRe: No idea where to start to find this bug... Pin
RobJones20-Jun-03 5:34
RobJones20-Jun-03 5:34 
GeneralRe: No idea where to start to find this bug... Pin
valikac20-Jun-03 5:47
valikac20-Jun-03 5:47 
GeneralRe: No idea where to start to find this bug... Pin
RobJones20-Jun-03 6:13
RobJones20-Jun-03 6:13 
Well, in the init of my thread I do a SendMessage to the main GUI stating that the thread has started. I do a ++ on the number of open threads, then in the threads ExitInstance I do another SendMessage again and in the main GUI I do a --.. to keep track of the # of currently open threads..

I am assuming that the threads do infact exit because this number is usually zero when I check it (unless a thread is open) but it drops back to zero with in seconds.

I guess this isn't 100% truly proving it assuming that the thread doesn't exit even though it runs the exitinstance.. Another thing is that I can't reproduce the problem on my development box it only happens on the production machines so I can't leave it run in Debug mode Frown | :(

Im using the WinSock2 API.. do you know if the sockets being created could spawn threads that are not exiting?

Rob

Whoever said nothing's impossible never tried slamming a revolving door!
GeneralRe: No idea where to start to find this bug... Pin
Joel Lucsy20-Jun-03 8:19
Joel Lucsy20-Jun-03 8:19 
GeneralRe: No idea where to start to find this bug... Pin
John M. Drescher20-Jun-03 6:09
John M. Drescher20-Jun-03 6:09 
GeneralRe: No idea where to start to find this bug... Pin
RobJones20-Jun-03 6:14
RobJones20-Jun-03 6:14 
GeneralRe: No idea where to start to find this bug... Pin
John M. Drescher20-Jun-03 6:28
John M. Drescher20-Jun-03 6:28 
GeneralRe: No idea where to start to find this bug... Pin
RobJones20-Jun-03 6:49
RobJones20-Jun-03 6:49 
GeneralRe: No idea where to start to find this bug... Pin
John M. Drescher20-Jun-03 6:54
John M. Drescher20-Jun-03 6:54 
GeneralRe: No idea where to start to find this bug... Pin
RobJones20-Jun-03 9:17
RobJones20-Jun-03 9:17 
GeneralRe: No idea where to start to find this bug... Pin
John M. Drescher20-Jun-03 9:31
John M. Drescher20-Jun-03 9:31 
GeneralRe: No idea where to start to find this bug... Pin
Ted Ferenc20-Jun-03 8:23
Ted Ferenc20-Jun-03 8:23 
GeneralA Story Pin
Ted Ferenc20-Jun-03 9:13
Ted Ferenc20-Jun-03 9:13 
GeneralRe: A Story Pin
RobJones20-Jun-03 9:24
RobJones20-Jun-03 9:24 
GeneralRe: No idea where to start to find this bug... Pin
basementman20-Jun-03 11:15
basementman20-Jun-03 11:15 
GeneralRe: No idea where to start to find this bug... Pin
RobJones20-Jun-03 11:31
RobJones20-Jun-03 11:31 
GeneralCTreeView Pin
frackasse20-Jun-03 5:05
frackasse20-Jun-03 5:05 
GeneralRe: CTreeView Pin
Rage20-Jun-03 5:19
professionalRage20-Jun-03 5:19 
GeneralRe: CTreeView Pin
RobJones20-Jun-03 5:31
RobJones20-Jun-03 5:31 
GeneralClickety... Pin
Ryan Binns20-Jun-03 16:34
Ryan Binns20-Jun-03 16:34 

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