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GeneralRe: Create click event for Class Pin
Steven Solberg29-May-10 9:25
Steven Solberg29-May-10 9:25 
GeneralRe: Create click event for Class Pin
Luc Pattyn29-May-10 9:46
sitebuilderLuc Pattyn29-May-10 9:46 
GeneralRe: Create click event for Class Pin
Steven Solberg29-May-10 9:58
Steven Solberg29-May-10 9:58 
GeneralRe: Create click event for Class Pin
Luc Pattyn29-May-10 10:04
sitebuilderLuc Pattyn29-May-10 10:04 
GeneralRe: Create click event for Class Pin
Steven Solberg30-May-10 1:46
Steven Solberg30-May-10 1:46 
GeneralRe: Create click event for Class Pin
Luc Pattyn30-May-10 1:59
sitebuilderLuc Pattyn30-May-10 1:59 
GeneralRe: Create click event for Class Pin
Steven Solberg30-May-10 2:56
Steven Solberg30-May-10 2:56 
GeneralRe: Create click event for Class Pin
Steven Solberg30-May-10 3:36
Steven Solberg30-May-10 3:36 
Oooowwww... I made a deadly mistake and found the following.
I logged the use of my Morph-threads. These are assigned to a viewport to animate it's movement. So when I have four ports, four threads are launched, each controlling the movement of it's port. When I add pictures to my control by applying a Set (this is another class to interact with a database, but that's not important), every picture in this Set is added by a function AddViewport. This function also updates the control to adjust it's viewmode. Thus reorganising the pictures. But it does this every time a picture is added. So in my example 4 times. I noticed in the log that ten threads were running. And that makes sense! Because when the first picture is added, it will be the only one, so one thread is launched. Next time it will launch two. And so on. And since 1+2+3+4=10. This is perfectly logical. I should have noticed this before... Dead | X| Since my viewports seemed to juggle around when adding them. This is explained by the multiple threads moving the same port. Chances are that this injects dead threads and causes my control to stop responding, since I monitor the number of threads and while this is not zero, the input is blocked. Thanks Luc Pattyn, I would never have found this without your idea about the log.
Questionhow can i do this Controls c# Pin
neverpleat28-May-10 20:29
neverpleat28-May-10 20:29 
AnswerRe: how can i do this Controls c# Pin
Ankur\m/28-May-10 21:29
professionalAnkur\m/28-May-10 21:29 
GeneralRe: how can i do this Controls c# Pin
neverpleat29-May-10 0:32
neverpleat29-May-10 0:32 
AnswerRe: how can i do this Controls c# Pin
OriginalGriff28-May-10 22:01
mveOriginalGriff28-May-10 22:01 
GeneralRe: how can i do this Controls c# Pin
neverpleat29-May-10 0:29
neverpleat29-May-10 0:29 
GeneralRe: how can i do this Controls c# Pin
Ankur\m/29-May-10 0:41
professionalAnkur\m/29-May-10 0:41 
GeneralRe: how can i do this Controls c# Pin
OriginalGriff29-May-10 0:43
mveOriginalGriff29-May-10 0:43 
Questiondelegate invocation Pin
xilefxilef28-May-10 20:06
xilefxilef28-May-10 20:06 
AnswerRe: delegate invocation Pin
Moreno Airoldi28-May-10 22:36
Moreno Airoldi28-May-10 22:36 
AnswerRe: delegate invocation Pin
PIEBALDconsult29-May-10 3:20
mvePIEBALDconsult29-May-10 3:20 
GeneralRe: delegate invocation Pin
xilefxilef29-May-10 18:34
xilefxilef29-May-10 18:34 
GeneralRe: delegate invocation Pin
Moreno Airoldi29-May-10 21:05
Moreno Airoldi29-May-10 21:05 
GeneralRe: delegate invocation Pin
xilefxilef30-May-10 0:07
xilefxilef30-May-10 0:07 
GeneralRe: delegate invocation Pin
Moreno Airoldi30-May-10 2:36
Moreno Airoldi30-May-10 2:36 
GeneralRe: delegate invocation Pin
PIEBALDconsult30-May-10 6:21
mvePIEBALDconsult30-May-10 6:21 
GeneralRe: delegate invocation Pin
xilefxilef30-May-10 19:26
xilefxilef30-May-10 19:26 
GeneralRe: delegate invocation Pin
xilefxilef30-May-10 20:07
xilefxilef30-May-10 20:07 

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