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GeneralRe: C# Service won't start Pin
mcgahanfl15-Jun-03 2:16
mcgahanfl15-Jun-03 2:16 
GeneralRe: C# Service won't start Pin
gek_at15-Jun-03 3:20
gek_at15-Jun-03 3:20 
GeneralRe: C# Service won't start Pin
mcgahanfl15-Jun-03 3:53
mcgahanfl15-Jun-03 3:53 
GeneralRe: C# Service won't start Pin
gek_at15-Jun-03 11:11
gek_at15-Jun-03 11:11 
GeneralRe: C# Service won't start Pin
gek_at16-Jun-03 7:31
gek_at16-Jun-03 7:31 
QuestionHow to connect to SQL Server running on one remote Server. Pin
Ken Zhu14-Jun-03 18:40
Ken Zhu14-Jun-03 18:40 
AnswerRe: How to connect to SQL Server running on one remote Server. Pin
Rocky Moore14-Jun-03 22:27
Rocky Moore14-Jun-03 22:27 
GeneralThe need to test my game online. Pin
EvilDingo14-Jun-03 14:02
EvilDingo14-Jun-03 14:02 
Hey everyone,

As my first project with C#, DirectX, and object oriented programming begins to take form, I'm finding myself with a real problem. I only get to actually 'test' my game online once every few days because I don't know many people who will try it out with me.

On my LAN, the game runs perfectly fine. I can launch as many game clients as I want and everything appears smooth. Once I actually test it over the internet, it's a different story. When two clients connect, there appears to be some serious lag between them for a few minutes, but then it clears up and plays great - with a short lag between shooting someone and having them explode (depending on the players' ping). When a third person joins, everything goes to hell and never syncs up again.

I've tried using the DirectX network simulator but changing my game around using that has a guide is extremely frustrating. My last innovation (or desperate attempt) crashes my application under the sim, but a seems to work fine otherwise.

I'm getting nowhere without being able to test the game over the internet (or at least better simulated lagged environment).

I guess what I'm asking then, is there a .NET chatroom online where I could just pop in and try to round up a person or two? Or is there some kind of utility that I can use to simulate higher than 0 ping?

EvilDingo
GeneralRe: The need to test my game online. Pin
leppie14-Jun-03 14:17
leppie14-Jun-03 14:17 
GeneralLessons learned Pin
Kant14-Jun-03 7:22
Kant14-Jun-03 7:22 
GeneralRe: Lessons learned Pin
Amber Star14-Jun-03 9:37
Amber Star14-Jun-03 9:37 
GeneralRe: Lessons learned Pin
Kant14-Jun-03 15:13
Kant14-Jun-03 15:13 
GeneralRe: Lessons learned Pin
leppie14-Jun-03 9:40
leppie14-Jun-03 9:40 
GeneralRe: Lessons learned Pin
Nick Parker14-Jun-03 10:51
protectorNick Parker14-Jun-03 10:51 
GeneralRe: Lessons learned Pin
leppie14-Jun-03 10:56
leppie14-Jun-03 10:56 
GeneralRe: Lessons learned Pin
Nick Parker14-Jun-03 10:58
protectorNick Parker14-Jun-03 10:58 
GeneralRe: Lessons learned Pin
Kant14-Jun-03 15:06
Kant14-Jun-03 15:06 
GeneralRe: Lessons learned Pin
leppie14-Jun-03 16:21
leppie14-Jun-03 16:21 
GeneralRe: Lessons learned Pin
James T. Johnson14-Jun-03 12:09
James T. Johnson14-Jun-03 12:09 
GeneralRe: Lessons learned Pin
Kant14-Jun-03 15:03
Kant14-Jun-03 15:03 
GeneralRe: Lessons learned Pin
James T. Johnson14-Jun-03 17:03
James T. Johnson14-Jun-03 17:03 
GeneralNew FXCop released Pin
leppie14-Jun-03 1:55
leppie14-Jun-03 1:55 
GeneralRe: New FXCop released Pin
Rocky Moore14-Jun-03 15:33
Rocky Moore14-Jun-03 15:33 
GeneralRe: New FXCop released Pin
leppie14-Jun-03 16:16
leppie14-Jun-03 16:16 
QuestionBrowseForFolder Dialog settings starting Folder? Pin
STW13-Jun-03 19:48
STW13-Jun-03 19:48 

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