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GeneralRe: DirectoryAttributes.. Pin
Michael Schubert19-Nov-09 4:31
Michael Schubert19-Nov-09 4:31 
QuestionFind out if CString type is available in a project Pin
sashoalm19-Nov-09 2:30
sashoalm19-Nov-09 2:30 
QuestionRe: Find out if CString type is available in a project Pin
David Crow19-Nov-09 3:03
David Crow19-Nov-09 3:03 
AnswerRe: Find out if CString type is available in a project Pin
sashoalm19-Nov-09 3:29
sashoalm19-Nov-09 3:29 
AnswerRe: Find out if CString type is available in a project Pin
Rajesh R Subramanian19-Nov-09 4:08
professionalRajesh R Subramanian19-Nov-09 4:08 
GeneralRe: Find out if CString type is available in a project Pin
CPallini19-Nov-09 9:26
mveCPallini19-Nov-09 9:26 
QuestionDirectX 3D Image Display. Pin
ashwath197919-Nov-09 2:19
ashwath197919-Nov-09 2:19 
AnswerRe: DirectX 3D Image Display. Pin
Baltoro19-Nov-09 13:58
Baltoro19-Nov-09 13:58 
I'm guessing, based on your post that you have not done much Direct3D programming (otherwise, you'd know the answer). Can you display a just a cylinder (without any modification)? That would be the obvious starting point. Wireframe? Solid? Lighting? What version DirectX? You leave out alot of important details. You should initially query the capabilities of your graphics device. But, essentially, I think you will want to coordinate the output of a number of standard DirectX APIs: Direct Input (to respond to the mouse action), and, the display of the cylinder data. The way I'd do it would be to implement a cylinder Mesh (which is a standard DirectX object), and which gives you access to the Vertex Buffer and Index Buffer (and all the other data you'll need). The easiet method would be to implement a series of drawing calls using a progressive algorithm that deforms the Mesh by some simple metric. You would be writing data to the Vertex Buffer and then displaying the Mesh.
Also, there is a Graphics Forum here at CodeProject, where you'd probably get a better answer.
QuestionPerformance on VC++ Application Pin
kikoso19-Nov-09 1:35
kikoso19-Nov-09 1:35 
AnswerRe: Performance on VC++ Application Pin
mav@octaval19-Nov-09 1:44
mav@octaval19-Nov-09 1:44 
GeneralRe: Performance on VC++ Application Pin
kikoso19-Nov-09 1:55
kikoso19-Nov-09 1:55 
GeneralRe: Performance on VC++ Application Pin
mav@octaval19-Nov-09 2:05
mav@octaval19-Nov-09 2:05 
GeneralRe: Performance on VC++ Application Pin
kikoso19-Nov-09 2:13
kikoso19-Nov-09 2:13 
AnswerRe: Performance on VC++ Application Pin
CPallini19-Nov-09 1:53
mveCPallini19-Nov-09 1:53 
QuestionHow do real-time rendering curve [modified] Pin
lxkjlzz18-Nov-09 22:21
lxkjlzz18-Nov-09 22:21 
AnswerRe: How do real-time rendering curve Pin
Cedric Moonen18-Nov-09 22:23
Cedric Moonen18-Nov-09 22:23 
QuestionRe: How do real-time rendering curve Pin
sashoalm18-Nov-09 22:24
sashoalm18-Nov-09 22:24 
AnswerRe: How do real-time rendering curve Pin
Cedric Moonen18-Nov-09 22:35
Cedric Moonen18-Nov-09 22:35 
GeneralRe: How do real-time rendering curve Pin
lxkjlzz19-Nov-09 14:20
lxkjlzz19-Nov-09 14:20 
QuestionWin32 programming Pin
Subrat Patnaik18-Nov-09 21:46
Subrat Patnaik18-Nov-09 21:46 
AnswerRe: Win32 programming Pin
Richard MacCutchan18-Nov-09 21:55
mveRichard MacCutchan18-Nov-09 21:55 
GeneralRe: Win32 programming Pin
Subrat Patnaik19-Nov-09 23:47
Subrat Patnaik19-Nov-09 23:47 
GeneralRe: Win32 programming Pin
Richard MacCutchan19-Nov-09 23:57
mveRichard MacCutchan19-Nov-09 23:57 
AnswerRe: Win32 programming Pin
m_mun18-Nov-09 22:53
m_mun18-Nov-09 22:53 
AnswerRe: Win32 programming Pin
SandipG 18-Nov-09 23:00
SandipG 18-Nov-09 23:00 

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